Test update.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27662 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -150,6 +150,27 @@ Shader version: 130
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0:37 1 (const int)
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0:37 1 (const int)
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0:37 Constant:
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0:37 Constant:
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0:37 2 (const int)
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0:37 2 (const int)
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0:39 Sequence
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0:39 Sequence
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0:39 move second child to first child (int)
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0:39 'i' (int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 Loop with condition tested first
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0:39 Loop Condition
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0:39 Compare Less Than (bool)
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0:39 'i' (int)
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0:39 Constant:
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0:39 16 (const int)
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0:39 Loop Body
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0:40 vector scale second child into first child (4-component vector of float)
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0:40 'gl_FragColor' (fragColor 4-component vector of float)
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0:40 'f' (smooth in float)
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0:39 Loop Terminal Expression
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0:39 add second child into first child (int)
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0:39 'i' (int)
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0:39 Constant:
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0:39 4 (const int)
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0:? Linker Objects
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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@ -311,6 +332,27 @@ Shader version: 130
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0:37 1 (const int)
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0:37 1 (const int)
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0:37 Constant:
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0:37 Constant:
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0:37 2 (const int)
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0:37 2 (const int)
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0:39 Sequence
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0:39 Sequence
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0:39 move second child to first child (int)
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0:39 'i' (int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 Loop with condition tested first
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0:39 Loop Condition
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0:39 Compare Less Than (bool)
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0:39 'i' (int)
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0:39 Constant:
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0:39 16 (const int)
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0:39 Loop Body
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0:40 vector scale second child into first child (4-component vector of float)
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0:40 'gl_FragColor' (fragColor 4-component vector of float)
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0:40 'f' (smooth in float)
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0:39 Loop Terminal Expression
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0:39 add second child into first child (int)
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0:39 'i' (int)
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0:39 Constant:
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0:39 4 (const int)
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0:? Linker Objects
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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