HLSL: Implement basic "struct" grammar.
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81
Test/baseResults/hlsl.struct.frag.out
Executable file
81
Test/baseResults/hlsl.struct.frag.out
Executable file
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hlsl.struct.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:26 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:20 Function Parameters:
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0:20 'input' (temp 4-component vector of float)
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0:? Sequence
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0:25 Compare Equal (temp bool)
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0:25 's3' (temp structure{temp 3-component vector of bool b3})
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0:25 's3' (temp structure{temp 3-component vector of bool b3})
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0:? Linker Objects
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0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
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0:? 's2' (temp structure{temp 4-component vector of float i})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:26 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:20 Function Parameters:
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0:20 'input' (temp 4-component vector of float)
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0:? Sequence
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0:25 Compare Equal (temp bool)
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0:25 's3' (temp structure{temp 3-component vector of bool b3})
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0:25 's3' (temp structure{temp 3-component vector of bool b3})
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0:? Linker Objects
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0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
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0:? 's2' (temp structure{temp 4-component vector of float i})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 25
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 8 "FS"
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MemberName 8(FS) 0 "b3"
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Name 10 "s3"
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Name 19 "myS"
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MemberName 19(myS) 0 "b"
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MemberName 19(myS) 1 "c"
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MemberName 19(myS) 2 "a"
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MemberName 19(myS) 3 "d"
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Name 21 "s1"
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Name 22 ""
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MemberName 22 0 "i"
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Name 24 "s2"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeBool
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7: TypeVector 6(bool) 3
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8(FS): TypeStruct 7(bvec3)
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9: TypePointer Function 8(FS)
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17: TypeFloat 32
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18: TypeVector 17(float) 4
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19(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
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20: TypePointer Function 19(myS)
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22: TypeStruct 18(fvec4)
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23: TypePointer Function 22(struct)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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10(s3): 9(ptr) Variable Function
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21(s1): 20(ptr) Variable Function
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24(s2): 23(ptr) Variable Function
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11: 8(FS) Load 10(s3)
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12: 8(FS) Load 10(s3)
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13: 7(bvec3) CompositeExtract 11 0
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14: 7(bvec3) CompositeExtract 12 0
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15: 7(bvec3) LogicalEqual 13 14
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16: 6(bool) All 15
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Return
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FunctionEnd
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26
Test/hlsl.struct.frag
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26
Test/hlsl.struct.frag
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@@ -0,0 +1,26 @@
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struct {
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};
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struct {
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bool b;
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};
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struct myS {
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bool b, c;
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float4 a, d;
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};
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myS s1;
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struct {
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float4 i;
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} s2;
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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struct FS {
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bool3 b3;
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} s3;
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s3 == s3;
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}
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