GLSL: Fix #1330: default outputs for GL_NV_geometry_shader_passthrough
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@ -11,7 +11,7 @@ spv.GeometryShaderPassthrough.geom
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EntryPoint Geometry 4 "main" 10 14
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputVertices
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ExecutionMode 4 OutputVertices 3
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Source GLSL 450
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SourceExtension "GL_NV_geometry_shader_passthrough"
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Name 4 "main"
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@ -3977,6 +3977,26 @@ void TParseContext::finish()
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default:
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break;
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}
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// Set default outputs for GL_NV_geometry_shader_passthrough
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if (language == EShLangGeometry && extensionTurnedOn(E_SPV_NV_geometry_shader_passthrough)) {
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if (intermediate.getOutputPrimitive() == ElgNone) {
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switch (intermediate.getInputPrimitive()) {
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case ElgPoints: intermediate.setOutputPrimitive(ElgPoints); break;
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case ElgLines: intermediate.setOutputPrimitive(ElgLineStrip); break;
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case ElgTriangles: intermediate.setOutputPrimitive(ElgTriangles); break;
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default: break;
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}
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}
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if (intermediate.getVertices() == TQualifier::layoutNotSet) {
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switch (intermediate.getInputPrimitive()) {
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case ElgPoints: intermediate.setVertices(1); break;
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case ElgLines: intermediate.setVertices(2); break;
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case ElgTriangles: intermediate.setVertices(3); break;
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default: break;
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}
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}
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}
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}
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//
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