Fix C example in README
Remove the usage of C++ STL types in the C-only interface example. Fixes #3239.
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README.md
34
README.md
@ -425,9 +425,18 @@ warning/error and other options for controlling compilation.
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This interface is located `glslang_c_interface.h` and exposes functionality similar to the C++ interface. The following snippet is a complete example showing how to compile GLSL into SPIR-V 1.5 for Vulkan 1.2.
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```cxx
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std::vector<uint32_t> compileShaderToSPIRV_Vulkan(glslang_stage_t stage, const char* shaderSource, const char* fileName)
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{
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```c
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#include <glslang/Include/glslang_c_interface.h>
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// Required for use of glslang_default_resource
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#include <glslang/Public/resource_limits_c.h>
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typedef struct SpirVBinary {
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uint32_t *words; // SPIR-V words
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int size; // number of words in SPIR-V binary
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} SpirVBinary;
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SpirVBinary compileShaderToSPIRV_Vulkan(glslang_stage_t stage, const char* shaderSource, const char* fileName) {
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const glslang_input_t input = {
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.language = GLSLANG_SOURCE_GLSL,
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.stage = stage,
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@ -441,18 +450,22 @@ std::vector<uint32_t> compileShaderToSPIRV_Vulkan(glslang_stage_t stage, const c
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.force_default_version_and_profile = false,
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.forward_compatible = false,
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.messages = GLSLANG_MSG_DEFAULT_BIT,
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.resource = reinterpret_cast<const glslang_resource_t*>(&glslang::DefaultTBuiltInResource),
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.resource = glslang_default_resource(),
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};
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glslang_shader_t* shader = glslang_shader_create(&input);
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SpirVBinary bin = {
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.words = NULL,
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.size = 0,
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};
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if (!glslang_shader_preprocess(shader, &input)) {
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printf("GLSL preprocessing failed %s\n", fileName);
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printf("%s\n", glslang_shader_get_info_log(shader));
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printf("%s\n", glslang_shader_get_info_debug_log(shader));
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printf("%s\n", input.code);
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glslang_shader_delete(shader);
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return std::vector<uint32_t>();
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return bin;
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}
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if (!glslang_shader_parse(shader, &input)) {
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@ -461,7 +474,7 @@ std::vector<uint32_t> compileShaderToSPIRV_Vulkan(glslang_stage_t stage, const c
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printf("%s\n", glslang_shader_get_info_debug_log(shader));
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printf("%s\n", glslang_shader_get_preprocessed_code(shader));
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glslang_shader_delete(shader);
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return std::vector<uint32_t>();
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return bin;
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}
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glslang_program_t* program = glslang_program_create();
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@ -473,13 +486,14 @@ std::vector<uint32_t> compileShaderToSPIRV_Vulkan(glslang_stage_t stage, const c
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printf("%s\n", glslang_program_get_info_debug_log(program));
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glslang_program_delete(program);
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glslang_shader_delete(shader);
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return std::vector<uint32_t>();
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return bin;
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}
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glslang_program_SPIRV_generate(program, stage);
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std::vector<uint32_t> outShaderModule(glslang_program_SPIRV_get_size(program));
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glslang_program_SPIRV_get(program, outShaderModule.data());
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bin.size = glslang_program_SPIRV_get_size(program);
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bin.words = malloc(bin.size * sizeof(uint32_t));
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glslang_program_SPIRV_get(program, bin.words);
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const char* spirv_messages = glslang_program_SPIRV_get_messages(program);
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if (spirv_messages)
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@ -488,7 +502,7 @@ std::vector<uint32_t> compileShaderToSPIRV_Vulkan(glslang_stage_t stage, const c
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glslang_program_delete(program);
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glslang_shader_delete(shader);
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return outShaderModule;
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return bin;
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}
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```
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