Allow the pre-150 built-in redeclarations when using SSO: gl_Position, gl_PointSize, gl_ClipVertex, and gl_FogFragCoord.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26399 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-04-24 22:38:50 +00:00
parent 040b8ca9d4
commit f000058fd9
6 changed files with 84 additions and 13 deletions

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@ -131,3 +131,10 @@ void bar23444()
const float b = 2 * a1;
a.x = gl_MinProgramTexelOffset + gl_MaxProgramTexelOffset; // ERROR until shading_language_420pack is fully implemented
}
in float gl_FogFragCoord;
#extension GL_ARB_separate_shader_objects : enable
in float gl_FogFragCoord;
in int gl_FogFragCoord;

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@ -19,3 +19,15 @@ void main()
gl_FogFragCoord; // could be ERROR, but compiling under compatibility profile
gl_FrontColor; // could be ERROR, but compiling under compatibility profile
}
out vec4 gl_Position; // ERROR
#extension GL_ARB_separate_shader_objects : enable
out vec4 gl_Position;
in vec4 gl_Position; // ERROR
out vec3 gl_Position; // ERROR
out float gl_PointSize;
out vec4 gl_ClipVertex;
out float gl_FogFragCoord;

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@ -20,11 +20,15 @@ ERROR: 0:130: 'm43' : can't use function syntax on variable
ERROR: 0:130: '=' : cannot convert from 'const float' to 'int'
ERROR: 0:132: 'gl_MinProgramTexelOffset' : undeclared identifier
ERROR: 0:132: 'gl_MaxProgramTexelOffset' : undeclared identifier
ERROR: 18 compilation errors. No code generated.
ERROR: 0:135: 'gl_FogFragCoord' : identifiers starting with "gl_" are reserved
ERROR: 0:140: 'int' : must be qualified as flat in
ERROR: 0:140: 'redeclaration' : cannot change the type of gl_FogFragCoord
ERROR: 21 compilation errors. No code generated.
Shader version: 130
Requested GL_ARB_gpu_shader5
Requested GL_ARB_separate_shader_objects
Requested GL_ARB_shading_language_420pack
Requested GL_ARB_texture_cube_map_array
Requested GL_ARB_texture_gather
@ -351,6 +355,7 @@ ERROR: node is still EOpNull!
0:? 32 (const int)
0:? 'instanceName' (layout(binding=0 column_major shared ) uniform block{layout(column_major shared ) uniform int a})
0:? 'bounds' (layout(binding=0 ) uniform sampler2D)
0:? 'gl_FogFragCoord' (smooth in float)
Linked fragment stage:
@ -358,6 +363,7 @@ Linked fragment stage:
Shader version: 130
Requested GL_ARB_gpu_shader5
Requested GL_ARB_separate_shader_objects
Requested GL_ARB_shading_language_420pack
Requested GL_ARB_texture_cube_map_array
Requested GL_ARB_texture_gather
@ -684,4 +690,5 @@ ERROR: node is still EOpNull!
0:? 32 (const int)
0:? 'instanceName' (layout(binding=0 column_major shared ) uniform block{layout(column_major shared ) uniform int a})
0:? 'bounds' (layout(binding=0 ) uniform sampler2D)
0:? 'gl_FogFragCoord' (smooth in float)

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@ -1,7 +1,16 @@
140.vert
ERROR: 0:23: 'gl_Position' : identifiers starting with "gl_" are reserved
ERROR: 0:28: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Position
ERROR: 0:28: 'redeclaration' : cannot change interpolation qualification of gl_Position
ERROR: 0:29: 'redeclaration' : cannot change the type of gl_Position
ERROR: 0:32: 'gl_ClipVertex' : cannot redeclare after use
ERROR: 0:33: 'gl_FogFragCoord' : cannot redeclare after use
ERROR: 6 compilation errors. No code generated.
Shader version: 140
0:? Sequence
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:9 Function Definition: main( (void)
0:9 Function Parameters:
0:11 Sequence
@ -41,6 +50,13 @@ Shader version: 140
0:? 'sbuf' (uniform isamplerBuffer)
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float)
0:? 'gl_Position' (smooth out 4-component vector of float)
0:? 'gl_PointSize' (gl_PointSize float)
0:? 'gl_PointSize' (gl_PointSize float)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:? 'gl_FogFragCoord' (smooth out float)
0:? 'gl_FogFragCoord' (smooth out float)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
@ -49,7 +65,8 @@ Linked vertex stage:
Shader version: 140
0:? Sequence
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:9 Function Definition: main( (void)
0:9 Function Parameters:
0:11 Sequence
@ -89,6 +106,13 @@ Shader version: 140
0:? 'sbuf' (uniform isamplerBuffer)
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float)
0:? 'gl_Position' (smooth out 4-component vector of float)
0:? 'gl_PointSize' (gl_PointSize float)
0:? 'gl_PointSize' (gl_PointSize float)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:? 'gl_FogFragCoord' (smooth out float)
0:? 'gl_FogFragCoord' (smooth out float)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)

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@ -146,9 +146,9 @@ Shader Functionality to Implement/Finish
GLSL 4.1
+ Support for partitioning shaders into multiple programs to provide light-weight mixing of different shader stages.
(GL_ARB_separate_shader_objects)
- layout qualifiers
- redeclaration of input/output blocks
- ...
+ layout qualifiers
+ redeclaration of input/output blocks
+ ...
- Add 64-bit floating-point attributes for vertex shader inputs.
+ Support viewport arrays so where the geometry shader selects which viewport array will transform its output.
GLSL 4.2

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@ -2348,9 +2348,20 @@ TSymbol* TParseContext::redeclareBuiltinVariable(TSourceLoc loc, const TString&
if (profile == EEsProfile || ! builtInName(identifier) || symbolTable.atBuiltInLevel() || ! symbolTable.atGlobalLevel())
return 0;
// Special case when using GL_ARB_separate_shader_objects
bool ssoPre150 = false; // means the only reason this variable is redeclared is due to this combination
if (version <= 140 && extensionsTurnedOn(1, &GL_ARB_separate_shader_objects)) {
if (identifier == "gl_Position" ||
identifier == "gl_PointSize" ||
identifier == "gl_ClipVertex" ||
identifier == "gl_FogFragCoord")
ssoPre150 = true;
}
// Potentially redeclaring a built-in variable...
if ((identifier == "gl_FragDepth" && version >= 420) ||
if (ssoPre150 ||
(identifier == "gl_FragDepth" && version >= 420) ||
(identifier == "gl_FragCoord" && version >= 150) ||
(identifier == "gl_ClipDistance" && version >= 130) ||
(identifier == "gl_FrontColor" && version >= 130) ||
@ -2382,12 +2393,22 @@ TSymbol* TParseContext::redeclareBuiltinVariable(TSourceLoc loc, const TString&
// Now, modify the type of the copy, as per the type of the current redeclaration.
TQualifier& symbolQualifier = symbol->getWritableType().getQualifier();
if (identifier == "gl_FrontColor" ||
identifier == "gl_BackColor" ||
identifier == "gl_FrontSecondaryColor" ||
identifier == "gl_BackSecondaryColor" ||
identifier == "gl_SecondaryColor" ||
identifier == "gl_Color") {
if (ssoPre150) {
if (intermediate.inIoAccessed(identifier))
error(loc, "cannot redeclare after use", identifier.c_str(), "");
if (qualifier.hasLayout())
error(loc, "cannot apply layout qualifier to", "redeclaration", symbol->getName().c_str());
if (qualifier.isMemory() || qualifier.isAuxiliary() || (language == EShLangVertex && qualifier.storage != EvqVaryingOut) ||
(language == EShLangFragment && qualifier.storage != EvqVaryingIn))
error(loc, "cannot change storage, memory, or auxiliary qualification of", "redeclaration", symbol->getName().c_str());
if (! qualifier.smooth)
error(loc, "cannot change interpolation qualification of", "redeclaration", symbol->getName().c_str());
} else if (identifier == "gl_FrontColor" ||
identifier == "gl_BackColor" ||
identifier == "gl_FrontSecondaryColor" ||
identifier == "gl_BackSecondaryColor" ||
identifier == "gl_SecondaryColor" ||
identifier == "gl_Color") {
symbolQualifier.flat = qualifier.flat;
symbolQualifier.smooth = qualifier.smooth;
symbolQualifier.nopersp = qualifier.nopersp;