Allow the pre-150 built-in redeclarations when using SSO: gl_Position, gl_PointSize, gl_ClipVertex, and gl_FogFragCoord.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26399 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -131,3 +131,10 @@ void bar23444()
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const float b = 2 * a1;
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a.x = gl_MinProgramTexelOffset + gl_MaxProgramTexelOffset; // ERROR until shading_language_420pack is fully implemented
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}
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in float gl_FogFragCoord;
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#extension GL_ARB_separate_shader_objects : enable
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in float gl_FogFragCoord;
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in int gl_FogFragCoord;
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@ -19,3 +19,15 @@ void main()
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gl_FogFragCoord; // could be ERROR, but compiling under compatibility profile
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gl_FrontColor; // could be ERROR, but compiling under compatibility profile
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}
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out vec4 gl_Position; // ERROR
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#extension GL_ARB_separate_shader_objects : enable
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out vec4 gl_Position;
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in vec4 gl_Position; // ERROR
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out vec3 gl_Position; // ERROR
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out float gl_PointSize;
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out vec4 gl_ClipVertex;
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out float gl_FogFragCoord;
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@ -20,11 +20,15 @@ ERROR: 0:130: 'm43' : can't use function syntax on variable
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ERROR: 0:130: '=' : cannot convert from 'const float' to 'int'
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ERROR: 0:132: 'gl_MinProgramTexelOffset' : undeclared identifier
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ERROR: 0:132: 'gl_MaxProgramTexelOffset' : undeclared identifier
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ERROR: 18 compilation errors. No code generated.
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ERROR: 0:135: 'gl_FogFragCoord' : identifiers starting with "gl_" are reserved
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ERROR: 0:140: 'int' : must be qualified as flat in
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ERROR: 0:140: 'redeclaration' : cannot change the type of gl_FogFragCoord
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ERROR: 21 compilation errors. No code generated.
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Shader version: 130
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Requested GL_ARB_gpu_shader5
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Requested GL_ARB_separate_shader_objects
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Requested GL_ARB_shading_language_420pack
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Requested GL_ARB_texture_cube_map_array
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Requested GL_ARB_texture_gather
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@ -351,6 +355,7 @@ ERROR: node is still EOpNull!
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0:? 32 (const int)
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0:? 'instanceName' (layout(binding=0 column_major shared ) uniform block{layout(column_major shared ) uniform int a})
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0:? 'bounds' (layout(binding=0 ) uniform sampler2D)
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0:? 'gl_FogFragCoord' (smooth in float)
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Linked fragment stage:
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@ -358,6 +363,7 @@ Linked fragment stage:
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Shader version: 130
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Requested GL_ARB_gpu_shader5
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Requested GL_ARB_separate_shader_objects
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Requested GL_ARB_shading_language_420pack
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Requested GL_ARB_texture_cube_map_array
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Requested GL_ARB_texture_gather
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@ -684,4 +690,5 @@ ERROR: node is still EOpNull!
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0:? 32 (const int)
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0:? 'instanceName' (layout(binding=0 column_major shared ) uniform block{layout(column_major shared ) uniform int a})
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0:? 'bounds' (layout(binding=0 ) uniform sampler2D)
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0:? 'gl_FogFragCoord' (smooth in float)
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@ -1,7 +1,16 @@
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140.vert
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ERROR: 0:23: 'gl_Position' : identifiers starting with "gl_" are reserved
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ERROR: 0:28: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Position
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ERROR: 0:28: 'redeclaration' : cannot change interpolation qualification of gl_Position
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ERROR: 0:29: 'redeclaration' : cannot change the type of gl_Position
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ERROR: 0:32: 'gl_ClipVertex' : cannot redeclare after use
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ERROR: 0:33: 'gl_FogFragCoord' : cannot redeclare after use
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ERROR: 6 compilation errors. No code generated.
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Shader version: 140
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0:? Sequence
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Requested GL_ARB_separate_shader_objects
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ERROR: node is still EOpNull!
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0:9 Function Definition: main( (void)
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0:9 Function Parameters:
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0:11 Sequence
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@ -41,6 +50,13 @@ Shader version: 140
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0:? 'sbuf' (uniform isamplerBuffer)
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0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
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0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float)
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0:? 'gl_Position' (smooth out 4-component vector of float)
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0:? 'gl_PointSize' (gl_PointSize float)
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0:? 'gl_PointSize' (gl_PointSize float)
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0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
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0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
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0:? 'gl_FogFragCoord' (smooth out float)
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0:? 'gl_FogFragCoord' (smooth out float)
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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@ -49,7 +65,8 @@ Linked vertex stage:
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Shader version: 140
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0:? Sequence
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Requested GL_ARB_separate_shader_objects
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ERROR: node is still EOpNull!
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0:9 Function Definition: main( (void)
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0:9 Function Parameters:
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0:11 Sequence
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@ -89,6 +106,13 @@ Shader version: 140
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0:? 'sbuf' (uniform isamplerBuffer)
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0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
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0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float)
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0:? 'gl_Position' (smooth out 4-component vector of float)
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0:? 'gl_PointSize' (gl_PointSize float)
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0:? 'gl_PointSize' (gl_PointSize float)
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0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
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0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
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0:? 'gl_FogFragCoord' (smooth out float)
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0:? 'gl_FogFragCoord' (smooth out float)
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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6
Todo.txt
6
Todo.txt
@ -146,9 +146,9 @@ Shader Functionality to Implement/Finish
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GLSL 4.1
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+ Support for partitioning shaders into multiple programs to provide light-weight mixing of different shader stages.
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(GL_ARB_separate_shader_objects)
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- layout qualifiers
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- redeclaration of input/output blocks
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- ...
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+ layout qualifiers
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+ redeclaration of input/output blocks
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+ ...
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- Add 64-bit floating-point attributes for vertex shader inputs.
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+ Support viewport arrays so where the geometry shader selects which viewport array will transform its output.
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GLSL 4.2
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@ -2348,9 +2348,20 @@ TSymbol* TParseContext::redeclareBuiltinVariable(TSourceLoc loc, const TString&
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if (profile == EEsProfile || ! builtInName(identifier) || symbolTable.atBuiltInLevel() || ! symbolTable.atGlobalLevel())
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return 0;
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// Special case when using GL_ARB_separate_shader_objects
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bool ssoPre150 = false; // means the only reason this variable is redeclared is due to this combination
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if (version <= 140 && extensionsTurnedOn(1, &GL_ARB_separate_shader_objects)) {
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if (identifier == "gl_Position" ||
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identifier == "gl_PointSize" ||
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identifier == "gl_ClipVertex" ||
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identifier == "gl_FogFragCoord")
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ssoPre150 = true;
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}
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// Potentially redeclaring a built-in variable...
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if ((identifier == "gl_FragDepth" && version >= 420) ||
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if (ssoPre150 ||
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(identifier == "gl_FragDepth" && version >= 420) ||
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(identifier == "gl_FragCoord" && version >= 150) ||
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(identifier == "gl_ClipDistance" && version >= 130) ||
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(identifier == "gl_FrontColor" && version >= 130) ||
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@ -2382,12 +2393,22 @@ TSymbol* TParseContext::redeclareBuiltinVariable(TSourceLoc loc, const TString&
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// Now, modify the type of the copy, as per the type of the current redeclaration.
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TQualifier& symbolQualifier = symbol->getWritableType().getQualifier();
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if (identifier == "gl_FrontColor" ||
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identifier == "gl_BackColor" ||
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identifier == "gl_FrontSecondaryColor" ||
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identifier == "gl_BackSecondaryColor" ||
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identifier == "gl_SecondaryColor" ||
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identifier == "gl_Color") {
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if (ssoPre150) {
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if (intermediate.inIoAccessed(identifier))
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error(loc, "cannot redeclare after use", identifier.c_str(), "");
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if (qualifier.hasLayout())
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error(loc, "cannot apply layout qualifier to", "redeclaration", symbol->getName().c_str());
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if (qualifier.isMemory() || qualifier.isAuxiliary() || (language == EShLangVertex && qualifier.storage != EvqVaryingOut) ||
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(language == EShLangFragment && qualifier.storage != EvqVaryingIn))
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error(loc, "cannot change storage, memory, or auxiliary qualification of", "redeclaration", symbol->getName().c_str());
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if (! qualifier.smooth)
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error(loc, "cannot change interpolation qualification of", "redeclaration", symbol->getName().c_str());
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} else if (identifier == "gl_FrontColor" ||
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identifier == "gl_BackColor" ||
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identifier == "gl_FrontSecondaryColor" ||
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identifier == "gl_BackSecondaryColor" ||
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identifier == "gl_SecondaryColor" ||
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identifier == "gl_Color") {
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symbolQualifier.flat = qualifier.flat;
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symbolQualifier.smooth = qualifier.smooth;
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symbolQualifier.nopersp = qualifier.nopersp;
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