Allow the pre-150 built-in redeclarations when using SSO: gl_Position, gl_PointSize, gl_ClipVertex, and gl_FogFragCoord.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26399 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-04-24 22:38:50 +00:00
parent 040b8ca9d4
commit f000058fd9
6 changed files with 84 additions and 13 deletions

View File

@@ -146,9 +146,9 @@ Shader Functionality to Implement/Finish
GLSL 4.1
+ Support for partitioning shaders into multiple programs to provide light-weight mixing of different shader stages.
(GL_ARB_separate_shader_objects)
- layout qualifiers
- redeclaration of input/output blocks
- ...
+ layout qualifiers
+ redeclaration of input/output blocks
+ ...
- Add 64-bit floating-point attributes for vertex shader inputs.
+ Support viewport arrays so where the geometry shader selects which viewport array will transform its output.
GLSL 4.2