Add a --depfile option.
The output is similar to gcc -MMD and can be used by build systems like meson to automatically recompile shaders if an included header was changed.
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@@ -40,6 +40,7 @@
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#include <string>
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#include <fstream>
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#include <algorithm>
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#include <set>
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#include "./../glslang/Public/ShaderLang.h"
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@@ -84,12 +85,18 @@ public:
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}
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}
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virtual std::set<std::string> getIncludedFiles()
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{
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return includedFiles;
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}
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virtual ~DirStackFileIncluder() override { }
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protected:
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typedef char tUserDataElement;
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std::vector<std::string> directoryStack;
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int externalLocalDirectoryCount;
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std::set<std::string> includedFiles;
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// Search for a valid "local" path based on combining the stack of include
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// directories and the nominal name of the header.
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@@ -108,6 +115,7 @@ protected:
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std::ifstream file(path, std::ios_base::binary | std::ios_base::ate);
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if (file) {
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directoryStack.push_back(getDirectory(path));
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includedFiles.insert(path);
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return newIncludeResult(path, file, (int)file.tellg());
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}
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}
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