Merge pull request #2609 from ZhiqianXia/Feature2

TextureOffset not support sampler2DArrayShadow sampler until 430.
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Greg Fischer 2021-04-19 12:03:05 -06:00 committed by GitHub
commit 60ce877de0
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5 changed files with 86 additions and 0 deletions

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@ -0,0 +1,63 @@
textureoffset_sampler2darrayshadow.vert
ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 1 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:9 Construct vec4 ( temp highp 4-component vector of float)
0:9 textureOffset ( global mediump float)
0:9 's' ( uniform mediump sampler2DArrayShadow)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 Constant:
0:9 0 (const int)
0:9 0 (const int)
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:10 'dEQP_Position' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'dEQP_Position' ( in highp 4-component vector of float)
0:? 's' ( uniform mediump sampler2DArrayShadow)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
Linked vertex stage:
Shader version: 300
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:9 Construct vec4 ( temp highp 4-component vector of float)
0:9 textureOffset ( global mediump float)
0:9 's' ( uniform mediump sampler2DArrayShadow)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 Constant:
0:9 0 (const int)
0:9 0 (const int)
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:10 'dEQP_Position' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'dEQP_Position' ( in highp 4-component vector of float)
0:? 's' ( uniform mediump sampler2DArrayShadow)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)

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@ -0,0 +1,11 @@
#version 300 es
precision mediump float;
in highp vec4 dEQP_Position;
uniform mediump sampler2DArrayShadow s;
void main()
{
gl_Position = vec4(textureOffset(s, vec4(0), ivec2(0)));
gl_Position = dEQP_Position;
}

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@ -115,6 +115,7 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
#endif
bool is1D() const { return dim == Esd1D; }
bool is2D() const { return dim == Esd2D; }
bool isBuffer() const { return dim == EsdBuffer; }
bool isRect() const { return dim == EsdRect; }
bool isSubpass() const { return dim == EsdSubpass; }

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@ -2191,6 +2191,16 @@ void TParseContext::builtInOpCheck(const TSourceLoc& loc, const TFunction& fnCan
"[gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]");
}
}
if (callNode.getOp() == EOpTextureOffset) {
TSampler s = arg0->getType().getSampler();
if (s.is2D() && s.isArrayed() && s.isShadow()) {
if (isEsProfile())
error(loc, "TextureOffset does not support sampler2DArrayShadow : ", "sampler", "ES Profile");
else if (version <= 420)
error(loc, "TextureOffset does not support sampler2DArrayShadow : ", "sampler", "version <= 420");
}
}
}
break;

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@ -281,6 +281,7 @@ INSTANTIATE_TEST_SUITE_P(
"terminate.frag",
"terminate.vert",
"negativeWorkGroupSize.comp",
"textureoffset_sampler2darrayshadow.vert",
})),
FileNameAsCustomTestSuffix
);