GLSL: Make sampling operations have agnostic precision qualifiers for desktop.
Desktop defaults to highp for samplers, but this should not apply to the built-in functions, so make it appy only to user declarations.
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45
Test/baseResults/spv.precisionNonESSamp.frag.out
Executable file
45
Test/baseResults/spv.precisionNonESSamp.frag.out
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spv.precisionNonESSamp.frag
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 20
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 17
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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Name 4 "main"
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Name 9 "color"
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Name 13 "s"
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Name 17 "v"
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Decorate 9(color) RelaxedPrecision
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Decorate 9(color) Location 0
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Decorate 13(s) RelaxedPrecision
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Decorate 13(s) DescriptorSet 0
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Decorate 14 RelaxedPrecision
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Decorate 17(v) RelaxedPrecision
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Decorate 17(v) Location 0
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Decorate 18 RelaxedPrecision
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Decorate 19 RelaxedPrecision
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(color): 8(ptr) Variable Output
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypeSampledImage 10
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12: TypePointer UniformConstant 11
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13(s): 12(ptr) Variable UniformConstant
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15: TypeVector 6(float) 2
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16: TypePointer Input 15(fvec2)
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17(v): 16(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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14: 11 Load 13(s)
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18: 15(fvec2) Load 17(v)
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19: 7(fvec4) ImageSampleImplicitLod 14 18
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Store 9(color) 19
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Return
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FunctionEnd
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