glslang AEP: Geometry shader features nominally working. (Full semantic check and turn on pending.) Also picked up partial tessellation shader interface, shader_io_blocks, and mirrored OES set of extensions functionality.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31487 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-06-14 21:36:44 +00:00
parent e5e0f6e37a
commit f6deb6203a
14 changed files with 499 additions and 367 deletions

View File

@@ -8,6 +8,8 @@ in fromVertex {
in vec3 color;
} fromV[];
in vec4 nonBlockUnsized[];
out toFragment {
out vec3 color;
} toF;
@@ -34,37 +36,19 @@ void main()
EndStreamPrimitive(0); // ERROR
color = fromV[0].color;
gl_ClipDistance[3] = gl_in[1].gl_ClipDistance[2];
gl_ClipDistance[3] = // ERROR, no ClipDistance
gl_in[1].gl_ClipDistance[2]; // ERROR, no ClipDistance
gl_Position = gl_in[0].gl_Position;
gl_PointSize = gl_in[3].gl_PointSize;
gl_PrimitiveID = gl_PrimitiveIDIn;
gl_Layer = 2;
}
out vec4 ov0; // stream should be 0
layout(stream = 4) out vec4 ov4;
out vec4 o1v0; // stream should be 0
layout(stream = 4) out vec4 ov4; // ERROR, no streams
layout(stream = 3) uniform; // ERROR
layout(stream = 3) in; // ERROR
layout(stream = 3) uniform int ua; // ERROR
layout(stream = 3) uniform ubb { int ua; } ibb; // ERROR
layout(line_strip, points, triangle_strip, points, triangle_strip) out; // just means triangle_strip"
layout(line_strip, points, triangle_strip, stream = 3, points, triangle_strip) out; // just means "stream = 3, triangle_strip"
layout(stream = 3, triangle_strip) out;
out vec4 ov3; // stream should be 3
layout(stream = 6) out ooutb { vec4 a; } ouuaa6;
layout(stream = 6) out ooutb2 {
layout(stream = 6) vec4 a;
} ouua6;
layout(stream = 7) out ooutb3 {
layout(stream = 6) vec4 a; // ERROR
} ouua7;
out vec4 ov2s3; // stream should be 3
out ooutb { vec4 a; } ouuaa6;
layout(max_vertices = 200) out;
layout(max_vertices = 300) out; // ERROR, too big
@@ -73,8 +57,8 @@ void foo(layout(max_vertices = 4) int a) // ERROR
ouuaa6.a = vec4(1.0);
}
layout(line_strip, points, triangle_strip, stream = 3, points) out; // ERROR, changing output primitive
layout(line_strip, points, stream = 3) out; // ERROR, changing output primitive
layout(line_strip, points, triangle_strip, points) out; // ERROR, changing output primitive
layout(line_strip, points) out; // ERROR, changing output primitive
layout(triangle_strip) in; // ERROR, not an input primitive
layout(triangle_strip) uniform; // ERROR
layout(triangle_strip) out vec4 badv4; // ERROR, not on a variable
@@ -92,10 +76,6 @@ layout(triangles) in; // ERROR, can't change it
layout(triangles_adjacency) in; // ERROR, can't change it
layout(invocations = 4) in; // ERROR, not until 4.0
in inbn {
layout(stream = 2) int a; // ERROR, stream on input
} inbi[];
in sameName {
int a15;
} insn[];
@@ -108,36 +88,23 @@ uniform sameName {
bool b15;
};
float summ = gl_MaxVertexAttribs +
gl_MaxVertexUniformComponents +
gl_MaxVaryingFloats +
gl_MaxVaryingComponents +
gl_MaxVertexOutputComponents +
gl_MaxGeometryInputComponents +
gl_MaxGeometryOutputComponents +
gl_MaxFragmentInputComponents +
const int summ = gl_MaxVertexAttribs +
gl_MaxGeometryInputComponents +
gl_MaxGeometryOutputComponents +
gl_MaxGeometryImageUniforms +
gl_MaxGeometryTextureImageUnits +
gl_MaxGeometryOutputVertices +
gl_MaxGeometryTotalOutputComponents +
gl_MaxGeometryUniformComponents +
gl_MaxGeometryAtomicCounters +
gl_MaxGeometryAtomicCounterBuffers +
gl_MaxVertexTextureImageUnits +
gl_MaxCombinedTextureImageUnits +
gl_MaxTextureImageUnits +
gl_MaxFragmentUniformComponents +
gl_MaxDrawBuffers +
gl_MaxClipDistances +
gl_MaxGeometryTextureImageUnits +
gl_MaxGeometryOutputVertices +
gl_MaxGeometryTotalOutputComponents +
gl_MaxGeometryUniformComponents +
gl_MaxGeometryVaryingComponents;
gl_MaxDrawBuffers;
void fooe1()
{
gl_ViewportIndex = gl_MaxViewports - 1;
gl_ViewportIndex; // ERROR, not in ES
gl_MaxViewports; // ERROR, not in ES
}
#extension GL_ARB_viewport_array : enable
void fooe2()
{
gl_ViewportIndex = gl_MaxViewports - 1;
}
out int gl_ViewportIndex;