Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -18,13 +18,13 @@ spv.textureBuffer.vert
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Decorate 9(tBuf) DescriptorSet 0
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Decorate 9(tBuf) Binding 0
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Decorate 13(s) DescriptorSet 0
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Decorate 13(s) Binding 0
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Decorate 13(s) Binding 1
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Decorate 23(sBuf) DescriptorSet 0
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Decorate 23(sBuf) Binding 0
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Decorate 23(sBuf) Binding 2
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Decorate 32(utBuf) DescriptorSet 0
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Decorate 32(utBuf) Binding 0
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Decorate 32(utBuf) Binding 3
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Decorate 38(itBuf) DescriptorSet 0
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Decorate 38(itBuf) Binding 0
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Decorate 38(itBuf) Binding 4
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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