Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -18,13 +18,13 @@ spv.textureBuffer.vert
Decorate 9(tBuf) DescriptorSet 0
Decorate 9(tBuf) Binding 0
Decorate 13(s) DescriptorSet 0
Decorate 13(s) Binding 0
Decorate 13(s) Binding 1
Decorate 23(sBuf) DescriptorSet 0
Decorate 23(sBuf) Binding 0
Decorate 23(sBuf) Binding 2
Decorate 32(utBuf) DescriptorSet 0
Decorate 32(utBuf) Binding 0
Decorate 32(utBuf) Binding 3
Decorate 38(itBuf) DescriptorSet 0
Decorate 38(itBuf) Binding 0
Decorate 38(itBuf) Binding 4
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32