Merge pull request #1907 from kainino0x/separate-web-and-emscripten

Separate GLSLANG_WEB (min-size build) and Emscripten options
This commit is contained in:
John Kessenich 2019-09-19 09:12:52 -06:00 committed by GitHub
commit f7a48b153f
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8 changed files with 99 additions and 61 deletions

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@ -28,9 +28,10 @@ option(ENABLE_SPVREMAPPER "Enables building of SPVRemapper" ON)
option(ENABLE_GLSLANG_BINARIES "Builds glslangValidator and spirv-remap" ON)
option(ENABLE_GLSLANG_WEB "Reduces glslang to minumum needed for web use" OFF)
option(ENABLE_EMSCRIPTEN_SINGLE_FILE "If using emscripten, enables SINGLE_FILE build" OFF)
option(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE "If using emscripten, builds to run on Node instead of Web" OFF)
option(ENABLE_GLSLANG_WEB "Reduces glslang to minimum needed for web use" OFF)
option(ENABLE_GLSLANG_WEB_DEVEL "For ENABLE_GLSLANG_WEB builds, enables compilation error messages" OFF)
option(ENABLE_EMSCRIPTEN_SINGLE_FILE "If using Emscripten, enables SINGLE_FILE build" OFF)
option(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE "If using Emscripten, builds to run on Node instead of Web" OFF)
CMAKE_DEPENDENT_OPTION(ENABLE_HLSL "Enables HLSL input support" ON "NOT ENABLE_GLSLANG_WEB" OFF)
@ -70,6 +71,9 @@ endif(ENABLE_HLSL)
if(ENABLE_GLSLANG_WEB)
add_definitions(-DGLSLANG_WEB)
if(ENABLE_GLSLANG_WEB_DEVEL)
add_definitions(-DGLSLANG_WEB_DEVEL)
endif(ENABLE_GLSLANG_WEB_DEVEL)
endif(ENABLE_GLSLANG_WEB)
if(WIN32)
@ -98,38 +102,29 @@ elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "MSVC")
add_compile_options(/GR-) # Disable RTTI
endif()
if(ENABLE_GLSLANG_WEB)
if(EMSCRIPTEN)
add_compile_options(-Os -fno-exceptions)
add_compile_options("SHELL: -s WASM=1")
add_compile_options("SHELL: -s WASM_OBJECT_FILES=0")
add_link_options(-Os)
add_link_options("SHELL: -s FILESYSTEM=0")
add_link_options("SHELL: --llvm-lto 1")
add_link_options("SHELL: --closure 1")
add_link_options("SHELL: -s ALLOW_MEMORY_GROWTH=1")
if(EMSCRIPTEN)
add_compile_options(-Os -fno-exceptions)
add_compile_options("SHELL: -s WASM=1")
add_compile_options("SHELL: -s WASM_OBJECT_FILES=0")
add_link_options(-Os)
add_link_options("SHELL: -s FILESYSTEM=0")
add_link_options("SHELL: --llvm-lto 1")
add_link_options("SHELL: --closure 1")
add_link_options("SHELL: -s ALLOW_MEMORY_GROWTH=1")
add_link_options("SHELL: -s MODULARIZE=1")
if(ENABLE_EMSCRIPTEN_SINGLE_FILE)
add_link_options("SHELL: -s SINGLE_FILE=1")
endif(ENABLE_EMSCRIPTEN_SINGLE_FILE)
if(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)
add_link_options("SHELL: -s ENVIRONMENT=node")
add_link_options("SHELL: -s BINARYEN_ASYNC_COMPILATION=0")
if(ENABLE_EMSCRIPTEN_SINGLE_FILE)
add_link_options("SHELL: -s SINGLE_FILE=1")
endif(ENABLE_EMSCRIPTEN_SINGLE_FILE)
else()
if(ENABLE_GLSLANG_WEB)
if(MSVC)
add_compile_options(/Os /GR-)
else()
add_link_options("SHELL: -s ENVIRONMENT=web,worker")
add_link_options("SHELL: -s EXPORT_ES6=1")
add_compile_options(-Os -fno-exceptions)
add_link_options(-Os)
endif()
else()
if(MSVC)
add_compile_options(/Os /GR-)
else()
add_compile_options(-Os -fno-exceptions)
add_link_options(-Os)
endif()
endif(EMSCRIPTEN)
endif(ENABLE_GLSLANG_WEB)
endif(ENABLE_GLSLANG_WEB)
endif(EMSCRIPTEN)
# Request C++11
if(${CMAKE_VERSION} VERSION_LESS 3.1)

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@ -166,27 +166,30 @@ when executed from the glslang subdirectory of the glslang repository.
With no arguments it builds the full grammar, and with a "web" argument,
the web grammar subset (see more about the web subset in the next section).
### WASM for the Web
### Building to WASM for the Web and Node
Use the steps in [Build Steps](#build-steps), with the following notes/exceptions:
* For building the web subset of core glslang:
+ execute `updateGrammar web` from the glslang subdirectory
(or if using your own scripts, `m4` needs a `-DGLSLANG_WEB` argument)
+ turn off the CMAKE options for `BUILD_TESTING`, `ENABLE_OPT`, and `INSTALL_GTEST`,
while turning on `ENABLE_GLSLANG_WEB`
+ set `-DENABLE_HLSL=OFF -DBUILD_TESTING=OFF -DENABLE_OPT=OFF -DINSTALL_GTEST=OFF`
+ turn on `-DENABLE_GLSLANG_WEB=ON`
+ optionally, for GLSL compilation error messages, turn on `-DENABLE_GLSLANG_WEB_DEVEL=ON`
* `emsdk` needs to be present in your executable search path, *PATH* for
Bash-like enivironments
+ [Instructions located
here](https://emscripten.org/docs/getting_started/downloads.html#sdk-download-and-install)
* Do not checkout SPIRV-Tools into `External`
+ Does not work correctly with emscripten out of the box and we don't want it
in the build anyway. *TBD* Have build ignore SPIRV-Tools for web build
* Wrap call to `cmake` using `emconfigure` with ENABLE_GLSLANG_WEB=ON:
+ e.g. For Linux, `emconfigure cmake -DCMAKE_BUILD_TYPE=Release
-DENABLE_GLSLANG_WEB=ON -DCMAKE_INSTALL_PREFIX="$(pwd)/install" ..`
* Wrap cmake call: `emcmake cmake`
* To get a fully minimized build, make sure to use `brotli` to compress the .js
and .wasm files
Example:
```sh
emcmake cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GLSLANG_WEB=ON \
-DENABLE_HLSL=OFF -DBUILD_TESTING=OFF -DENABLE_OPT=OFF -DINSTALL_GTEST=OFF ..
```
Testing
-------

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@ -6,6 +6,10 @@ else(WIN32)
message("unknown platform")
endif(WIN32)
if(EMSCRIPTEN OR ENABLE_GLSLANG_WEB)
add_subdirectory(OSDependent/Web)
endif(EMSCRIPTEN OR ENABLE_GLSLANG_WEB)
set(SOURCES
MachineIndependent/glslang.m4
MachineIndependent/glslang.y
@ -114,16 +118,3 @@ if(ENABLE_GLSLANG_INSTALL)
install(FILES ${file} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/glslang/${dir})
endforeach()
endif(ENABLE_GLSLANG_INSTALL)
if(ENABLE_GLSLANG_WEB)
add_executable(glslang.js glslang.js.cpp)
glslang_set_link_args(glslang.js)
target_link_libraries(glslang.js glslang SPIRV)
if(EMSCRIPTEN)
set_target_properties(glslang.js PROPERTIES
OUTPUT_NAME "glslang"
SUFFIX ".js"
LINK_FLAGS "--bind -s EXPORT_NAME=\"glslangModule\"")
em_link_pre_js(glslang.js ${CMAKE_CURRENT_SOURCE_DIR}/glslang.pre.js)
endif(EMSCRIPTEN)
endif(ENABLE_GLSLANG_WEB)

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@ -0,0 +1,24 @@
add_executable(glslang.js "glslang.js.cpp")
glslang_set_link_args(glslang.js)
target_link_libraries(glslang.js glslang SPIRV)
if(EMSCRIPTEN)
set_target_properties(glslang.js PROPERTIES
OUTPUT_NAME "glslang"
SUFFIX ".js")
em_link_pre_js(glslang.js "${CMAKE_CURRENT_SOURCE_DIR}/glslang.pre.js")
target_link_options(glslang.js PRIVATE
"SHELL:--bind -s MODULARIZE=1")
if(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)
target_link_options(glslang.js PRIVATE
"SHELL:-s ENVIRONMENT=node -s BINARYEN_ASYNC_COMPILATION=0")
else()
target_link_options(glslang.js PRIVATE
"SHELL:-s ENVIRONMENT=web,worker")
endif()
if(NOT ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)
add_custom_command(TARGET glslang.js POST_BUILD
COMMAND cat ${CMAKE_CURRENT_SOURCE_DIR}/glslang.after.js >> ${CMAKE_CURRENT_BINARY_DIR}/glslang.js)
endif()
endif(EMSCRIPTEN)

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@ -0,0 +1,26 @@
export default (() => {
const initialize = () => {
return new Promise(resolve => {
Module({
locateFile() {
const i = import.meta.url.lastIndexOf('/')
return import.meta.url.substring(0, i) + '/glslang.wasm';
},
onRuntimeInitialized() {
resolve({
compileGLSLZeroCopy: this.compileGLSLZeroCopy,
compileGLSL: this.compileGLSL,
});
},
});
});
};
let instance;
return () => {
if (!instance) {
instance = initialize();
}
return instance;
};
})();

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@ -35,17 +35,16 @@
#include <cstdio>
#include <cstdint>
#include <memory>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif // __EMSCRIPTEN__
#include <memory>
#endif
#include "../SPIRV/GlslangToSpv.h"
#include "../SPIRV/doc.h"
#include "./../glslang/Public/ShaderLang.h"
#include "../../../SPIRV/GlslangToSpv.h"
#include "../../../glslang/Public/ShaderLang.h"
#ifndef EMSCRIPTEN_KEEPALIVE
#ifndef __EMSCRIPTEN__
#define EMSCRIPTEN_KEEPALIVE
#endif

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@ -1,4 +1,4 @@
#!/usr/bin/bash
#!/bin/bash
if [ "$1" = 'web' ]
then