HLSL: Support the constructor idiom "(struct type)0".
This highly leverages the previous commit to handle partial initializers.
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@@ -8,15 +8,22 @@ struct outs {
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static float4 gv = {0,0,1};
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static float gfa[3] = {0,0};
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struct Nest {
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float4x3 m;
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outs os;
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bool b;
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};
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outs PixelShaderFunction(float4 input) : COLOR0
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{
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outs o2 = { 3 };
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outs o4;
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o4.v = gv * gfa[2];
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outs o1 = { };
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// outs o3 = (outs)0;
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// o4 = (outs)0;
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outs o3 = (outs)0;
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o4 = (outs)0;
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o4.c = o1.c;
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Nest nest = (Nest)0;
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return o4;
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}
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