Adds a transformation step to the post processing step.
Two modes are available:
1) keep
- Keeps samplers, textures and sampled textures as is
2) transform pure texture into sampled texture and remove pure samplers
- removes all pure samplers
- transforms all pure textures into its sampled counter part
Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd
Also, provides an option to auto-assign locations.
Existing tests use this option, to avoid the error message,
however, it is not fully implemented yet.
Adds a notification phase to the io remapper.
The idea behind this is to give the user a
chance to group uniforms and/or in/out variables
for a better pipeline layout sharing for vulkan.
Change-Id: I7492421085a4156ed3534f01d906ab390d73a623
Adds --hlsl-iomap option to perform IO mapping in HLSL register space.
--shift-cbuffer-binding is now a synonym for --shift-ubo-binding.
The idea way to do this seems to be passing in a dedicated IO resolver, but
that would require more intrusive restructuring, so maybe best for its
own PR.
The TDefaultHlslIoResolver class and the former TDefaultIoResolver class
share quite a bit of mechanism in a common base class.
TODO: tbuffers are landing in the wrong register class, which needs some
investigation. They're either wrong upstream, or the detection in the
resolver is wrong.
This adds TProgram::getUniformBlockCounterIndex(int index), which returns the
index the block of the counter buffer associated with the block of the passed in
index, if any, or -1 if none.
ShaderLang.h contains declaration for `ShLink` function which is never
defined.
See this grep output:
$grep -Hrn 'ShLink'
glslang/Public/ShaderLang.h:206:SH_IMPORT_EXPORT int ShLink(
glslang/Public/ShaderLang.h:214:SH_IMPORT_EXPORT int ShLinkExt(
glslang/MachineIndependent/ShaderLang.cpp:1268:int ShLinkExt(
New command line option --shift-ssbo-binding mirrors --shift-ubo-binding, etc.
New reflection query getLocalSize(int dim) queries local size, e.g, CS threads.
Any previous use would only be for "", which would probably mean changing
include(...) -> includeLocal(...)
See comments about includeLocal() being an additional search over
includeSystem(), not a superset search.
This also removed ForbidIncluder, as
- the message in ForbidIncluder was redundant: error results were
already returned to the caller, which then gives the error it
wants to
- there is a trivial default implementation that a subclass can
override any subset of (I still like abstract base classes though)
- trying to get less implementation out of the interface file anyway
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.
When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
This PR adds:
1. The "u" register class for RW* objects.
2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc.
3. Case insensitive reg classes.
4. Tests for above.
- add optional callback to handle mapping of uniform variables in linking phase
- if no resolver is provided, it uses the internal default resolver with all shifts and auto bind settings
Change-Id: Icfe38a9eabe8bfc8f8bb6d8150c06f7ed38bb762
- Add new queries: TProgram::getUniformTType and getUniformBlockTType,
which return a const TType*, or nullptr on a bad index. These are valid for
any source language.
- Interface name for HLSL cbuffers is taken from the (only) available declaration name,
whereas before it was always an empty string, which caused some troubles with reflection
mapping them all to the same index slot. This also makes it appear in the SPIR-V binary
instead of an empty string.
- Print the binding as part of the reflection textual dump.
- TType::clone becomes const. Needed to call it from a const method, and anyway it doesn't
change the object it's called on.
- Because the TObjectReflection constructor is called with a TType *reference* (not pointer)
so that it's guaranteed to pass in a type, and the "badReflection" value should use a nullptr
there, that now has a dedicated static method to obtain the bad value. It uses a private
constructor, so external users can't create one with a nullptr type.
This checkin adds a --flatten-uniform-arrays option which can break
uniform arrays of samplers, textures, or UBOs up into individual
scalars named (e.g) myarray[0], myarray[1], etc. These appear as
individual linkage objects.
Code notes:
- shouldFlatten internally calls shouldFlattenIO, and shouldFlattenUniform,
but is the only flattening query directly called.
- flattenVariable will handle structs or arrays (but not yet arrayed structs;
this is tested an an error is generated).
- There's some error checking around unhandled situations. E.g, flattening
uniform arrays with initializer lists is not implemented.
- This piggybacks on as much of the existing mechanism for struct flattening
as it can. E.g, it uses the same flattenMap, and the same
flattenAccess() method.
- handleAssign() has been generalized to cope with either structs or arrays.
- Extended test infrastructure to test flattening ability.
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:
- Offsets may be given on the command line for all stages, or
individually for one or more single stages, in which case the
offset will be auto-selected according to the stage being
compiled. There is also an API to set them. The new command line
options are --shift-sampler-binding, --shift-texture-binding, and
--shift-UBO-binding.
- Uniforms which are not given explicit bindings in the source code
are auto-numbered if and only if they are in live code as
determined by the algorithm used to build the reflection
database, and the --auto-map-bindings option is given. This auto-numbering
avoids using any binding slots which were explicitly provided in
the code, whether or not that explicit use was live. E.g, "uniform
Texture1D foo : register(t3);" with --shift-texture-binding 10 will
reserve binding 13, whether or not foo is used in live code.
- Shorter synonyms for the command line options are available. See
the --help output.
The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
Added -C option to request cascading errors. By default, will exit early,
to avoid all error-recovery-based crashes.
This works by simulating end-of-file in input on first error, so no
need for exception handling, or stack unwinding, or any complex error
checking/handling to get out of the stack.
This plumbs both the current file path and the include depth
back up to the includer. This allows the includer to properly
support relative paths.
This also replaces the string copy that was done during include
with a zero-copy method of accomplishing the same thing. This
prevents extra copies of entire files.