iOS 8 does not support `thread_local`, which is still in use.
Another approach will have to be found.
This change is a revert of the following changes:
a3845240 - "Simplify PoolAlloc with use of thread_local."
abf92c80 - "Deprecate InitializeDll functions"
33585c87 - "Limit visibility of symbols for internal libraries"
Issue: #2346
Also remove `SPIRV/doc.cpp` from the `SPVRemapper` target as this
is part of `SPIRV`, causing ODR violations. Instead have
`SPVRemapper` link against `SPIRV`.
Fixes ODR violations.
This reverts commit cfc69d95afed34e1ba1371df0ddb56f2f491a5cb.
* Change CMAKE_INSTALL_PREFIX default on Windows in order
to prevent permission denied errors when trying to install
to "Program Files".
* Use `GNUInstallDirs` in order to respect GNU conventions.
This is especially important for multi-arch/multi-lib setups.
* Specify position independent mode building properly, without
using the historic hack of adding `-fPIC` as a definition.
This makes the build system more portable.
* Only detect C++ (and not C) to slightly speed up configuring.
* Specify C++11 mode using modern CMake idioms.
* Fix some whitespace issues.
This adds solution folders that properly group gtest/glslang/hlsl.
This also marks gtest options as advanced so they don't show up
in cmake-gui by default.
* This also moves bison generated files into the source tree, so that
include of glslang_tab.cpp.h and includes from glslang_tab.cpp work
the same way.