29 Commits

Author SHA1 Message Date
John Kessenich
f6facfa189 Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
2020-07-01 06:40:13 -06:00
Graeme Leese
182ab460d9 Update test expected files with new magic number
Updating the SPIR-V generator version number changes the output of all
the SPIR-V tests.
2020-06-22 11:49:38 +01:00
John Kessenich
3641ff7378 Bump code gen version, due to removal of OpEntryPoint operands. 2020-06-10 07:40:56 -06:00
John Kessenich
31c3370d83 Bump up the generator version, which is exposed in SPV test results. 2019-11-02 21:26:40 -06:00
Jeff Bolz
0a93cfbb79 Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds. 2018-12-11 20:58:29 -06:00
John Kessenich
d6c975572e Change the major revision number for next commit. 2018-06-04 15:33:31 -06:00
John Kessenich
c034c5a8a2 HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs. 2018-04-13 18:36:58 -06:00
John Kessenich
ac3707921e Revert the commits that change OpArrayLength type and bumped the version number.
Now, version 5.* is all connected to making the uint type, which doesn't quite work.
Generator versions 4 and 6 do not do this.
2018-03-07 11:48:25 -07:00
John Kessenich
0216f24f0e SPV: Bump up the generator number. 2018-03-03 11:47:07 -07:00
John Kessenich
71b5da60d0 SPV: Bump up generator number, because previous commit changes code gen slightly. 2018-02-06 08:06:36 -07:00
John Kessenich
2b5ea9f851 SPV Version: Emit the requested SPIR-V version, not the header version.
Fixes #1236.
2018-01-31 18:41:59 -07:00
John Kessenich
6c1c2766b6 SPV: Bump SPIR-V header to the unified1 version (version 1.2). 2018-01-29 16:16:11 -07:00
John Kessenich
c72e5937dd SPV: Bump the generator number to account for barrier changes. 2017-12-16 00:34:08 -07:00
John Kessenich
07ed11f9a0 SPV: GeneratorVersion: bump version number because of atomic decrement change. 2017-10-07 11:41:20 -06:00
John Kessenich
e516d4335f HLSL: Move debug naming to a simpler, more consistent, scheme.
This will help in expanding flattening and reducing splitting.
2017-08-09 14:29:29 -06:00
John Kessenich
3322dd8f99 HLSL: Include built-in processing for vertex input and fragment output flattening. 2017-08-09 11:03:49 -06:00
John Kessenich
735d7e56a6 Address part A of #982: $Global will use std140 instead of HLSL offsets.
From comment about this:
Adjust alignment for HLSL rules
TODO: make this consistent in early phases of code: adjusting this late means inconsistencies with earlier code, which for reflection is an issue.
Until reflection is brought in sync with these adjustments, don't apply to $Global,
which is the most likely to rely on reflection, and least likely to rely
implicit layouts.
2017-07-13 11:39:16 -06:00
John Kessenich
7cca140956 HLSL: Turn on hlsl-offsets by default for HLSL-source shaders. 2017-04-27 15:18:46 -06:00
John Kessenich
6fa17641b5 HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers. 2017-04-07 15:40:01 -06:00
steve-lunarg
bf1537f4b4 WIP: HLSL: force uncombined flag off for Buffer<> 2017-03-31 17:40:09 -06:00
John Kessenich
f36542f46d Revert "Merge pull request #779 from steve-lunarg/buffer-unsampled-fix"
This reverts commit 1dd65ca3983d3c361e66fbf788f050177f596d3a, reversing
changes made to 4960baaf663b18a6e0a58edb9073158ef7331930.
2017-03-31 14:39:30 -06:00
John Kessenich
000c818efb HLSL: Allow use of $Global members in between function calls.
This allows global initializers to use $Global members.
2017-03-22 23:21:34 -06:00
steve-lunarg
d3947d232a WIP: HLSL: propagate readonly qualifier for buffer types 2017-03-19 12:40:12 -06:00
steve-lunarg
cf2e7275e8 WIP: HLSL: Buffer types should be unsampled.
RWBuffer objects were generating (properly) unsampled resoures, while
Buffer objects were not.  This fixes that.
2017-03-17 13:19:42 -06:00
John Kessenich
71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00
John Kessenich
02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00
John Kessenich
d3f1122a44 Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
2016-11-05 10:22:33 -06:00
steve-lunarg
8b0227ced9 HLSL: phase 3b: Texture methods remember and return vector size.
Also makes a (correct) test change for global -> temp vars.
2016-10-14 18:44:32 -06:00
steve-lunarg
4f2da27aec HLSL: phase 3a: Add sub-vec4 rwtexture formats (qualifier.layoutFormat)
This PR sets the TQualifier layoutFormat according to the HLSL image type.
For instance:

  RWTexture1D <float2> g_tTex1df2;

becomes ElfRg32f.  Similar on Buffers, e.g, Buffer<float4> mybuffer;

The return type for image and buffer loads is now taken from the storage format.
Also, the qualifier for the return type is now (properly) a temp, not a global.
2016-10-14 18:44:32 -06:00