Chao Chen
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07ef0e4c84
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For GL_NV_geometry_shader_passthrough extension, the Inferred output primitive for ElgTriangles should be ElgTriangleStrip.
Also removed unnecessary relax for GL_NV_geometry_shader_passthrough in link validate
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2018-10-04 18:39:27 -07:00 |
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John Kessenich
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d6c975572e
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Change the major revision number for next commit.
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2018-06-04 15:33:31 -06:00 |
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John Kessenich
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e891afacf4
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GLSL: Fix #1330: default outputs for GL_NV_geometry_shader_passthrough
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2018-04-10 22:01:19 -06:00 |
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John Kessenich
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ac3707921e
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Revert the commits that change OpArrayLength type and bumped the version number.
Now, version 5.* is all connected to making the uint type, which doesn't quite work.
Generator versions 4 and 6 do not do this.
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2018-03-07 11:48:25 -07:00 |
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John Kessenich
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0216f24f0e
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SPV: Bump up the generator number.
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2018-03-03 11:47:07 -07:00 |
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John Kessenich
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71b5da60d0
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SPV: Bump up generator number, because previous commit changes code gen slightly.
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2018-02-06 08:06:36 -07:00 |
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John Kessenich
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2b5ea9f851
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SPV Version: Emit the requested SPIR-V version, not the header version.
Fixes #1236.
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2018-01-31 18:41:59 -07:00 |
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John Kessenich
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6c1c2766b6
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SPV: Bump SPIR-V header to the unified1 version (version 1.2).
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2018-01-29 16:16:11 -07:00 |
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John Kessenich
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c72e5937dd
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SPV: Bump the generator number to account for barrier changes.
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2017-12-16 00:34:08 -07:00 |
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John Kessenich
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07ed11f9a0
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SPV: GeneratorVersion: bump version number because of atomic decrement change.
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2017-10-07 11:41:20 -06:00 |
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John Kessenich
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e00e8f45a6
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GLSL: replace general missing functionality with specific messages.
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2017-06-05 16:42:33 -06:00 |
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chaoc
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6e5acae144
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Add support for SPV_NV_geometry_shader_passthrough
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2016-12-20 13:28:52 -08:00 |
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