80 Commits

Author SHA1 Message Date
John Kessenich
8717a5d39a SPV/Standalone: Support specifying arbitrary versions of SPIR-V. 2018-10-26 10:16:47 -06:00
John Kessenich
086febc448 PP: Fix #155: Don't give error on HLSL PP-only parsing. 2018-10-25 12:43:02 -06:00
John Kessenich
c340425bb2 SPV: Add option for controling when the SPIRV-Tools validator is used. 2018-08-23 15:29:08 -06:00
John Kessenich
251901ac8a Fix #1471: Merge shift amounts for different sets: --stb ... --std ... 2018-08-12 22:08:53 -06:00
John Kessenich
640bd0964f Fix #1468: Add command-line --entry-point support, same as existing -e. 2018-08-09 14:15:00 -06:00
John Kessenich
9cc81de096 PP/HLSL: Fix #1424: support comma in nested curly braces for macro arg 2018-07-02 10:40:32 -06:00
John Kessenich
ecbd056b75 Tests: Fix #1372: Don't legalize runtests HLSL tests.
We want these tests to be independent of whether SPIRV-opt is used.
2018-05-10 10:22:13 -06:00
John Kessenich
3beac945ff Infrastructure: If using .hlsl suffix, default is -D. 2018-04-17 21:02:19 -06:00
John Kessenich
2ead40ffa8 Tests: Add usage and tests for previous commit. 2018-04-17 17:44:11 -06:00
John Kessenich
f52b63812a Fix #1331: Emit SPV_GOOGLE_hlsl_functionality1 for counters.
It was missing when there were no semantics.
2018-04-05 19:35:38 -06:00
John Kessenich
5d610ee1dc Implement SPV_GOOGLE_hlsl_functionality1.
Enabled via -fhlsl_functionality1
2018-03-16 20:21:44 -06:00
John Kessenich
66011cb2c2 SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
John Kessenich
9c9c4e90df GLSL/SPV: Fix #1196: Require resources to have layout(binding=X). 2018-02-22 11:47:41 -07:00
John Kessenich
b3cff2f297 HLSL Tests: Remove optimization from tests that don't need it.
This is to create more stable test results.
2017-12-21 12:17:25 -07:00
LoopDawg
b22c069f7a HLSL: add optional position.Y inversion
Adds command line options:

   --invert-y
   --iy

(synonyms) which invert position.Y on vertex shader output.  Handles these cases:

* Direct single variable return
* Member of direct returned struct
* Single variable output parameter
* Member of struct output parameter

API:

    // Enables position.Y output negation in vertex shader
    void TShader::setInvertY(bool invert);

Fixes #1173
2017-12-07 10:48:14 -07:00
LoopDawg
e570955cdc Reverse order of setShiftBindingForSet parameters
Per feedback on PR #1111, this reverses the order of the parameters for the setShiftBinding API.

It is now:

    void TShader::setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);
2017-11-09 09:51:15 -07:00
LoopDawg
08a14422c1 Add per-descriptor-set IO mapping shift values.
This PR adds the ability to provide per-descriptor-set IO mapping shift
values.  If a particular binding does not land into a per-set value,
then it falls back to the prior behavior (global shifts per resource class).

Because there were already 6 copies of many different methods and internal
variables and functions, and this PR would have added 6 more, a new API is
introduced to cut down on replication and present a cleaner interface.
For the global (non-set-specific) API, the old entry points still exist
for backward compatibility, but are phrased internally in terms of the
following.

    // Resource type for IO resolver
    enum TResourceType {
        EResSampler,
        EResTexture,
        EResImage,
        EResUbo,
        EResSsbo,
        EResUav,
        EResCount
    };

Methods on TShader:

    void setShiftBinding(TResourceType res, unsigned int base);
    void setShiftBindingForSet(TResourceType res, unsigned int set, unsigned int base);

The first method replaces the 6 prior entry points of various spellings, which
exist now in depreciated form.  The second provides per-resource-set functionality.
Both accept an enum from the list above.

From the command line, the existing options can accept either a single shift value as
before, or a series of 1 or more [set offset] pairs.  Both can be provided, as in:

    ... --stb 20 --stb 2 25 3 30 ...

which will use the offset 20 for anything except descriptor set 2 (which uses 25) and
3 (which uses 30).
2017-10-19 11:50:30 -06:00
GregF
cd1f169c6a Enable HLSL legalization
Also added known-good mechanism to fetch latest validated spirv-tools.
Also added -Od and -Os to disable optimizer and optimize for size.

Fetching spirv-tools is optional for both glsl and hlsl. Legalization
of hlsl is done by default if spirv-opt is present at cmake time.
Optimization for glsl is currently done through the option -Os.

Legalization testing is currently only done on four existing shaders.
A separate baseLegalResults directory holds those results. All previous
testing is done with the optimizer disabled.
2017-09-27 15:06:05 -06:00
LoopDawg
8004d36528 Remapper: make remapper robust against non-exiting error handlers
Remapper errors are generally fatal: there has been some unexpected situation while
parsing the SPV binary, and there is no reasonable way to carry on.  The
errorHandler() function is called in this case, which by default exits, but
it is possible to submit a handler which does not.  In that case the remapper would
carry on in a bad state.

This change ensures a graceful termination of the remap() function.

While a try {} catch {} construct would be the ideal and safe way to do this,
that's off limits for certain environments, so this tries to do the same thing
with explicit code, to catch all the bailout paths.
2017-09-20 15:19:43 -06:00
John Kessenich
9855bdad00 GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well.
Fixes #1045.
2017-09-12 09:40:54 -06:00
John Kessenich
82e95a3aa5 SPV: Add auto location mapping of non-opaque non-block uniform variables.
Fix #1019.
2017-08-26 15:47:25 -06:00
John Kessenich
2a27116cae SPV reflection: Add OpModuleProcessed for compile options. 2017-08-25 11:48:02 -06:00
LoopDawg
52017192e5 Fix crash with --resource-set-binding [n] (common set form, not per-register form)
--resource-set-binding has a mode which allows per-register assignments of
bindings and descriptor sets on the command line, and another accepting a
single descriptor set value to assign to all variables.

The former worked, but the latter would crash when assigning the values.
This fixes it, and makes the former case a bit more robust against premature
termination of the pre-register values, which must come in (regname,set,binding)
triples.

This also allows the form "--resource-set-binding stage setnum", which was
mentioned in the usage message, but did not parse.

The operation of the per-register form of this option is unchanged.
2017-07-18 11:15:40 -06:00
John Kessenich
91e69c03bd SPV: Address #989: Don't add Location to built-ins when automapping. 2017-07-14 05:54:05 -06:00
John Kessenich
4b1a890ba1 Nonfunctional, infrastructure: Clean up Test directory droppings.
The multithreaded outputs in particular can be troublesome when searching.
2017-07-06 12:06:30 -06:00
John Kessenich
6353d55e94 Command-line: Add support for setting language's environment. 2017-06-26 14:49:11 -06:00
John Kessenich
a931366f56 Standalone: Implement -D and -U for preprocessor macros.
Works for both GLSL and HLSL.
Fixes #87.
2017-06-15 10:57:18 -06:00
John Kessenich
971a0a8d2d Infrastructure: add include search paths (-I, etc.). 2017-06-07 15:09:54 -06:00
John Kessenich
3494b4da9b HLSL: Add an Includer to handle #include. 2017-06-01 11:16:32 -06:00
John Kessenich
121853f4df SPV: Add OpSource shader source code and file name. 2017-05-31 17:14:15 -06:00
John Kessenich
71facdf435 SPV: Give error on not assigning locations to I/O.
Also, provides an option to auto-assign locations.
Existing tests use this option, to avoid the error message,
however, it is not fully implemented yet.
2017-05-18 15:07:05 -06:00
Hyangran Park
36dc82908f HLSL: Manually configure descriptor set and binding number for resources 2017-05-10 16:50:18 +09:00
steve-lunarg
be28355019 WIP: HLSL: hlsl register class iomapping
Adds --hlsl-iomap option to perform IO mapping in HLSL register space.

--shift-cbuffer-binding is now a synonym for --shift-ubo-binding.

The idea way to do this seems to be passing in a dedicated IO resolver, but
that would require more intrusive restructuring, so maybe best for its
own PR.

The TDefaultHlslIoResolver class and the former TDefaultIoResolver class
share quite a bit of mechanism in a common base class.

TODO: tbuffers are landing in the wrong register class, which needs some
investigation.  They're either wrong upstream, or the detection in the
resolver is wrong.
2017-04-20 12:41:39 -06:00
John Kessenich
4f1403ed1b SPV: Fix #807: use --hlsl-offsets to allow hlsl-style offsets in a buffer.
Corresponds to the EShMsgHlslOffsets flag in messages.
Works for both GLSL and HLSL.
2017-04-05 17:38:20 -06:00
John Kessenich
e751bca75c Fix #777: don't parse .suffix if <stage> is provided.
Adding a test for this also uncovered an extraneous \r in the runtests script,
fixed now.
2017-03-16 11:30:20 -06:00
John Kessenich
906cc21816 Linker: Eliminate uncalled functions, because they can be ill-defined.
Fixes issue #610. Also provides a testing option to keep uncalled functions.
2016-12-09 19:22:20 -07:00
David Neto
5cc92c5623 runtests should refer to test files in current directory
Recently added entry point renaming file referred to
test source file hlsl.entry.rename.frag via relative directory.

Change it to be consistent with other tests: assume test
sources are in the current directory.
2016-12-05 11:31:18 -05:00
steve-lunarg
f1e0c87127 allow renaming of shader entry point when creating SPIR-V
Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.

When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
2016-12-01 08:51:43 -07:00
steve-lunarg
8ffc36aecc add reflection queries to return a TType. Fix minor issue with interface names.
- Add new queries: TProgram::getUniformTType and getUniformBlockTType,
  which return a const TType*, or nullptr on a bad index.  These are valid for
  any source language.

- Interface name for HLSL cbuffers is taken from the (only) available declaration name,
  whereas before it was always an empty string, which caused some troubles with reflection
  mapping them all to the same index slot.  This also makes it appear in the SPIR-V binary
  instead of an empty string.

- Print the binding as part of the reflection textual dump.

- TType::clone becomes const.  Needed to call it from a const method, and anyway it doesn't
  change the object it's called on.

- Because the TObjectReflection constructor is called with a TType *reference* (not pointer)
  so that it's guaranteed to pass in a type, and the "badReflection" value should use a nullptr
  there, that now has a dedicated static method to obtain the bad value.  It uses a private
  constructor, so external users can't create one with a nullptr type.
2016-10-02 16:57:58 -06:00
John Kessenich
2572b19e94 HLSL: Turn on reflection, with basic test file, to catch regressions.
This is not a claim that reflection is working right, only a way to
see it is occurring and catch any regression.
2016-09-19 23:12:48 -06:00
John Kessenich
31a51becd2 Fix issue #391: input stack underflow on too few macro arguments. 2016-07-19 14:32:52 -06:00
John Kessenich
a86836ede2 Front-end: Fix known crashes by early exit on error (issue #29, issue #34, issue #35).
Added -C option to request cascading errors.  By default, will exit early,
to avoid all error-recovery-based crashes.

This works by simulating end-of-file in input on first error, so no
need for exception handling, or stack unwinding, or any complex error
checking/handling to get out of the stack.
2016-07-09 14:53:11 -06:00
Lei Zhang
48e296b18c Remove duplicated tests from the runtests script. 2016-06-28 17:54:07 -04:00
Thomas Perl
63d4794e8e Add test case: Link 2 ESSL fragment shader units 2016-05-24 13:15:01 +02:00
Lei Zhang
1b141728a6 Test compiling shaders with given resource limits using GTest. 2016-05-19 14:18:21 -04:00
John Kessenich
d016be19fb HLSL: Hook up constructor expressions through the AST. 2016-03-13 11:24:20 -06:00
John Kessenich
e01a9bc8c0 HLSL: Plumb in HLSL parse context and keywords, and most basic HLSL parser and test. 2016-03-12 21:40:08 -07:00
John Kessenich
494a02a2b0 Semantics: Geometry stage can support max_vertices = 0.
To do this, more generally use a named -1 as a not set value.
2015-12-11 17:54:35 -07:00
Andrew Woloszyn
aae1ad8296 Added error output to the preprocessor.
This patch distinguishes preprocessing errors with normal parsing
errors and gives glslangValidator the ability to output preprocessing
errors.
2015-07-14 16:02:25 -04:00
John Kessenich
2f22291a94 Add +x to two executables. 2015-06-26 00:40:05 -06:00