Commit fbe9a23baf2cb020fe3f80d68d972e2a97d9b954 erroneously
only added SOVERSION to libglslang.so, but none of the others
that are produced.
Signed-off-by: Jan Engelhardt <jengelh@inai.de>
FixesKhronosGroup/glslang#2439
When decorating a struct for Vulkan, add [Buffer]Block decoration if the
struct has a RuntimeArray member, as required by VUID-...-04680.
Add missing callgraph clean for bindless status flag.
Add test cases. Add support to check special extensions not be available for Vulkan when using GLSL.
Also eliminates dead output variables and unused output variable
components. Finally calls aggressive dead code elimination.
AnalyzeDeadOutputStores also supplied to be called on the following
shader to provide input for the Eliminate* function.
ANGLE no longer links with glslang. This change reverts
1ef2e250fc36d862573cc5e92f04b1d0e2d89867 which added a flag to strip
glslang to reduce its binary size. This flag is no longer needed.
For SPIR-V 1.6 HelperInvocation accesses need to be volatile to avoid
undefined values when shaders execute 'demote'. Previously this was
always decorated on the gl_HelperInvocation variable, but this is not
valid when the Vulkan memory model is in use.
When the memory model is enabled, stop decorating the variable
declaration and apply the memory semantic to access chain loads instead.
Fixes#3042
It can't be safely used unilaterally on other stages, since that will
result in output/input mismatches between stages. They arn't
having their output variables eliminated accordingly.
Implement NonSemantic.Shader.DebugInfo.100 debug instruction generation.
These instructions will be generated under the -gV and -gVS command line options. These instructions enable source-level shader debugging with Renderdoc.
This is an alpha release of this capability. Additional improvements are forthcoming. Use and feedback are welcome.
Added following updates to GL_EXT_mesh_shader implementation:
1. Added SPIRV and GLSL test cases
2. Added checks to ensure NV and EXT mesh shader builtins cannot be used interchangeably.
3. Updated the language name by removing the postfix "NV" to MeshShader and TaskShader.
4. Added checks for grammar checking to comply with the spec.
5. Added gl_NumWorkGroups builtin to Mesh shader
6. Fixed data type of gl_PrimitiveLineIndicesEXT and gl_PrimitiveTriangleIndicesEXT
7. Added new constants to the resources table
8. Updates to handle new storage qualifier "taskPayloadSharedEXT"
9. Updated test cases by replacing "taskEXT" with storage qualifier "taskPayloadSharedEXT"
Addressed Review comments
1. Fixed instruction description used by glslang disassembly.
2. Updated OpEmitMeshTasksEXT as per spec update
3. Fixed implementation that errors out if there are more then one taskPayloadSharedEXT varjables.
4. Fixed miscellaneous error logs and removed unwanted code.
SPIRV 1.6 related build failure fixes
- Update SPIRV header to 1.6
- Fix conflict wiht SPIRV 1.6 change, where localSizeId is used for execution mode for mesh/task shaders
Enable SPIRV generated for EXT_mesh_shader to be version 1.4
GL_EXT_mesh_shader: Add checks for atomic support and corresponding test cases
This type was removed from spirv1.6. If samplerBuffer is specified in
GLSL, generate textureBuffer. If samplerBuffer type is constructed,
just return the buffer.
Fixes#2956
Fixes an issue where invalid SPIR-V was generated when
gl_ObjectToWorldEXT and gl_ObjectToWorld3x4EXT, or
gl_WorldToObjectEXT and gl_WorldToObject3x4EXT, were used in the same
shader. The SPIR-V specification requires that there be at most one
OpVariable decorated with a given BuiltIn value.