14 Commits

Author SHA1 Message Date
John Kessenich
4fa68edd68 Address #2211: Improve the copy constructor of TVarLivePair. 2020-05-12 02:59:47 -06:00
John Kessenich
97ee5c88de Fix #2201: Improve const and copy constructor for TVarLivePair. 2020-04-30 01:59:50 -06:00
Timo Suoranta
322ab8f376 Fix memory corruption in TGlslIoMapper 2020-02-02 11:31:49 +02:00
Chow
8a914f4293 Add Error check flag in io mapper
GLSL could detect contradictory uniform binding, but missing error reporting, even if we could now observe error inside infosink.

Add error check when first time validate uniform binding. When doing traversal, it should be zero error.

This error check flag will be used during linking time. To quickly report errors like contradictory uniform bindings.

Add error check flags for TDefaultGlslIoResolver when catching EPrefixInternalError
2020-01-16 13:29:40 +08:00
Ryan Harrison
7c9accb653 Remove unnecessary semi-colons and add warning about them
These are causing integration issues with Chromium down stream since
it is more strict about these.
2019-10-11 11:25:04 -04:00
John Kessenich
deec1933e9 Web: Turn off includes, independent preprocessing path, fine tune all.
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
2019-08-20 23:21:56 -06:00
John Kessenich
b6d3ee5aca Web: Turn off bracket-style attributes, reflection, and IO mapping. 2019-08-20 23:21:55 -06:00
Ryan Harrison
1f6fedd3b5 Add in header for uint32_t definition
This is needed for stricter/newer MSVC builds of downstream users.
2019-08-01 15:07:18 -04:00
Canon lee
03a93ae153 Fix Clang compiler warning. 2019-07-28 20:53:08 +08:00
Roy
a137d2ba86 Add interface symbol and uniform symbol location auto mapping for OpenGL shader. 2019-06-06 17:54:04 +08:00
John Kessenich
927608b393 Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
t.jung
c2016a52d2 New uniform mapping handling
- add optional callback to handle mapping of uniform variables in linking phase
- if no resolver is provided, it uses the internal default resolver with all shifts and auto bind settings

Change-Id: Icfe38a9eabe8bfc8f8bb6d8150c06f7ed38bb762
2016-10-28 15:43:14 +02:00
steve-lunarg
9ae34742cf Check for out-of-range bindings during IO mapping. 2016-10-05 13:42:42 -06:00
steve-lunarg
7f7c2ed780 HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:

- Offsets may be given on the command line for all stages, or
  individually for one or more single stages, in which case the
  offset will be auto-selected according to the stage being
  compiled. There is also an API to set them. The new command line
  options are --shift-sampler-binding, --shift-texture-binding, and
  --shift-UBO-binding.

- Uniforms which are not given explicit bindings in the source code
  are auto-numbered if and only if they are in live code as
  determined by the algorithm used to build the reflection
  database, and the --auto-map-bindings option is given. This auto-numbering
  avoids using any binding slots which were explicitly provided in
  the code, whether or not that explicit use was live. E.g, "uniform
  Texture1D foo : register(t3);" with --shift-texture-binding 10 will
  reserve binding 13, whether or not foo is used in live code.

- Shorter synonyms for the command line options are available.  See
  the --help output.

The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-20 20:31:27 -06:00