danginsburg
fb6924d23b
Fix issue #1367 - change the I/O remapper to ignore push constants so it does not apply a binding/descriptor set to them.
2018-05-02 16:42:22 -04:00
John Kessenich
9cf275bb9e
Build: Add missing break statements. Fixes #1052 .
2018-04-26 14:12:29 -06:00
Matthew Albrecht
1199cf92f7
Fixed install for SPIRV, glslang, and hlsl when building shared libs
2018-04-26 14:07:46 -05:00
John Kessenich
46e07313f9
GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings.
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Initial way of addressing #1362 .
2018-04-24 13:29:12 -06:00
John Kessenich
b4cb70fcd9
GLSL: Fix #1359 : don't allow unsized arrays as initializers.
2018-04-23 15:32:47 -06:00
John Kessenich
c325f43646
GLSL: Fix #1300 : Can redeclare without size a sized built-in block array.
2018-04-19 19:42:50 -06:00
John Kessenich
4c57470872
Bump revision.
2018-04-17 17:46:33 -06:00
John Kessenich
3bb4c48cd9
Bump revision.
2018-04-16 16:02:21 -06:00
John Kessenich
6cf7645c6d
Bump revision.
2018-04-13 21:01:01 -06:00
John Kessenich
0f8d43e505
GLSL/Vulkan: Enforce no location aliasing in vertex inputs.
2018-04-12 11:37:57 -06:00
John Kessenich
5d3babdbdf
Build: Fix #1347 : Compile with NV_EXTENSIONS disabled.
2018-04-12 01:03:25 -06:00
John Kessenich
b9e9e57f12
Merge pull request #1326 from mattparks/patch1
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Allowed for LIB_TYPE to be set to switch between static and shared libs for glslang, SPIRV, and HLSL
2018-04-11 18:14:46 -06:00
John Kessenich
461ea09943
Non-functional: Fix tabs.
2018-04-11 00:03:47 -06:00
John Kessenich
e891afacf4
GLSL: Fix #1330 : default outputs for GL_NV_geometry_shader_passthrough
2018-04-10 22:01:19 -06:00
John Kessenich
9de57c815b
Bump revision.
2018-04-10 14:20:01 -06:00
John Kessenich
c3a370db1d
Merge pull request #1341 from St0fF-NPL-ToM/master
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fix VS2012 compile issues
2018-04-10 14:16:39 -06:00
St0fF
1aaa3567d9
Revert "add ability to record accessed and declared "named defines""
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This reverts commit e7350423067442f616431c1cdf4f18dd7990a491.
2018-04-10 14:44:23 +02:00
John Kessenich
619dc89684
Merge pull request #1338 from cgmb/minor-shaderlang-fixups
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Minor cleanup in ShaderLang.cpp
2018-04-09 17:40:23 -06:00
John Kessenich
1dcd162399
GLSL/SPV: no location on atomic_uint; Fix #1339 .
2018-04-09 17:21:30 -06:00
Cory Bloor
39bbad5a00
Minor cleanup in ShaderLang.cpp
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Use unique_ptr to simplify memory management in ProcessDeferred.
2018-04-09 16:18:37 -06:00
St0fF
e735042306
add ability to record accessed and declared "named defines"
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Added the needed 2 sets to TIntermediate, added accessor-functions, inserter functions. Implemented recording of such named defines inside the preprocessor parser.
2018-04-09 19:28:45 +02:00
St0fF
77d04598d3
fix VS2012 compile issues
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small fixes needed to compile under Win8.1/VS2012/static_lib
2018-04-09 17:37:01 +02:00
John Kessenich
b92ce60fc7
GLSL/SPV: Fix #1310 : don't create unnecessary integer matrices.
2018-04-07 18:49:54 -06:00
John Kessenich
11b5c31108
Update revision.
2018-04-05 19:57:40 -06:00
John Kessenich
7f0bcfd8d8
Fix #1333 : Protect against -g for non-generating code.
2018-04-05 19:00:01 -06:00
John Kessenich
a89f8cf76b
Merge branch 'nonuniform-dynindex'
2018-04-05 13:53:31 -06:00
John Kessenich
4597fea82e
Update revision.
2018-04-05 13:50:02 -06:00
John Kessenich
6a8a678c4f
Revision/Version update.
2018-04-05 13:45:52 -06:00
John Kessenich
5611c6d27b
GLSL/SPV: Implement SPV_EXT_descriptor_indexing and GL_EXT_nonuniform_qualifier
2018-04-05 11:25:02 -06:00
John Kessenich
0b5e5da7e7
Update revision.
2018-04-02 15:04:19 -06:00
John Kessenich
6a4a427efe
GLSL: Implement correct semantic checking for run-time sized arrays.
2018-04-02 14:52:15 -06:00
John Kessenich
5a867acad5
Linker: Fix #1329 : correctly merge unsized arrays, and fix link tests.
2018-04-01 21:22:34 -06:00
Matthew Albrecht
2199356979
Added getter for uniform block bindings
2018-03-30 09:58:01 -05:00
Matthew Albrecht
6c5f649ae8
Allowed for LIB_TYPE to be set to switch between static and shared libs for glslang, SPIRV, and HLSL
2018-03-30 09:32:03 -05:00
Jeff Bolz
2abe9a4d34
Implement GL_NV_shader_subgroup_partitioned
2018-03-29 22:52:17 -05:00
GregF
fb03a55e0f
Only print legalization warning if optimizer disabled
2018-03-29 13:17:54 -06:00
John Kessenich
7be36647fc
Merge pull request #1319 from KhronosGroup/array-rationalization
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Array rationalization
2018-03-28 23:26:27 -06:00
John Kessenich
ead8622484
Non-functional. Rationalizations enabling future generalizations:
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- Use much simpler method to update implicit array sizes.
The previous overly complicated method was error prone.
- Rationalize all use of unsized arrays.
- Combine decorations when generating SPIR-V, to simplify
adding extensions.
2018-03-28 18:01:20 -06:00
John Kessenich
2316924b09
Non-Functional: Remove merge-replicated code and fix white space.
2018-03-28 13:02:12 -06:00
Rex Xu
ae06d1fe94
Add int16 support to AMD_trinary_minmax and AMD_shader_ballot
2018-03-28 16:33:01 +08:00
John Kessenich
859b0342b8
Types: Fix #1290 : Rationalize and correct "mixed" style array dimensioning.
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There a couple functional problems, which when reduced down also led to
some good simplifications and rationalization. So, this commit:
- corrects "mixed" functionality: int[A] f[B] -> f[B][A]
- correct multi-identifier decls: int[A] f[B], g[C] -> f and g are independently sized.
- increases symmetry between different places in the code that do this
- makes fewer ways to do the same thing; several methods are just gone now
- makes more clear when something is copied or shared
2018-03-26 00:38:53 -06:00
John Kessenich
1c3ab274b1
Test Results Only: Include size in implicitly sized arrays (change to unsized).
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This effects 60 tests, in a trivial way, but is critical to factor out this
noise from future planned changes.
2018-03-25 14:05:38 -06:00
John Kessenich
7cec64fc42
Non functional: add EshTargetClientVersion alias for EShTargetClientVersion.
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Fixes #1304 .
2018-03-22 23:54:04 -06:00
John Kessenich
569dd84a72
Merge pull request #1306 from Igalia/uniform-aml-v2
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Improve --auto-map-locations for uniforms (v2)
2018-03-21 11:19:12 -06:00
Neil Roberts
2d53904999
Take into account the number of locations taken up by a uniform
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When assigning uniform locations it now takes into account the number
of locations occupied by the type. For uniforms, all types except
arrays and structs take up one location. For arrays the base location
count is multiplied by the array dimensions and for structs it is the
sum of the locations of each member.
2018-03-21 12:03:39 +01:00
Neil Roberts
1fe4a44759
Add locations to opaque types for OpenGL
2018-03-21 12:03:39 +01:00
Rex Xu
b126550b1a
Add additional error check for fragment shader outputs
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Int64 and uint64 are disallowed as fragment shader outputs, similar to
double.
2018-03-21 15:27:38 +08:00
John Kessenich
95b1334aa2
Bump patch version.
2018-03-19 01:11:04 -06:00
John Kessenich
e7e081bda9
PP: don't give errors on some tokens under #if 0 (or similar).
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Fixes #1295 .
Tokens that are accepted by any version of HLSL or GLSL should be
allowed when #ifdef'd off, such that errors are not reported.
2018-03-19 00:43:18 -06:00
John Kessenich
5d610ee1dc
Implement SPV_GOOGLE_hlsl_functionality1.
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Enabled via -fhlsl_functionality1
2018-03-16 20:21:44 -06:00