When processing Geometry and Tessellation Control/Evaluation shaders,
the builtins defined by GL_ARB_shader_ballot were not processed by
glslang. This specially a problem for gl_SubGroupSizeARB because, it is
treated as shader input instead of uniform on Vulkan.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Including spirv and AST tests
Also increase size of TBuiltInVariable bitfields since we've now exceeded 127
and add a static_assert to make this easier to find next time it happens!
Closes#1735
GlslangToSpv.cpp
- minor formatting cleanup
BaseTypes.h
- minor formatting cleanup
- add subgroup builtins to GetBuiltInVariableString
(was resulting in "unknown built-in variable" messages in test output)
Initialize.cpp
- better naming and re-use of strings for subgroup builtin variable declarations
- define subgroup builtin variables in ray-tracing shaders
intermOut.cpp
- add handling of the EOpSubgroupParition* variables
(was resulting in "ERROR: Bad aggregation op" messages in test output)
Update test results.
with subgroup touch testing (error and non-error cases)
Add missing symbolTable.relateToOperator("subgroupMemoryBarrierShared") call for
Mesh/Task shaders so they don't assert in ParseHelper.cpp
You may need to install python 3.x and also
[windows users] may need to get it in your path in front of python 2.7.x.
If you don't need the external projects (i.e., SPIRV-Tools) and don't want
to upgrade to python 3, don't create the External subdirectory and CMake
won't require python 3. (CMake has a bug that makes it find the wrong one
on a first pass if the top level does not require the version needed by
lower levels.)
This was added some time ago, but I suspect largely unused.
Christoph pointed out of few contradictions to actual convention,
so that's fixed. But, I suspect it is largely incomplete.
add corresponding EShMsgBuiltinSymbolTable
TSymbol::dump functions have option to do "complete" print
bugfix in TType::getCompleteString, structure can be null for block
(and GL_NV_shader_subgroup_partitioned) based on GL/ES version
instead of predicating it on vulkan SPV generation
Also add AST testing.
The glsl.450.subgroup* files are largely the same as the spv.subgroup*
The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.