Jeff Bolz
0a93cfbb79
Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.
2018-12-11 20:58:29 -06:00
John Kessenich
41436ad204
Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space
...
This is one step in providing full linker functionality for creating
correct SPIR-V from multiple compilation units for the same stage.
(This was the only remaining "hard" part. The rest should be simple.)
2018-07-18 18:07:41 -06:00
John Kessenich
d6c975572e
Change the major revision number for next commit.
2018-06-04 15:33:31 -06:00
John Kessenich
5a867acad5
Linker: Fix #1329 : correctly merge unsized arrays, and fix link tests.
2018-04-01 21:22:34 -06:00
John Kessenich
9c9c4e90df
GLSL/SPV: Fix #1196 : Require resources to have layout(binding=X).
2018-02-22 11:47:41 -07:00
John Kessenich
e00e8f45a6
GLSL: replace general missing functionality with specific messages.
2017-06-05 16:42:33 -06:00
John Kessenich
71c100d7c0
GLSL output: Removed fixed-size buffer; fixes #769 .
...
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00
Markus Tavenrath
7b89e75213
Use correct OriginUpperLeft when linking more than one shader.
2017-01-25 12:11:16 -08:00