Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space
This is one step in providing full linker functionality for creating correct SPIR-V from multiple compilation units for the same stage. (This was the only remaining "hard" part. The rest should be simple.)
This commit is contained in:
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e7f9caeac4
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41436ad204
@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 71
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// Id's are bound by 70
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@ -214,24 +214,24 @@ gl_FragCoord origin is upper left
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Name 32 "b"
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Name 33 "i"
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Name 39 "c"
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Name 54 "s2D"
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Name 63 "bnameRuntime"
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MemberName 63(bnameRuntime) 0 "r"
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Name 65 ""
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Name 68 "bnameImplicit"
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MemberName 68(bnameImplicit) 0 "m"
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Name 70 ""
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Name 53 "s2D"
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Name 62 "bnameRuntime"
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MemberName 62(bnameRuntime) 0 "r"
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Name 64 ""
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Name 67 "bnameImplicit"
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MemberName 67(bnameImplicit) 0 "m"
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Name 69 ""
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Decorate 12(color) Location 0
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Decorate 54(s2D) DescriptorSet 0
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Decorate 54(s2D) Binding 1
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Decorate 62 ArrayStride 4
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MemberDecorate 63(bnameRuntime) 0 Offset 0
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Decorate 63(bnameRuntime) BufferBlock
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Decorate 65 DescriptorSet 0
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Decorate 67 ArrayStride 4
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MemberDecorate 68(bnameImplicit) 0 Offset 0
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Decorate 68(bnameImplicit) BufferBlock
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Decorate 70 DescriptorSet 0
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Decorate 53(s2D) DescriptorSet 0
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Decorate 53(s2D) Binding 1
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Decorate 61 ArrayStride 4
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MemberDecorate 62(bnameRuntime) 0 Offset 0
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Decorate 62(bnameRuntime) BufferBlock
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Decorate 64 DescriptorSet 0
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Decorate 66 ArrayStride 4
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MemberDecorate 67(bnameImplicit) 0 Offset 0
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Decorate 67(bnameImplicit) BufferBlock
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Decorate 69 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -263,24 +263,23 @@ gl_FragCoord origin is upper left
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39(c): 38(ptr) Variable Private
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40: 14(int) Constant 3
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42: 14(int) Constant 2
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43: TypePointer Output 6(float)
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45: 14(int) Constant 9
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51: TypeImage 6(float) 2D sampled format:Unknown
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52: TypeSampledImage 51
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53: TypePointer UniformConstant 52
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54(s2D): 53(ptr) Variable UniformConstant
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56: TypeVector 6(float) 2
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57: 6(float) Constant 1056964608
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58: 56(fvec2) ConstantComposite 57 57
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62: TypeRuntimeArray 6(float)
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63(bnameRuntime): TypeStruct 62
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64: TypePointer Uniform 63(bnameRuntime)
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65: 64(ptr) Variable Uniform
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66: 15(int) Constant 4
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67: TypeArray 6(float) 66
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68(bnameImplicit): TypeStruct 67
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69: TypePointer Uniform 68(bnameImplicit)
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70: 69(ptr) Variable Uniform
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44: 14(int) Constant 9
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50: TypeImage 6(float) 2D sampled format:Unknown
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51: TypeSampledImage 50
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52: TypePointer UniformConstant 51
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53(s2D): 52(ptr) Variable UniformConstant
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55: TypeVector 6(float) 2
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56: 6(float) Constant 1056964608
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57: 55(fvec2) ConstantComposite 56 56
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61: TypeRuntimeArray 6(float)
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62(bnameRuntime): TypeStruct 61
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63: TypePointer Uniform 62(bnameRuntime)
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64: 63(ptr) Variable Uniform
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65: 15(int) Constant 4
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66: TypeArray 6(float) 65
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67(bnameImplicit): TypeStruct 66
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68: TypePointer Uniform 67(bnameImplicit)
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69: 68(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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13: 7(fvec4) FunctionCall 9(getColor()
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@ -298,18 +297,18 @@ gl_FragCoord origin is upper left
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FunctionEnd
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9(getColor(): 7(fvec4) Function None 8
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10: Label
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44: 43(ptr) AccessChain 12(color) 42
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Store 44 21
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46: 22(ptr) AccessChain 19(a1) 45
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43: 22(ptr) AccessChain 19(a1) 42
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Store 43 21
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45: 22(ptr) AccessChain 27(a2) 44
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Store 45 21
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46: 22(ptr) AccessChain 32(b) 42
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Store 46 21
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47: 22(ptr) AccessChain 27(a2) 42
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47: 22(ptr) AccessChain 39(c) 40
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Store 47 21
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48: 22(ptr) AccessChain 32(b) 40
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Store 48 21
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49: 37 Load 39(c)
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50: 22(ptr) AccessChain 32(b) 49
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Store 50 21
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55: 52 Load 54(s2D)
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59: 7(fvec4) ImageSampleImplicitLod 55 58
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ReturnValue 59
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48: 14(int) Load 33(i)
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49: 22(ptr) AccessChain 39(c) 48
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Store 49 21
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54: 51 Load 53(s2D)
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58: 7(fvec4) ImageSampleImplicitLod 54 57
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ReturnValue 58
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FunctionEnd
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272
Test/baseResults/spv.unit1.frag.out
Executable file
272
Test/baseResults/spv.unit1.frag.out
Executable file
@ -0,0 +1,272 @@
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spv.unit1.frag
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child ( temp highp float)
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0:10 'f' ( global highp float)
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0:10 Constant:
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0:10 10.000000
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0:11 Sequence
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0:11 move second child to first child ( temp highp float)
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0:11 'g' ( temp highp float)
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0:11 Function Call: foo( ( global highp float)
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0:12 add second child into first child ( temp highp float)
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0:12 'f' ( global highp float)
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0:12 'g' ( temp highp float)
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0:13 add second child into first child ( temp highp float)
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0:13 'f' ( global highp float)
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0:13 direct index ( temp highp float)
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0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:13 Constant:
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0:13 1 (const int)
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0:? Linker Objects
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0:? 'f' ( global highp float)
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0:? 'a1' ( global highp float)
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spv.unit2.frag
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Shader version: 410
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: foo( ( global highp float)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp highp float)
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0:11 'h2' ( temp highp float)
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0:11 component-wise multiply ( temp highp float)
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0:11 Constant:
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0:11 2.000000
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0:11 'f' ( global highp float)
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0:12 Sequence
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0:12 move second child to first child ( temp highp float)
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0:12 'g2' ( temp highp float)
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0:12 Function Call: bar( ( global highp float)
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0:13 Branch: Return with expression
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0:13 add ( temp highp float)
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0:13 add ( temp highp float)
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0:13 'h2' ( temp highp float)
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0:13 'g2' ( temp highp float)
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0:13 direct index ( temp highp float)
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0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:13 Constant:
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0:13 1 (const int)
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0:? Linker Objects
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0:? 'a2' ( global highp float)
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0:? 'f' ( global highp float)
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spv.unit3.frag
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child ( temp highp float)
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0:4 'h3' ( global highp float)
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0:4 Constant:
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0:4 3.000000
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0:6 Function Definition: bar( ( global highp float)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 multiply second child into first child ( temp highp float)
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0:8 'h3' ( global highp float)
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0:8 'f' ( global highp float)
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0:9 Sequence
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0:9 move second child to first child ( temp highp float)
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0:9 'g3' ( temp highp float)
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0:9 component-wise multiply ( temp highp float)
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0:9 Constant:
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0:9 2.000000
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0:9 'h3' ( global highp float)
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0:10 Branch: Return with expression
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0:10 add ( temp highp float)
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0:10 add ( temp highp float)
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0:10 'h3' ( global highp float)
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0:10 'g3' ( temp highp float)
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0:10 direct index ( temp highp float)
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0:10 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:10 Constant:
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0:10 1 (const int)
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0:? Linker Objects
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0:? 'f' ( global highp float)
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0:? 'h3' ( global highp float)
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Linked fragment stage:
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child ( temp highp float)
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0:10 'f' ( global highp float)
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0:10 Constant:
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0:10 10.000000
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0:11 Sequence
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0:11 move second child to first child ( temp highp float)
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0:11 'g' ( temp highp float)
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0:11 Function Call: foo( ( global highp float)
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0:12 add second child into first child ( temp highp float)
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0:12 'f' ( global highp float)
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0:12 'g' ( temp highp float)
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0:13 add second child into first child ( temp highp float)
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0:13 'f' ( global highp float)
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0:13 direct index ( temp highp float)
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0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:13 Constant:
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0:13 1 (const int)
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0:9 Function Definition: foo( ( global highp float)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp highp float)
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0:11 'h2' ( temp highp float)
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0:11 component-wise multiply ( temp highp float)
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0:11 Constant:
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0:11 2.000000
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0:11 'f' ( global highp float)
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0:12 Sequence
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0:12 move second child to first child ( temp highp float)
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0:12 'g2' ( temp highp float)
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0:12 Function Call: bar( ( global highp float)
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0:13 Branch: Return with expression
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0:13 add ( temp highp float)
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0:13 add ( temp highp float)
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0:13 'h2' ( temp highp float)
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0:13 'g2' ( temp highp float)
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0:13 direct index ( temp highp float)
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0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:13 Constant:
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0:13 1 (const int)
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0:4 Sequence
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0:4 move second child to first child ( temp highp float)
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0:4 'h3' ( global highp float)
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0:4 Constant:
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0:4 3.000000
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0:6 Function Definition: bar( ( global highp float)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 multiply second child into first child ( temp highp float)
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0:8 'h3' ( global highp float)
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0:8 'f' ( global highp float)
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0:9 Sequence
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0:9 move second child to first child ( temp highp float)
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0:9 'g3' ( temp highp float)
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0:9 component-wise multiply ( temp highp float)
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0:9 Constant:
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0:9 2.000000
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0:9 'h3' ( global highp float)
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0:10 Branch: Return with expression
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0:10 add ( temp highp float)
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0:10 add ( temp highp float)
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0:10 'h3' ( global highp float)
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0:10 'g3' ( temp highp float)
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0:10 direct index ( temp highp float)
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0:10 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:10 Constant:
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0:10 1 (const int)
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0:? Linker Objects
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0:? 'f' ( global highp float)
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0:? 'a1' ( global highp float)
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0:? 'a2' ( global highp float)
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0:? 'h3' ( global highp float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 63
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 25
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 460
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Name 4 "main"
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Name 8 "foo("
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Name 10 "bar("
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Name 13 "h3"
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Name 15 "f"
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Name 18 "g"
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Name 25 "gl_FragCoord"
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Name 33 "h2"
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Name 37 "g2"
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Name 50 "g3"
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Name 61 "a1"
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Name 62 "a2"
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Decorate 25(gl_FragCoord) BuiltIn FragCoord
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeFunction 6(float)
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12: TypePointer Private 6(float)
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13(h3): 12(ptr) Variable Private
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14: 6(float) Constant 1077936128
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15(f): 12(ptr) Variable Private
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16: 6(float) Constant 1092616192
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17: TypePointer Function 6(float)
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23: TypeVector 6(float) 4
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24: TypePointer Input 23(fvec4)
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25(gl_FragCoord): 24(ptr) Variable Input
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26: TypeInt 32 0
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27: 26(int) Constant 1
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28: TypePointer Input 6(float)
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34: 6(float) Constant 1073741824
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61(a1): 12(ptr) Variable Private
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62(a2): 12(ptr) Variable Private
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4(main): 2 Function None 3
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5: Label
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18(g): 17(ptr) Variable Function
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Store 13(h3) 14
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Store 15(f) 16
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19: 6(float) FunctionCall 8(foo()
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Store 18(g) 19
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20: 6(float) Load 18(g)
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21: 6(float) Load 15(f)
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22: 6(float) FAdd 21 20
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Store 15(f) 22
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29: 28(ptr) AccessChain 25(gl_FragCoord) 27
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30: 6(float) Load 29
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31: 6(float) Load 15(f)
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32: 6(float) FAdd 31 30
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Store 15(f) 32
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Return
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FunctionEnd
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8(foo(): 6(float) Function None 7
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9: Label
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33(h2): 17(ptr) Variable Function
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37(g2): 17(ptr) Variable Function
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35: 6(float) Load 15(f)
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36: 6(float) FMul 34 35
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Store 33(h2) 36
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38: 6(float) FunctionCall 10(bar()
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Store 37(g2) 38
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39: 6(float) Load 33(h2)
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40: 6(float) Load 37(g2)
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41: 6(float) FAdd 39 40
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42: 28(ptr) AccessChain 25(gl_FragCoord) 27
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43: 6(float) Load 42
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44: 6(float) FAdd 41 43
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ReturnValue 44
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FunctionEnd
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10(bar(): 6(float) Function None 7
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11: Label
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50(g3): 17(ptr) Variable Function
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47: 6(float) Load 15(f)
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48: 6(float) Load 13(h3)
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49: 6(float) FMul 48 47
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Store 13(h3) 49
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51: 6(float) Load 13(h3)
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52: 6(float) FMul 34 51
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Store 50(g3) 52
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53: 6(float) Load 13(h3)
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54: 6(float) Load 50(g3)
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55: 6(float) FAdd 53 54
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56: 28(ptr) AccessChain 25(gl_FragCoord) 27
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57: 6(float) Load 56
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58: 6(float) FAdd 55 57
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ReturnValue 58
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FunctionEnd
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14
Test/spv.unit1.frag
Executable file
14
Test/spv.unit1.frag
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@ -0,0 +1,14 @@
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#version 460
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float f;
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float a1;
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float foo();
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void main()
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{
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f = 10;
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float g = foo();
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f += g;
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f += gl_FragCoord.y;
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}
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14
Test/spv.unit2.frag
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14
Test/spv.unit2.frag
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@ -0,0 +1,14 @@
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#version 410
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// a different version number makes different id's for the same shared symbol
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float a2;
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float f;
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float bar();
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float foo()
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{
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float h2 = 2 * f;
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float g2 = bar();
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return h2 + g2 + gl_FragCoord.y;
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}
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11
Test/spv.unit3.frag
Executable file
11
Test/spv.unit3.frag
Executable file
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#version 460
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float f;
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float h3 = 3.0;
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float bar()
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{
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h3 *= f;
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float g3 = 2 * h3;
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return h3 + g3 + gl_FragCoord.y;
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}
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@ -1164,6 +1164,7 @@ public:
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constSubtree(nullptr)
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{ name = n; }
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virtual int getId() const { return id; }
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virtual void changeId(int i) { id = i; }
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virtual const TString& getName() const { return name; }
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virtual void traverse(TIntermTraverser*);
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virtual TIntermSymbol* getAsSymbolNode() { return this; }
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||||
124
glslang/MachineIndependent/linkValidate.cpp
Normal file → Executable file
124
glslang/MachineIndependent/linkValidate.cpp
Normal file → Executable file
@ -182,22 +182,132 @@ void TIntermediate::merge(TInfoSink& infoSink, TIntermediate& unit)
|
||||
}
|
||||
|
||||
// Getting this far means we have two existing trees to merge...
|
||||
mergeTree(infoSink, unit);
|
||||
|
||||
version = std::max(version, unit.version);
|
||||
requestedExtensions.insert(unit.requestedExtensions.begin(), unit.requestedExtensions.end());
|
||||
ioAccessed.insert(unit.ioAccessed.begin(), unit.ioAccessed.end());
|
||||
}
|
||||
|
||||
//
|
||||
// Merge the 'unit' AST into 'this' AST.
|
||||
// That includes rationalizing the unique IDs, which were set up independently,
|
||||
// and might have overlaps that are not the same symbol, or might have different
|
||||
// IDs for what should be the same shared symbol.
|
||||
//
|
||||
void TIntermediate::mergeTree(TInfoSink& infoSink, TIntermediate& unit)
|
||||
{
|
||||
// Get the top-level globals of each unit
|
||||
TIntermSequence& globals = treeRoot->getAsAggregate()->getSequence();
|
||||
TIntermSequence& unitGlobals = unit.treeRoot->getAsAggregate()->getSequence();
|
||||
|
||||
// Get the linker-object lists
|
||||
TIntermSequence& linkerObjects = findLinkerObjects();
|
||||
TIntermSequence& unitLinkerObjects = unit.findLinkerObjects();
|
||||
TIntermSequence& linkerObjects = findLinkerObjects()->getSequence();
|
||||
const TIntermSequence& unitLinkerObjects = unit.findLinkerObjects()->getSequence();
|
||||
|
||||
// Map by global name to unique ID to rationalize the same object having
|
||||
// differing IDs in different trees.
|
||||
TMap<TString, int> idMap;
|
||||
int maxId;
|
||||
seedIdMap(idMap, maxId);
|
||||
remapIds(idMap, maxId + 1, unit);
|
||||
|
||||
mergeBodies(infoSink, globals, unitGlobals);
|
||||
mergeLinkerObjects(infoSink, linkerObjects, unitLinkerObjects);
|
||||
}
|
||||
|
||||
ioAccessed.insert(unit.ioAccessed.begin(), unit.ioAccessed.end());
|
||||
// Traverser that seeds an ID map with all built-ins, and tracks the
|
||||
// maximum ID used.
|
||||
// (It would be nice to put this in a function, but that causes warnings
|
||||
// on having no bodies for the copy-constructor/operator=.)
|
||||
class TBuiltInIdTraverser : public TIntermTraverser {
|
||||
public:
|
||||
TBuiltInIdTraverser(TMap<TString, int>& idMap) : idMap(idMap), maxId(0) { }
|
||||
// If it's a built in, add it to the map.
|
||||
// Track the max ID.
|
||||
virtual void visitSymbol(TIntermSymbol* symbol)
|
||||
{
|
||||
const TQualifier& qualifier = symbol->getType().getQualifier();
|
||||
if (qualifier.builtIn != EbvNone)
|
||||
idMap[symbol->getName()] = symbol->getId();
|
||||
maxId = std::max(maxId, symbol->getId());
|
||||
}
|
||||
int getMaxId() const { return maxId; }
|
||||
protected:
|
||||
TBuiltInIdTraverser(TBuiltInIdTraverser&);
|
||||
TBuiltInIdTraverser& operator=(TBuiltInIdTraverser&);
|
||||
TMap<TString, int>& idMap;
|
||||
int maxId;
|
||||
};
|
||||
|
||||
// Traverser that seeds an ID map with non-builtin globals.
|
||||
// (It would be nice to put this in a function, but that causes warnings
|
||||
// on having no bodies for the copy-constructor/operator=.)
|
||||
class TUserIdTraverser : public TIntermTraverser {
|
||||
public:
|
||||
TUserIdTraverser(TMap<TString, int>& idMap) : idMap(idMap) { }
|
||||
// If its a non-built-in global, add it to the map.
|
||||
virtual void visitSymbol(TIntermSymbol* symbol)
|
||||
{
|
||||
const TQualifier& qualifier = symbol->getType().getQualifier();
|
||||
if (qualifier.storage == EvqGlobal && qualifier.builtIn == EbvNone)
|
||||
idMap[symbol->getName()] = symbol->getId();
|
||||
}
|
||||
|
||||
protected:
|
||||
TUserIdTraverser(TUserIdTraverser&);
|
||||
TUserIdTraverser& operator=(TUserIdTraverser&);
|
||||
TMap<TString, int>& idMap; // over biggest id
|
||||
};
|
||||
|
||||
// Initialize the the ID map with what we know of 'this' AST.
|
||||
void TIntermediate::seedIdMap(TMap<TString, int>& idMap, int& maxId)
|
||||
{
|
||||
// all built-ins everywhere need to align on IDs and contribute to the max ID
|
||||
TBuiltInIdTraverser builtInIdTraverser(idMap);
|
||||
treeRoot->traverse(&builtInIdTraverser);
|
||||
maxId = builtInIdTraverser.getMaxId();
|
||||
|
||||
// user variables in the linker object list need to align on ids
|
||||
TUserIdTraverser userIdTraverser(idMap);
|
||||
findLinkerObjects()->traverse(&userIdTraverser);
|
||||
}
|
||||
|
||||
// Traverser to map an AST ID to what was known from the seeding AST.
|
||||
// (It would be nice to put this in a function, but that causes warnings
|
||||
// on having no bodies for the copy-constructor/operator=.)
|
||||
class TRemapIdTraverser : public TIntermTraverser {
|
||||
public:
|
||||
TRemapIdTraverser(const TMap<TString, int>& idMap, int idShift) : idMap(idMap), idShift(idShift) { }
|
||||
// Do the mapping:
|
||||
// - if the same symbol, adopt the 'this' ID
|
||||
// - otherwise, ensure a unique ID by shifting to a new space
|
||||
virtual void visitSymbol(TIntermSymbol* symbol)
|
||||
{
|
||||
const TQualifier& qualifier = symbol->getType().getQualifier();
|
||||
bool remapped = false;
|
||||
if (qualifier.storage == EvqGlobal || qualifier.builtIn != EbvNone) {
|
||||
auto it = idMap.find(symbol->getName());
|
||||
if (it != idMap.end()) {
|
||||
symbol->changeId(it->second);
|
||||
remapped = true;
|
||||
}
|
||||
}
|
||||
if (!remapped)
|
||||
symbol->changeId(symbol->getId() + idShift);
|
||||
}
|
||||
protected:
|
||||
TRemapIdTraverser(TRemapIdTraverser&);
|
||||
TRemapIdTraverser& operator=(TRemapIdTraverser&);
|
||||
const TMap<TString, int>& idMap;
|
||||
int idShift;
|
||||
};
|
||||
|
||||
void TIntermediate::remapIds(const TMap<TString, int>& idMap, int idShift, TIntermediate& unit)
|
||||
{
|
||||
// Remap all IDs to either share or be unique, as dictated by the idMap and idShift.
|
||||
TRemapIdTraverser idTraverser(idMap, idShift);
|
||||
unit.getTreeRoot()->traverse(&idTraverser);
|
||||
}
|
||||
|
||||
//
|
||||
@ -699,7 +809,7 @@ void TIntermediate::inOutLocationCheck(TInfoSink& infoSink)
|
||||
|
||||
// TODO: linker functionality: location collision checking
|
||||
|
||||
TIntermSequence& linkObjects = findLinkerObjects();
|
||||
TIntermSequence& linkObjects = findLinkerObjects()->getSequence();
|
||||
for (size_t i = 0; i < linkObjects.size(); ++i) {
|
||||
const TType& type = linkObjects[i]->getAsTyped()->getType();
|
||||
const TQualifier& qualifier = type.getQualifier();
|
||||
@ -718,7 +828,7 @@ void TIntermediate::inOutLocationCheck(TInfoSink& infoSink)
|
||||
}
|
||||
}
|
||||
|
||||
TIntermSequence& TIntermediate::findLinkerObjects() const
|
||||
TIntermAggregate* TIntermediate::findLinkerObjects() const
|
||||
{
|
||||
// Get the top-level globals
|
||||
TIntermSequence& globals = treeRoot->getAsAggregate()->getSequence();
|
||||
@ -726,7 +836,7 @@ TIntermSequence& TIntermediate::findLinkerObjects() const
|
||||
// Get the last member of the sequences, expected to be the linker-object lists
|
||||
assert(globals.back()->getAsAggregate()->getOp() == EOpLinkerObjects);
|
||||
|
||||
return globals.back()->getAsAggregate()->getSequence();
|
||||
return globals.back()->getAsAggregate();
|
||||
}
|
||||
|
||||
// See if a variable was both a user-declared output and used.
|
||||
@ -734,7 +844,7 @@ TIntermSequence& TIntermediate::findLinkerObjects() const
|
||||
// is more useful, and perhaps the spec should be changed to reflect that.
|
||||
bool TIntermediate::userOutputUsed() const
|
||||
{
|
||||
const TIntermSequence& linkerObjects = findLinkerObjects();
|
||||
const TIntermSequence& linkerObjects = findLinkerObjects()->getSequence();
|
||||
|
||||
bool found = false;
|
||||
for (size_t i = 0; i < linkerObjects.size(); ++i) {
|
||||
|
||||
@ -645,6 +645,9 @@ protected:
|
||||
TIntermSymbol* addSymbol(int Id, const TString&, const TType&, const TConstUnionArray&, TIntermTyped* subtree, const TSourceLoc&);
|
||||
void error(TInfoSink& infoSink, const char*);
|
||||
void warn(TInfoSink& infoSink, const char*);
|
||||
void mergeTree(TInfoSink&, TIntermediate&);
|
||||
void seedIdMap(TMap<TString, int>& idMap, int& maxId);
|
||||
void remapIds(const TMap<TString, int>& idMap, int idShift, TIntermediate&);
|
||||
void mergeBodies(TInfoSink&, TIntermSequence& globals, const TIntermSequence& unitGlobals);
|
||||
void mergeLinkerObjects(TInfoSink&, TIntermSequence& linkerObjects, const TIntermSequence& unitLinkerObjects);
|
||||
void mergeImplicitArraySizes(TType&, const TType&);
|
||||
@ -652,7 +655,7 @@ protected:
|
||||
void checkCallGraphCycles(TInfoSink&);
|
||||
void checkCallGraphBodies(TInfoSink&, bool keepUncalled);
|
||||
void inOutLocationCheck(TInfoSink&);
|
||||
TIntermSequence& findLinkerObjects() const;
|
||||
TIntermAggregate* findLinkerObjects() const;
|
||||
bool userOutputUsed() const;
|
||||
bool isSpecializationOperation(const TIntermOperator&) const;
|
||||
bool isNonuniformPropagating(TOperator) const;
|
||||
|
||||
1
gtests/Link.FromFile.Vk.cpp
Normal file → Executable file
1
gtests/Link.FromFile.Vk.cpp
Normal file → Executable file
@ -106,6 +106,7 @@ INSTANTIATE_TEST_CASE_P(
|
||||
Glsl, LinkTestVulkan,
|
||||
::testing::ValuesIn(std::vector<std::vector<std::string>>({
|
||||
{"link1.vk.frag", "link2.vk.frag"},
|
||||
{"spv.unit1.frag", "spv.unit2.frag", "spv.unit3.frag"},
|
||||
})),
|
||||
);
|
||||
// clang-format on
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user