2242 Commits

Author SHA1 Message Date
John Kessenich
def9662348
Merge pull request #1796 from Igalia/siglesias/fix-gl_SubGroupSizeARB-tese-geom
Add missing GL_ARB_shader_ballot builtins to Geometry and Tessellatio…
2019-06-16 23:02:02 -06:00
Samuel Iglesias Gonsálvez
dbe6b06dde Add missing GL_ARB_shader_ballot builtins to Geometry and Tessellation shaders
When processing Geometry and Tessellation Control/Evaluation shaders,
the builtins defined by GL_ARB_shader_ballot were not processed by
glslang. This specially a problem for gl_SubGroupSizeARB because, it is
treated as shader input instead of uniform on Vulkan.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2019-06-15 12:55:50 +02:00
Jeff Bolz
38a52fca93 Add gl_SemanticsVolatile to GL_KHR_memory_scope_semantics, and make volatile-qualified atomics generate MemorySemanticsVolatile when using the Vulkan memory model 2019-06-14 09:57:01 -05:00
Daniel Koch
2cb2f197a7 Add support for GL_NV_shader_sm_builtins
Including spirv and AST tests

Also increase size of TBuiltInVariable bitfields since we've now exceeded 127
and add a static_assert to make this easier to find next time it happens!
2019-06-08 08:53:11 -04:00
John Kessenich
92b5c9ee91 GLSL: Revert f6873f7 to fix #1764. 2019-06-08 04:30:46 -06:00
Canon lee
fc017379e3 code format refine 2019-06-07 00:16:31 +08:00
Roy
a137d2ba86 Add interface symbol and uniform symbol location auto mapping for OpenGL shader. 2019-06-06 17:54:04 +08:00
Dan Sinclair
3555043c04 Remove unused parameter 2019-06-05 11:48:20 -04:00
Jeff Bolz
71e5b1323d Add missing NV_EXTENSIONS ifdef 2019-06-04 09:47:41 -05:00
Jeff Bolz
c6f0ce8dbc Support GL_ARB_fragment_shader_interlock 2019-06-03 11:55:25 -05:00
Daniel Koch
593a4e0aa5 Fix subgroup support for ray tracing
Closes #1735

GlslangToSpv.cpp
- minor formatting cleanup

BaseTypes.h
- minor formatting cleanup
- add subgroup builtins to GetBuiltInVariableString
  (was resulting in "unknown built-in variable" messages in test output)

Initialize.cpp
- better naming and re-use of strings for subgroup builtin variable declarations
- define subgroup builtin variables in ray-tracing shaders

intermOut.cpp
- add handling of the EOpSubgroupParition* variables
  (was resulting in "ERROR: Bad aggregation op" messages in test output)

Update test results.
2019-05-31 14:17:36 -04:00
Daniel Koch
3418cb4c98 Add AST tests for mesh and task shaders
with subgroup touch testing (error and non-error cases)

Add missing symbolTable.relateToOperator("subgroupMemoryBarrierShared") call for
Mesh/Task shaders so they don't assert in ParseHelper.cpp
2019-05-31 14:17:13 -04:00
Jeff Bolz
8adc2f565e Allow runtime-sized arrays of acceleration structures 2019-05-30 12:45:15 -05:00
Matthew Albrecht
cda52d5333 Fixed .dll install on MSVC. 2019-05-23 19:06:44 -05:00
John Kessenich
08e01e79c5 Bump version and revision. 2019-05-10 00:34:10 -06:00
John Kessenich
1f4d04687b SPV 1.4: Implement the 5 new loop controls. 2019-05-10 00:02:45 -06:00
John Kessenich
6fef1ca6f9 Latest known-good SPIRV-Tools: WARNING: Needs python 3.x.
You may need to install python 3.x and also
[windows users] may need to get it in your path in front of python 2.7.x.

If you don't need the external projects (i.e., SPIRV-Tools) and don't want
to upgrade to python 3, don't create the External subdirectory and CMake
won't require python 3.  (CMake has a bug that makes it find the wrong one
on a first pass if the top level does not require the version needed by
lower levels.)
2019-05-09 10:11:54 -06:00
John Kessenich
c11e3156af Bump revision. 2019-05-09 02:11:28 -06:00
Jeff Bolz
88220d507e For nonuniformEXT constructor, make a copy of the node to decorate 2019-05-08 10:24:46 -05:00
John Kessenich
e291f7a09f
Merge pull request #1739 from jeffbolznv/buffer_reference2
Add support for GL_EXT_buffer_reference2
2019-05-08 17:12:52 +07:00
John Kessenich
f88e5824d2
Merge pull request #1755 from amdrexu/bugfix
Fix issues of explicit conversions.
2019-05-03 23:11:26 +07:00
John Kessenich
5cb2fa2ad2 Fix #1759: Check for specialization constants when literals required. 2019-05-03 08:40:35 -06:00
Jeff Bolz
758c93364c Add support for GL_EXT_buffer_reference2 2019-05-01 16:13:26 -05:00
Rex Xu
d932cc4295 Fix issues of explicit conversions.
For certain int8/int16/float16 conversions,they are conditionally allowed
when extensions defining explicit arithmetic types are enabled.
2019-04-25 10:37:57 +08:00
John Kessenich
86c72c9486 Bump revision. 2019-04-19 05:00:32 -06:00
John Kessenich
f6873f7e49 GLSL: Add error check for an argument dropping the 'restrict' qualifier 2019-04-19 04:57:43 -06:00
John Kessenich
08d61df040 Fix #1720: Give an error for parameter mismatched image format. 2019-04-19 04:51:07 -06:00
John Kessenich
0e5d1bb66a clang-format correction and typo (clang format likely not complete)
This was added some time ago, but I suspect largely unused.
Christoph pointed out of few contradictions to actual convention,
so that's fixed. But, I suspect it is largely incomplete.
2019-04-19 00:13:43 -06:00
Christoph Kubisch
83318018e6 improve formating 2019-04-17 10:49:53 +02:00
Christoph Kubisch
aa4e527781 revert typeName from getCompleteString() (breaks tests), add to function dump instead 2019-04-16 13:28:49 +02:00
Christoph Kubisch
4b1dfc56b1 improve formating 2019-04-16 10:00:28 +02:00
Christoph Kubisch
8a0e12a107 TType::getCompleteString insert optional structure name 2019-04-16 09:50:48 +02:00
Christoph Kubisch
b84a520492 minor improvements to formating 2019-04-15 13:37:12 +02:00
Christoph Kubisch
412ff6ea6a minor naming cleanup 2019-04-13 22:57:33 +02:00
Christoph Kubisch
55ba3eaf89 introduce new --dump-builtin-symbols command line
add corresponding EShMsgBuiltinSymbolTable
TSymbol::dump functions have option to do "complete" print
bugfix in TType::getCompleteString, structure can be null for block
2019-04-13 22:18:16 +02:00
Daniel Koch
0aea3106e2 Add cstdlib include
On some platforms some of the includers of this header don't have
'atoi' defined after the change in #1749
2019-04-06 07:43:17 -04:00
John Kessenich
3416d48b59 Update to latest SPIR-V header and bump revision. 2019-04-04 09:38:26 -06:00
Daniel Koch
8b2f96d3fe Check if _MSC_VER is defined before using.
Fixes compilation errors on some platforms.
2019-04-03 17:21:06 -04:00
John Kessenich
137e071ca4
Merge pull request #1740 from ewerness-nv/callableincoming
Callables shouldn't have incoming ray flags
2019-03-27 16:19:05 +07:00
Daniel Koch
83170e3f7a Enable GL_KHR_shader_subgroup properly
(and GL_NV_shader_subgroup_partitioned) based on GL/ES version
instead of predicating it on vulkan SPV generation

Also add AST testing.
The glsl.450.subgroup* files are largely the same as the spv.subgroup*
The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.
2019-03-26 13:45:33 -04:00
Eric Werness
659060b90a Callables shouldn't have incoming ray flags 2019-03-25 17:09:13 -07:00
John Kessenich
5efb004d59
Merge pull request #1711 from demett-brcm/avoid-undefined-behaviour
Avoid undefined behaviour
2019-03-19 14:40:21 +07:00
Laurie
e442a03897 GLSL: Fix tessellation control shader bounding box support. (#1730)
Prior to this change, OES_primitive_bounding_box and EXT_primitive_bounding_box were both recognised as extensions, but only the name gl_BoundingBoxOES could be used. However the EXT version uses the name gl_BoundingBoxEXT instead. In addition, since GLES 3.2, the extension has been included in the core standard and the name gl_BoundingBox may be used instead. This change aims to make both extensions and the 3.2 core version all work.
2019-03-19 08:49:27 +07:00
John Kessenich
b184e41a06 Build: Update to the most recent SPIR-V headers, for Rev. 7 of SPV 1.3 2019-03-17 22:29:25 -06:00
John Kessenich
80c36be4a9
Merge pull request #1728 from alelenv/shaderrecord_fix
Error out writes to shaderRecordNV buffer blocks.
2019-03-17 13:00:27 +07:00
John Kessenich
40c16ec0b3
Merge pull request #1717 from jeffbolznv/getBufferReferenceAlignment
Move getBufferReferenceAlignment to be a method of TType
2019-03-07 11:05:08 +07:00
Jeff Bolz
7895e473c3 Move getBufferReferenceAlignment to be a method of TType
This is a better place for it logically, since it is not specific to
glsl->spirv translation. And in a future change I want to use it outside
of glslangtospv.
2019-03-06 13:40:33 -06:00
Jeff Bolz
3fd1232665 Improved fix for buffer reference constants
This is an alternate fix for the issue described in commit be63facd, whose
solution didn't work if there were non-trivial operations involved in computing
a constant initializer which caused the 'constant unfolding' code to kick in
(addConstantReferenceConversion). Instead, this change does the 'unfolding'
later in createSpvConstantFromConstUnionArray. If a reference-type constant has
survived that long, then folding is already done, this must be a 'real' (inside
a function) use of the constant, and it should be safe to unfold and apply the
bitcast.
2019-03-06 09:28:29 -06:00
Ashwin Lele
afa5671fef Error out writes to shaderRecordNV buffer blocks. 2019-03-04 11:05:55 -08:00
Jeff Bolz
be63facd80 Handle buffer references vs 'const'
Allow constructors to and from references to be constant folded. Section 4.3.3
says constructors whose arguments are all constant expressions must fold.

Disallow 'const' on buffer reference types. It is not a 'non-void transparent
basic data type' (it is not considered 'basic').

Handle buffer reference constants (which can be assigned to a non-const reference,
or can be further folded to another type of constant) by converting to
'constructor(uint64_t constant)' in addConversion.

Disallow == and != operators on reference types.
2019-03-04 12:46:11 -06:00