- Use much simpler method to update implicit array sizes.
The previous overly complicated method was error prone.
- Rationalize all use of unsized arrays.
- Combine decorations when generating SPIR-V, to simplify
adding extensions.
There a couple functional problems, which when reduced down also led to
some good simplifications and rationalization. So, this commit:
- corrects "mixed" functionality: int[A] f[B] -> f[B][A]
- correct multi-identifier decls: int[A] f[B], g[C] -> f and g are independently sized.
- increases symmetry between different places in the code that do this
- makes fewer ways to do the same thing; several methods are just gone now
- makes more clear when something is copied or shared
Also use this to move deferred member-function-body parsing to a better
place.
This should also be well poised for implementing the 'namespace' keyword.
This needs some render testing, but is destined to be part of master.
This also leads to a variety of other simplifications.
- IO are global symbols, so only need one list of linkage nodes (deferred)
- no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
- several parts of splitting/flattening are now localized
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
In file included from C:/Projects/glslang/glslang/MachineIndependent/glslang.y:59:0:
glslang/MachineIndependent/ParseHelper.h:276:24: error: 'va_list' has not been declared
va_list args);
^~~~~~~
PR #577 addresses most but not all of the intrinsic promotion problems.
This PR resolves all known cases in the remainder.
Interlocked ops need special promotion rules because at the time
of function selection, the first argument has not been converted
to a buffer object. It's just an int or uint, but you don't want
to convert THAT argument, because that implies converting the
buffer object itself. Rather, you can convert other arguments,
but want to stay in the same "family" of functions. E.g, if
the first interlocked arg is a uint, use only the uint family,
never the int family, you can convert the other args as you please.
This PR allows making such opcode and arg specific choices by
passing the op and arg to the convertible lambda. The code in
the new test "hlsl.promote.atomic.frag" would not compile without
this change, but it must compile.
Also, it provides better handling of downconversions (to "worse"
types), which are permitted in HLSL. The existing method of
selecting upconversions is unchanged, but if that doesn't find
any valid ones, then it will allow downconversions. In effect
this always uses an upconversion if there is one.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.
Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
This commit splits lValueErrorCheck into machine dependent and independent
parts. The GLSL form in TParseContext inherits from and invokes the
machine dependent part in TParseContextBase. The base form checks language
independent things. This split does not change the set of errors tested
for: the test results are identical.
The new base class interface is now used from the HLSL FE to test lvalues.
There was one test diff due to this, where the test was writing to a uniform.
It still does the same indirections, but does not attempt a uniform write.
Code using atEndOfFile was dead, instead do something useful with
the scanners atEndOfInput(). This allows a better error message
for early termination of cascading errors.
This is part of the change to have desktop shaders respect precision
qualifiers on Vulkan, but since the defaults are all highp, and that's
different from ES fragment shaders, detect likely cases and warn about
them (but being careful to not be too noisy if it's unlikely to be a
problem).
Use the new function selector for #version 400 and above,
parameterized for the GLSL #version 400 selection rules.
This can be used for both GLSL and HLSL, and other languages
as well.
From the ES spec + Bugzilla 15931 and GL_KHR_vulkan_glsl:
- Update precision qualifiers for all built-in function prototypes.
- Implement the new algorithm used to distinguish built-in function
operation precisions from result precisions.
Also add tracking of separate result and operation precisions, and
use that in generating SPIR-V.
(SPIR-V cares about precision of operation, while the front-end
cares about precision of result, for propagation.)