These HLSL types are guaranteed to have at least the given number of bits, but may have more.
min{16,10}float is mapped to EbtFloat at medium precision -> SPIRV RelaxedPrecision
min{16,12}int and min16uint are mapped to mediump -> SPIR-V RelaxedPrecision
This PR adds handling of the numthreads attribute for compute shaders, as well as a general
infrastructure for returning attribute values from acceptAttributes, which may be needed in other
cases, e.g, unroll(x), or merely to know if some attribute without params was given.
A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned. It
can be queried with operator[] on the map. In the future there may be a need to also handle
strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed.
New test is in hlsl.numthreads.comp.
This fixes defects as follows:
1. handleLvalue could be called on a non-L-value, and it shouldn't be.
2. HLSL allows unary negation on non-bool values. TUnaryOperator::promote
can now promote other types (e.g, int, float) to bool for this op.
3. HLSL allows binary logical operations (&&, ||) on arbitrary types, similar
(2).
4. HLSL allows mod operation on arbitrary types, which will be promoted.
E.g, int % float -> float % float.
This PR sets the TQualifier layoutFormat according to the HLSL image type.
For instance:
RWTexture1D <float2> g_tTex1df2;
becomes ElfRg32f. Similar on Buffers, e.g, Buffer<float4> mybuffer;
The return type for image and buffer loads is now taken from the storage format.
Also, the qualifier for the return type is now (properly) a temp, not a global.
All the underpinnings are there; this just parses multiple array dimensions
and passes them through to the existing mechanisms.
Also, minor comment fixes, and add a new test for multi-dim arrays.
This commit adds l-value support for RW texture and buffer objects.
Supported are:
- pre and post inc/decrement
- function out parameters
- op-assignments, such as *=, +-, etc.
- result values from op-assignments. e.g, val=(MyRwTex[loc] *= 2);
Not supported are:
- Function inout parameters
- multiple post-inc/decrement operators. E.g, MyRWTex[loc]++++;
There's a lot to do for RWTexture and RWBuffer, so it will be broken up into
several PRs. This is #1.
This adds RWTexture and RWBuffer support, with the following limitations:
* Only 4 component formats supported
* No operator[] yet
Those will be added in other PRs.
This PR supports declarations and the Load & GetDimensions methods. New tests are
added.
In HLSL array sizes need not be provided explicitly in all circumstances.
For example, this is valid (note no number between the [ ]):
// no explicit array size
uniform float g_array[] = { 1, 2, 3, 4, 5 };
This PR does not attempt to validate most invalid cases.
A new test is added to verify the resulting linker objects.
Also, this allows turning on the error check for a failed assigment
when parsing.
This makes 39 HLSL tests have a working assignment that was previously
silently dropped, due to lack of this functionality.