Fix the error message for when an erroneous HLSL constructor statement
is detected.
Prior to this change, such error messages would not show correct file
path and line number information.
Additionally, update test data to account for updated error messages.
This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This allows removal of isPerVertexBuiltIn(). It also leads to
removal of addInterstageIoToLinkage(), which is no longer needed.
Includes related name improvements.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This removes pervertex output blocks, in favor of using only
loose variables. The pervertex blocks are not required and were
only partly implemented, and were adding some complication.
This change goes with wrap-entry-point.
This needs some render testing, but is destined to be part of master.
This also leads to a variety of other simplifications.
- IO are global symbols, so only need one list of linkage nodes (deferred)
- no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
- several parts of splitting/flattening are now localized
(Still adding tests: do not commit)
This fixes PR #632 so that:
(a) The 4 PerVertex builtins are added to an interface block for all stages except fragment.
(b) Other builtin qualified variables are added as "loose" linkage members.
(c) Arrayness from the PerVertex builtins is moved to the PerVertex block.
(d) Sometimes, two PerVertex blocks are created, one for in, one for out (e.g, for some GS that
both reads and writes a Position)
This commit adds support for copying nested hierarchical types of split
types. E.g, a struct of a struct containing both user and builtin interstage
IO variables.
When copying split types, if any subtree does NOT contain builtin interstage
IO, we can copy the whole subtree with one assignment, which saves a bunch
of AST verbosity for memberwise copies of that subtree.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.
Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
Takes some pressure off of issue #304.
Structures don't inherit locations and then explicitly decorate
members with them, so removed this reason to have another instance
of a structure type.