This change strips a few features similar to GLSLANG_WEB but doesn't
remove every detail like the latter. It also hardcodes profile/version
to core/450.
In particular, TBuiltIns::initialize is specialized to remove most of
what is not supported or won't be supported by ANGLE. The result of
this function is parsed with TParseContext::parseShaderStrings which is
a performance bottleneck.
This change shaves about 300KB off of ANGLE's binary size and reduces
the cost of SetupBuiltinSymbolTable to nearly a sixth.
Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
Dawn tests use shaderc, which assumes glslang has HLSL support. This
change makes HLSL support also follow template arguments, and changes
the target names such that glslang_sources will remain the "has all
features" target and the new glslang_lib_sources would be what ANGLE
would use.
Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
Enables `-fPIC` compiler flag even when building statically.
This is helpful for statically linking a `glslang` target into a shared library.
Simplifies the workarounds seen in google/shaderc#1093 to a `set(GLSLANG_BUILD_PIC 1)`.
To reduce the binary size of ANGLE, a gn override is added
(glslang_angle) which:
- Controls whether ENABLE_OPT=1 is set
- Customizes the build for the Vulkan backend of ANGLE. As a first
step, this removes HLSL functionality which together with no
optimization shave ~2.5MB off of ANGLE's binary size.
Upcoming changes will add a macro for GLSLANG_ANGLE similar to
GLSLANG_WEB that will strip features from glslang to support only what
ANGLE needs.
Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
This introduces five new "Validation failures":
- baseResults/hlsl.semantic.vert: issue with gl_ClipDistance/CullDistance
- baseResults/spv.430.vert: issue gl_ClipDistance
- baseResults/spv.450.tesc: still unknown
- baseResults/spv.dataOut.frag: gl_FragData should not be supported, problem with front end
- baseResults/spv.meshShaderPerViewUserDefined.mesh: seems okay, maybe a problem with SPIRV-Tools
This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
Ideally we'd unify the licenses in use by changing the licenses in the file headers to BSD-3-clause.
Until then, let's correctly list all the licenses currently in use.
Issue: #2305
Default to `-fvisibility=hidden`, and annotate the public glslang interface with `GLSLANG_EXPORT` to change the visibility of these cherry-picked symbols to default.
This is also used by Windows builds for `__declspec(dllexport)`-ing the public DLL interface.
This allows us to classify API changes into those that are publicly backwards compatible, and those that are not.
Note that `libSPIRV` will likely need similar treatment.
Issues: #2283, #1484
Fix#2298.
The AST has two precisions, an operation precision and a result precision.
Actual use of GLSL with mediump samplers wants the result precision, so
pick that up instead of the operation precision.
This simplifies and enforces use of precision in many more places,
to help avoid accidental loss of RelaxedPrecision through intermediate
operations. Known fixes are:
- ?:
- function return values with mis-matched precision
- precision of function return values when a copy was needed to fix types
When arguments are copied to make space for a writable formal parameter,
and the formal parameter is relaxed precision, make the copy also
relaxed precision.