The glslang cmake build system installs static libraries in addition to
the dynamic glslang library, which are required when used in a package
that uses glslang when calling find_package().
Distributions such as openSUSE (and perhaps others) use a "shared only"
strategy, which conflicts with the current state of the glslang build
system.
The static libraries mentioned are already all included in glslang and
thus not needed. With this commit, these will no longer install the
associated cmake support files when glslang is built shared.
iOS 8 does not support `thread_local`, which is still in use.
Another approach will have to be found.
This change is a revert of the following changes:
a3845240 - "Simplify PoolAlloc with use of thread_local."
abf92c80 - "Deprecate InitializeDll functions"
33585c87 - "Limit visibility of symbols for internal libraries"
Issue: #2346
Also remove `SPIRV/doc.cpp` from the `SPVRemapper` target as this
is part of `SPIRV`, causing ODR violations. Instead have
`SPVRemapper` link against `SPIRV`.
Fixes ODR violations.
This reverts commit cfc69d95afed34e1ba1371df0ddb56f2f491a5cb.
* Change CMAKE_INSTALL_PREFIX default on Windows in order
to prevent permission denied errors when trying to install
to "Program Files".
* Use `GNUInstallDirs` in order to respect GNU conventions.
This is especially important for multi-arch/multi-lib setups.
* Specify position independent mode building properly, without
using the historic hack of adding `-fPIC` as a definition.
This makes the build system more portable.
* Only detect C++ (and not C) to slightly speed up configuring.
* Specify C++11 mode using modern CMake idioms.
* Fix some whitespace issues.
This adds solution folders that properly group gtest/glslang/hlsl.
This also marks gtest options as advanced so they don't show up
in cmake-gui by default.
* This also moves bison generated files into the source tree, so that
include of glslang_tab.cpp.h and includes from glslang_tab.cpp work
the same way.