When assigning uniform locations it now takes into account the number
of locations occupied by the type. For uniforms, all types except
arrays and structs take up one location. For arrays the base location
count is multiplied by the array dimensions and for structs it is the
sum of the locations of each member.
Historically, addConversion() was split to handle binary node <-> node conversions
from non-binary node -> type conversions. However, the split wasn't entirely clean
WRT HLSL design and left duplication of case statements, which are misleading, and
this commit cleans up.
Reinforces that conversion rules are operation-specific.
Side effect is that HLSL logical-operator conversions are more direct
(e.g. float -> bool, rather than float -> int -> bool).
glslang/SPIRV/SpvBuilder.cpp:2533:27: error: comparison of integers of different signs: 'int' and 'size_type' (aka 'unsigned long') [-Werror,-Wsign-compare]
for (int c = 0; c < accessChain.swizzle.size(); ++c)
~ ^ ~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
glslang/hlsl/hlslParseHelper.cpp:69:5: error: field 'cullDistanceInput' will be initialized after field 'clipDistanceOutput' [-Werror,-Wreorder]
cullDistanceInput(nullptr),
^
1 error generated.
glslang/glslang/MachineIndependent/attribute.cpp:85:16: error: comparison of integers of different signs: 'int' and 'size_type' (aka 'unsigned long') [-Werror,-Wsign-compare]
if (argNum >= args->getSequence().size())
~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
- Add missing constructor ops to support float16/int16/uint16 types
- Allow half float literals
- Correct two errors of double literal parse in HLSL: extension check and
postfix
This factored computeTypeLocationSize() out of needing the TIntermediate contents,
and uses it to show how to know how many locations an object needs.
However, it still does not do cross stage, or mixed location/no-location
analysis.
std::stringstream has a measurable overhead for preprocessing - it
appears that operator<< does a tiny bit of extra work for appending
chars/strings and also can't be inlined in most cases on VS2015;
additionally, std::endl triggers a stream flush which also adds up.
Replacing this with std::string buffer gets the preprocessing time down
from 180ms to 135ms in one case, making it 1.33x faster.
Note that integer-to-string conversion is using std::to_string; in
theory this could be slower than sprintf or manual conversion, but I
haven't found these cases to affect preprocessing time in practice
(std::to_string would always use the short string buffer for
line/version numbers, and the number of calls is not too significant).
- make it sharable with GLSL
- correct the case insensitivity
- remove the map; queries are not needed, all entries need processing
- make it easier to build bottom up (will help GLSL parsing)
- support semantic checking and reporting
- allow front-end dependent semantics and attribute name mapping
- correct inheritence (or not) of the right XFB buffer
- compute implicit stride (fixes#1212)
- semantic check block-member redeclarations
- inherit stride from a member
- fixes#1209, addresses most of #1187
- only query feature availability on seeing the feature
(was doing it for every single token)
- correct case-sensitive checks for multi-character suffixes
- partially addresses #1209 and #1187
- only query 64-bit extension on seeing use of a 64-bit literal
(was doing it for every single token)
- correct HLSL acceptance of 64-bit literal syntax (still an int though)
- error on overflow of 32-bit literal type