1134 Commits

Author SHA1 Message Date
steve-lunarg
26d3145334 HLSL default function parameters
This PR adds support for default function parameters in the following cases:

1. Simple constants, such as void fn(int x, float myparam = 3)
2. Expressions that can be const folded, such a ... myparam = sin(some_const)
3. Initializer lists that can be const folded, such as ... float2 myparam = {1,2}

New tests are added: hlsl.params.default.frag and hlsl.params.default.err.frag
(for testing error situations, such as ambiguity or non-const-foldable).

In order to avoid sampler method ambiguity, the hlsl better() lambda now
considers sampler matches.  Previously, all sampler types looked identical
since only the basic type of EbtSampler was considered.
2016-12-29 12:15:48 -07:00
John Kessenich
f48faec3ee PP: Non-functional: Make a proper class out of the atom <-> string mapping. 2016-12-21 13:49:16 -07:00
John Kessenich
224b1f733b PP: Support operator creation with token pasting. 2016-12-21 12:32:56 -07:00
John Kessenich
0c4b7c931a PP: Rationalize names of tokens. 2016-12-21 11:55:53 -07:00
John Kessenich
2dcdda921f Merge pull request #641 from chaoc/passthrough
Add support for SPV_NV_geometry_shader_passthrough
2016-12-21 10:59:07 -07:00
Henrik Rydgård
9a931b39bc Fix a large number of warnings about inconsistent usage of 'override' produced by clang 2016-12-21 12:48:08 +01:00
John Kessenich
907aabb6b0 PP: Non-functional: Only use string <-> atom mapping when needed.
Also, eliminate the 'atom' field of TPpToken.

Parsing a real 300 line shader, through to making the AST, is about 10% faster.

Memory is slightly reduced (< 1%).

The whole google-test suite, inclusive of all testing overhead, SPIR-V generation,
etc., runs 3% faster.

Since this is a code *simplification* that leads to perf. improvement, I'm not
going to invest too much more in measuring the perf. than this. The PP code is
simply now in a better state to see how to further rationalize/improve it.
2016-12-20 23:36:05 -07:00
John Kessenich
54af2de761 PP: Non-functional: rationalize TPpToken.
Always keep 'token' outside.
Always return the string to upper levels inside.
2016-12-20 19:42:53 -07:00
John Kessenich
1fbb9c1430 PP: Non-functional: clean up, simplify, completely identical operation. 2016-12-20 18:36:49 -07:00
chaoc
6e5acae144 Add support for SPV_NV_geometry_shader_passthrough 2016-12-20 13:28:52 -08:00
John Kessenich
7a21a11528 Merge pull request #638 from chaoc/master
Add support for SPV_NV_sample_mask_override_coverage
2016-12-20 11:01:21 -07:00
John Kessenich
b8387c87d0 PP: Non-functional: Remove custom allocator and related improvements.
Removed the preprocesser memory pool.

Removed extra copies and unnecessary allocations of objects related to the ones
that were using the pool.

Replaced some allocated pointers with objects instead, generally using more
modern techiques. There end up being fewer memory allocations/deletions to get right.

Overall combined effect of all changes is to use slightly less memory and
run slightly faster (< 1% for both, but noticable).

As part of simplifying the code base, this change makes it easier to see
PP symbol tracking, which I suspect has an even bigger run-time simplification
to make.
2016-12-19 21:57:06 -07:00
John Kessenich
bfff871dad PP: Add missing i64val code.
Also, checking both 'atom' and 'name' is redundant, and I'm hoping to
eliminate more atom stuff.
2016-12-19 17:46:20 -07:00
chaoc
0ad6a4e60d Add support for SPV_NV_sample_mask_override_coverage 2016-12-19 16:29:34 -08:00
John Kessenich
432576fdce Build: Fix #633, add missing overrides. 2016-12-19 14:43:42 -07:00
John Kessenich
0955b1cb35 Merge pull request #637 from KhronosGroup/token-paste
PP: Implement token pasting for PP identifiers.
2016-12-19 14:31:57 -07:00
John Kessenich
059d46ee45 Merge pull request #625 from jbeich/gcc6
Unbreak build on FreeBSD with GCC/libstdc++ 6.2.0
2016-12-19 13:30:06 -07:00
John Kessenich
d485e0b710 PP: Implement token pasting for PP identifiers.
Implement token pasting as per the C++ specification, within the current
style of the PP code.
Non-identifiers (turning 12 ## 10 into the numeral 1210) is not yet covered;
they should be a simple incremental change built on this one.
Addresses issue #255.
2016-12-19 09:19:43 -07:00
John Kessenich
abf5057948 Fix comment typo. 2016-12-16 17:11:18 -07:00
John Kessenich
dca93d6baa Merge pull request #629 from null77/fix-unicode
Change unicode dash to ASCII.
2016-12-14 15:15:41 -07:00
Jamie Madill
cebd97eb24 Change unicode dash to ASCII.
This change is helpful for integration with Chromium, which recently
added a compiler option to warn when compiling any source files which
use extended characters. In this case the offending character was a
single unicode dash in a comment.
2016-12-14 15:48:56 -05:00
Jamie Madill
3ec327c5a5 Fix size_t to int cast warnings.
Several instances in Visual Studio 2015:

warning C4267: 'initializing': conversion from 'size_t' to 'int', possible loss of data
2016-12-13 17:33:07 -05:00
John Kessenich
906cc21816 Linker: Eliminate uncalled functions, because they can be ill-defined.
Fixes issue #610. Also provides a testing option to keep uncalled functions.
2016-12-09 19:22:20 -07:00
John Kessenich
bf6d7f43fd Linker: Track the mangled entry-point name along with the non-mangled one. 2016-12-09 17:29:07 -07:00
John Kessenich
4b6ce415ef GLSL Linker: Track entry point across compilation units.
This wasn't needed until the recent generalization of "main" to "entry point",
so makes some HLSL-specific code be generic now, for GLSL functional correctness.
2016-12-09 17:14:27 -07:00
Jan Beich
1bcb254a30 Add missing header and drop duplicate one
In file included from C:/Projects/glslang/glslang/MachineIndependent/glslang.y:59:0:
glslang/MachineIndependent/ParseHelper.h:276:24: error: 'va_list' has not been declared
                        va_list args);
                        ^~~~~~~
2016-12-09 22:40:55 +00:00
John Kessenich
6a60c2f9ea Linker: Walk the call graph to report an error on missing bodies. 2016-12-08 23:22:21 -07:00
steve-lunarg
05f75142d6 HLSL: opcode specific promotion rules for interlocked ops
PR #577 addresses most but not all of the intrinsic promotion problems.
This PR resolves all known cases in the remainder.

Interlocked ops need special promotion rules because at the time
of function selection, the first argument has not been converted
to a buffer object.  It's just an int or uint, but you don't want
to convert THAT argument, because that implies converting the
buffer object itself.  Rather, you can convert other arguments,
but want to stay in the same "family" of functions.  E.g, if
the first interlocked arg is a uint, use only the uint family,
never the int family, you can convert the other args as you please.

This PR allows making such opcode and arg specific choices by
passing the op and arg to the convertible lambda.  The code in
the new test "hlsl.promote.atomic.frag" would not compile without
this change, but it must compile.

Also, it provides better handling of downconversions (to "worse"
types), which are permitted in HLSL.  The existing method of
selecting upconversions is unchanged, but if that doesn't find
any valid ones, then it will allow downconversions.  In effect
this always uses an upconversion if there is one.
2016-12-07 12:00:32 -07:00
John Kessenich
9df6aa5361 GLSL: Allow desktop shaders to call functions from outside main().
Fixes issue #239.
2016-12-05 21:36:48 -07:00
John Kessenich
ec2e27adf8 Merge pull request #613 from Corillian/hlslpreprocess
Fixed processing #include's when preprocessing HLSL
2016-12-05 10:25:02 -07:00
Keith Newton
205dc4e4ec Fixed processing #include's when preprocessing HLSL 2016-12-04 17:07:10 -05:00
John Kessenich
fb06e9552e Don't print the "Linked stage" message unless the AST is being dumped. 2016-12-03 13:59:51 -07:00
John Kessenich
21b11f4cc1 Merge branch 'intrinsic-promotion' of https://github.com/steve-lunarg/glslang into steve-lunarg-intrinsic-promotion 2016-12-03 13:27:22 -07:00
steve-lunarg
f1e0c87127 allow renaming of shader entry point when creating SPIR-V
Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.

When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
2016-12-01 08:51:43 -07:00
John Kessenich
98ad485321 HLSL: Support {...} initializer lists that are too short. 2016-11-27 17:39:07 -07:00
John Kessenich
1c98904014 Fix crash by returning early from finalCheck() if there is no tree to process. 2016-11-27 17:32:19 -07:00
John Kessenich
5307eb2d1b Non-functional: Change a bunch of 0 to nullptr. 2016-11-27 17:30:14 -07:00
John Kessenich
509c4216e6 Non-functional: Fix typos. 2016-11-27 17:26:21 -07:00
John Kessenich
e50dc536ff Warn on HLSL not finding entry point. Issue #588. 2016-11-26 13:45:18 -07:00
steve-lunarg
ef33ec0925 HLSL: add intrinsic function implicit promotions
This PR handles implicit promotions for intrinsics when there is no exact match,
such as for example clamp(int, bool, float).  In this case the int and bool will
be promoted to a float, and the clamp(float, float, float) form used.

These promotions can be mixed with shape conversions, e.g, clamp(int, bool2, float2).

Output conversions are handled either via the existing addOutputArgumentConversion
function, which this PR generalizes to handle either aggregates or unaries, or by
intrinsic decomposition.  If there are methods or intrinsics to be decomposed,
then decomposition is responsible for any output conversions, which turns out to
happen automatically in all current cases.  This can be revisited once inout
conversions are in place.

Some cases of actual ambiguity were fixed in several tests, e.g, spv.register.autoassign.*

Some intrinsics with only uint versions were expanded to signed ints natively, where the
underlying AST and SPIR-V supports that.  E.g, countbits.  This avoids extraneous
conversion nodes.

A new function promoteAggregate is added, and used by findFunction.  This is essentially
a generalization of the "promote 1st or 2nd arg" algorithm in promoteBinary.

The actual selection proceeds in three steps, as described in the comments in
hlslParseContext::findFunction:

1. Attempt an exact match.  If found, use it.
2. If not, obtain the operator from step 1, and promote arguments.
3. Re-select the intrinsic overload from the results of step 2.
2016-11-23 10:36:34 -07:00
John Kessenich
1c573fbcfb Merge pull request #601 from BearishSun/master
A way to query "location" qualifier for vertex attributes, using TProgram reflection API
2016-11-23 00:38:32 -07:00
BearishSun
32c294ed76 Adding a way to retrieve vertex attribute TType using TProgram reflection API (required in order to query location attributes). 2016-11-22 09:53:04 +01:00
steve-lunarg
0842dbb39a HLSL: use HLSL parser to parse HLSL intrinsic prototypes, enable int/bool mats
This PR adds a CreateParseContext() fn analogous to CreateBuiltInParseables(),
to create a language specific built in parser.  (This code was present before
but not encapsualted in a fn).  This can now be used to create a source language
specific parser for builtins.

Along with this, the code creating HLSL intrinsic prototypes can now produce
them in HLSL syntax, rather than GLSL syntax.  This relaxes certain prior
restrictions at the parser level.  Lower layers (e.g, SPIR-V) may still have
such restrictions, such as around Nx1 matrices: this code does not impact
that.

This PR also fleshes out matrix types for bools and ints, both of which were
partially in place before.  This was easier than maintaining the restrictions
in the HLSL prototype generator to avoid creating protoypes with those types.

Many tests change because the result type from intrinsics moves from "global"
to "temp".

Several new tests are added for the new types.
2016-11-16 11:19:22 -07:00
John Kessenich
0bf06d3cf5 Merge pull request #576 from steve-lunarg/uav-registers
Add UAV (image) binding offset and HLSL register class support
2016-11-14 09:39:46 -07:00
steve-lunarg
d9cb832f9c HLSL: allow promotion from 1-vector types to scalars, e.g, float<-float1
Previously, an error was thrown when assigning a float1 to a scalar float,
or similar for other basic types.  This allows that.

Also, this allows calling functions accepting scalars with float1 params,
so for example sin(float1) will work.  This is a minor change in
HlslParseContext::findFunction().
2016-11-13 14:44:46 -07:00
John Kessenich
d3f1122a44 Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
2016-11-05 10:22:33 -06:00
steve-lunarg
9088be4c07 Add UAV (image) binding offset and HLSL register support
This PR adds:

1. The "u" register class for RW* objects.

2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc.

3. Case insensitive reg classes.

4. Tests for above.
2016-11-01 14:44:54 -06:00
steve-lunarg
5b2d667fea Fix build warnings in remapper, re-indent for glslang standard
This has no functional changes.
2016-11-01 08:51:46 -06:00
t.jung
c2016a52d2 New uniform mapping handling
- add optional callback to handle mapping of uniform variables in linking phase
- if no resolver is provided, it uses the internal default resolver with all shifts and auto bind settings

Change-Id: Icfe38a9eabe8bfc8f8bb6d8150c06f7ed38bb762
2016-10-28 15:43:14 +02:00
John Kessenich
51634468da Merge pull request #568 from steve-lunarg/logicalop-fix
HLSL: allow component-wise operations for logical || and &&.
2016-10-26 23:01:16 -06:00