Rex Xu
b4fd8d10f0
SPV: Continue to fix the issue of bool -> uint32
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For short-circuit operator (&& and ||), the conversion is missing.
2016-03-03 14:38:51 +08:00
Rex Xu
2725323bba
SPV: Fix an issue caused by bool-to-uint32 conversion.
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This issue is related with the commit
103bef9d74d768f0690ed53f52681baead384d1e.
2016-02-24 12:27:10 +08:00
John Kessenich
0967748fbc
SPV: Fix 'location' inheritance bug.
2016-02-19 12:21:50 -07:00
John Kessenich
6c292d3ba7
SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
2016-02-15 21:46:55 -07:00
John Kessenich
019f08fcd8
SPV: Fix issue #159 : use ExplicitLod forms for non-fragment stages.
2016-02-15 15:40:42 -07:00
John Kessenich
5d0fa9781b
SPV Capabilities: StorageImageExtendedFormats, StorageImageReadWithoutFormat, and StorageImageWriteWithoutFormat.
2016-02-15 11:57:00 -07:00
John Kessenich
5e80113939
SPV Capabilities: SampleRateShading, SparseResidency, MinLod, and ImageQuery.
2016-02-15 11:09:46 -07:00
John Kessenich
103bef9d74
SPV: Handle GLSL bool loads from a uniform buffer as a conversion from int -> bool.
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SPIR-V bool is abstract; it has no bit pattern for storage with transparent memory.
OpenGL's convention is a bool in a uniform buffer is 32-bit int with non-0 being 'true'.
2016-02-08 21:41:30 -07:00
John Kessenich
32cfd49b68
SPV: RelaxedPrecision: Plumb this through the full AST->SPV translator.
2016-02-02 13:55:29 -07:00
John Kessenich
9218759ebb
SPV: Address superset of issue #151 : missing OpCapability instructions.
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This commit adds:
CapabilityGeometryPointSize
CapabilityTessellationPointSize
CapabilityClipDistance
CapabilityCullDistance
CapabilityMultiViewport
CapabilityTransformFeedback
CapabilityGeometryStreams
CapabilityDerivativeControl
CapabilityInterpolationFunction
2016-02-01 13:45:25 -07:00
John Kessenich
cd26144d24
SPV: the OpImageTexelPointer sample 0 should be <id> of 0, not literal 0.
2016-01-22 09:54:12 -07:00
John Kessenich
7b9fa25bad
SPV: Add recursive distrubition of 'location' across structure members.
2016-01-21 18:56:57 -07:00
John Kessenich
7a53f76d38
SPV: Add unary-matrix operations, operating at vector level.
2016-01-20 11:19:27 -07:00
Dejan Mircevski
213bbbe4a7
Split loop header from condition testing for for/while loops.
2016-01-20 11:51:43 -05:00
Dejan Mircevski
ed55bcd9f8
Don't remove SPIR-V blocks before codegen.
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A removed block releases its instructions, so Module::idToInstruction
suddenly contains dangling references. The original motivation for
block removal was to skip some unreachable blocks, but that's already
achieved by InReadableOrder.cpp.
Also updated stale comments.
2016-01-19 21:18:14 -05:00
Dejan Mircevski
e7f6cac1bd
Merge branch 'topo' into loopgen-after-readable-order
2016-01-19 16:47:41 -05:00
John Kessenich
68f1431a55
Merge pull request #121 from amdrexu/feature
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Parser & SPV: Implement two extensions regarding GLSL sparse texture.
2016-01-15 00:52:18 -07:00
Dejan Mircevski
dba2826328
Merge branch 'master' of github.com:google/glslang into loopgen
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Change-Id: Ie8236430bb9e30a9be2e0c1573c42183c2f4d0d4
2016-01-11 16:26:18 -05:00
Dejan Mircevski
832c65c33b
Fix back-branch target for do-while loops.
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To ensure back branches always go to a header block, create a header
block even for !testFirst loops. Then unify common code between the
testFirst/!testFirst cases.
Generate the header-block code first, so update golden files.
Realize that certain infinite loops generate invalid SPIR-V, so put a
TODO to instead abort code generation in such cases.
Change-Id: I1e173c8f73daad186cfc666b7d72bd563ed7665d
2016-01-11 15:57:11 -05:00
Dejan Mircevski
c8fbbab419
Update .out files with new loop SPIR-V.
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Also update breakForLoop and call builder.closeLoop() in code
generation.
Remove dead code.
Change-Id: Ic8ce5b208530f8787989ef45a2efa405f1b45310
2016-01-11 14:48:36 -05:00
Dejan Mircevski
e537b8b488
Fix unreachable-block removal.
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Add a test for loop without a condition.
Change-Id: Idd7fc462218a84b1e745207e2975a3f2897d30a0
2016-01-10 19:37:00 -05:00
Dejan Mircevski
9c6734c8df
First cut at new loop codegen.
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Change-Id: Id3bdf8b7a5606e7ce5d856ef225d5ddbe59a584b
2016-01-10 12:15:13 -05:00
Mark Adams
364c21c8c0
Fix several build warnings/error encountered with VS2013
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This also fixes the newlines for spirv.hpp to be consistent with the rest of the files.
2016-01-06 13:41:02 -05:00
Rex Xu
48edadfd24
Parser & SPV: Implement two extensions regarding GLSL sparse texture.
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Implement extension "GL_ARB_sparse_texture2".
Implement extension "GL_ARB_sparse_texture_clamp".
2016-01-05 16:07:02 +08:00
John Kessenich
f8842e55c0
SPV: Don't do stride decorations for arrays of arrays of blocks.
2016-01-04 19:22:56 -07:00
John Kessenich
c9e0a42b92
SPV: Handle stride decorations for arrays of arrays, and using multiple type instances when strides are used.
2015-12-29 21:27:24 -07:00
John Kessenich
4998789d4e
SPV: Fix array strides by explicitly computing them in the getBaseAlignment() algorithm.
2015-12-29 19:20:55 -07:00
John Kessenich
e0b6cad44f
SPV: Generalize multiple struct-type instances for interpolation/invariant qualifiers.
2015-12-24 10:30:13 -07:00
John Kessenich
50e57560a1
SPV: Don't make MissingFunctionality() exit anymore.
2015-12-21 21:21:11 -07:00
John Kessenich
2211835b4d
SPV: Implement composite comparisons (reductions across hierchical compare).
2015-12-21 20:54:09 -07:00
John Kessenich
59420fd356
SPV: Move to deterministic results for OpEntryPoint, for test stability across platforms.
2015-12-21 11:45:34 -07:00
John Kessenich
7ba6341a05
SPV: Make OpEntryPoint I/O list include all static uses.
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Before, it was only including explicit interface, sufficient for IO-Block-declared
oriented interface, but not sufficient for all modes GLSL might be used with
SPIR-V.
Two things are accomplished now:
1) each id will appear exactly once
2) the OpEntryPoint list will union static use with declarations
2015-12-20 17:37:07 -07:00
John Kessenich
3ac051e41d
SPV: recursively propagate row/col majorness through nested structures.
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This includes doing structure uniqueness modulo majorness, for shared nested structures.
2015-12-20 12:25:21 -07:00
John Kessenich
f85e806e44
SPV: Nested layouts: Recursively send around the top-level std140 or std430 packing.
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This also distinguishes between the same struct included in multiple parent packings.
2015-12-19 15:21:38 -07:00
John Kessenich
b62e693f74
Merge pull request #118 from amdrexu/bugfix
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SPV: Fix an issue related with imageStore() for 2DMS.
2015-12-19 11:20:25 -07:00
John Kessenich
b6d7fa91a1
Merge pull request #117 from amdrexu/feature
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SPV: Implement GLSL built-in bitcast functions.
2015-12-19 11:08:02 -07:00
John Kessenich
61c47a951b
Constant folding: Correct result type of non-square matrix folding.
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This also made the function easier to read by identifying
left and right operands more clearly.
2015-12-16 15:50:25 -07:00
Rex Xu
7beb44190f
SPV: Fix an issue related with imageStore() for 2DMS.
2015-12-15 17:52:45 +08:00
Rex Xu
cbc426ee62
SPV: Implement GLSL built-in bitcast functions.
2015-12-15 16:03:10 +08:00
John Kessenich
e7c83cfb8c
SPV GLSL.std.450: Add needed smear operations for min, max, clamp, mix, step, and smoothstep.
2015-12-13 13:34:37 -07:00
John Kessenich
6feb4989fe
SPV texturing: Use comp. 2 as the 3rd comp. for Dref in ImageSampleProjDrefImplicitLod.
2015-12-13 12:23:33 -07:00
John Kessenich
04bb8a01d6
SPV: Implement all matrix operators {+,-,*,/} for {matrix,scalar,vector}.
2015-12-12 12:28:14 -07:00
John Kessenich
e00e72ded1
SPV: Protect getStorageClass() with a test that the thing is pointer.
2015-12-08 20:48:49 -07:00
John Kessenich
33661450c7
SPV: Implement OpImage functionality (emit before query).
2015-12-08 19:32:47 -07:00
Rex Xu
7a26c176ce
SPV: Implement GLSL interpolation built-in functions.
2015-12-08 17:40:11 +08:00
David Neto
8d63a3d35a
Avoid read past end of operands vector for EOpFrexp
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When emitting SPIR-V code for frexp, avoid access
beyond the end of the operands vector. When constructing
the OpExtInst, construct a new arguments vector instead of
modifying the existing operands vector. In the case of OpFrexp,
well need that last operand later on to generate the store.
Fixes https://github.com/KhronosGroup/glslang/issues/110
Change-Id: Ibc380fadf5e600ac491932e9ecef7afe2d72fd7f
2015-12-07 16:24:31 -05:00
John Kessenich
2359bd0a1d
SPV: Fix extra operands when using the "struct" form of a built-in taking an 'out' param.
2015-12-06 19:29:11 -07:00
John Kessenich
e721f49dbd
SPV: Distinguish between std140 and std430 layouts, and correctly use alignments as the base for strides.
2015-12-06 19:17:49 -07:00
Rex Xu
71519fe70b
SPV: Fix an issue related with using CubeArrayShadow for texture()
2015-11-22 21:43:05 +08:00
John Kessenich
55e7d11ce8
SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.
2015-11-15 22:31:41 -07:00