LoopDawg
91a8178efb
HLSL: various SPIR-V compute shader IDs must be a 3-vector of integers.
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This PR forces the external definition of SV_GroupID variables to 3-vectors.
The conversion process between the shader-declared type and the external type
happens in wrapped main IO variable conversion.
The same applies to SV_DispatchThreadID and SV_GroupThreadID.
Fixes : #1371
2018-05-16 06:48:02 -06:00
LoopDawg
1326b8c754
HLSL: Allow stream output Append() method after entry point.
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Append() method is special: unlike most outputs, it does not copy
some temporary data to a symbol in the entry point epilogue, but
rather uses an emit builtin after each write to the output stream.
This had been handled by remembering the special output symbol for
the stream as it was declared in the shader entry point before
symbol sanitization. However the prior code was too simple and
only handled cases where the Append() method happened after the
entry point, so that the output symbol had been seen.
This PR adds a patching step so that the Append()s may appear in
any order WRT the entry point. They are patched in an epilogue,
whereupon it is guaranteed in a well formed shader that we have
seen the appropriate declaration.
Fixes #1217 .
2018-05-15 15:13:09 -06:00
John Kessenich
1831087e48
SPV: Fix #1374 : For an SSBO 16-bit access, only emit StorageUniformBufferBlock16 capability.
2018-05-14 22:08:53 -06:00
John Kessenich
ecbd056b75
Tests: Fix #1372 : Don't legalize runtests HLSL tests.
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We want these tests to be independent of whether SPIRV-opt is used.
2018-05-10 10:22:13 -06:00
John Kessenich
d3ed90be3a
Fix #944 : Convert argument type to match formal parameter type.
2018-05-04 11:43:03 -06:00
John Kessenich
46e07313f9
GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings.
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Initial way of addressing #1362 .
2018-04-24 13:29:12 -06:00
John Kessenich
b4cb70fcd9
GLSL: Fix #1359 : don't allow unsized arrays as initializers.
2018-04-23 15:32:47 -06:00
John Kessenich
d8462c6f49
validate script: fix path
2018-04-23 15:17:21 -06:00
John Kessenich
c325f43646
GLSL: Fix #1300 : Can redeclare without size a sized built-in block array.
2018-04-19 19:42:50 -06:00
John Kessenich
3beac945ff
Infrastructure: If using .hlsl suffix, default is -D.
2018-04-17 21:02:19 -06:00
John Kessenich
2ead40ffa8
Tests: Add usage and tests for previous commit.
2018-04-17 17:44:11 -06:00
John Kessenich
c034c5a8a2
HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs.
2018-04-13 18:36:58 -06:00
danginsburg
5a69b675d6
Update gold results
2018-04-13 09:51:22 -04:00
John Kessenich
0f8d43e505
GLSL/Vulkan: Enforce no location aliasing in vertex inputs.
2018-04-12 11:37:57 -06:00
John Kessenich
e891afacf4
GLSL: Fix #1330 : default outputs for GL_NV_geometry_shader_passthrough
2018-04-10 22:01:19 -06:00
John Kessenich
6ae18707f9
HLSL: Fix #1332 : consistently use uint for counter buf typing.
2018-04-10 11:59:33 -06:00
John Kessenich
1dcd162399
GLSL/SPV: no location on atomic_uint; Fix #1339 .
2018-04-09 17:21:30 -06:00
John Kessenich
b92ce60fc7
GLSL/SPV: Fix #1310 : don't create unnecessary integer matrices.
2018-04-07 18:49:54 -06:00
John Kessenich
f52b63812a
Fix #1331 : Emit SPV_GOOGLE_hlsl_functionality1 for counters.
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It was missing when there were no semantics.
2018-04-05 19:35:38 -06:00
John Kessenich
5611c6d27b
GLSL/SPV: Implement SPV_EXT_descriptor_indexing and GL_EXT_nonuniform_qualifier
2018-04-05 11:25:02 -06:00
John Kessenich
6a4a427efe
GLSL: Implement correct semantic checking for run-time sized arrays.
2018-04-02 14:52:15 -06:00
John Kessenich
5a867acad5
Linker: Fix #1329 : correctly merge unsized arrays, and fix link tests.
2018-04-01 21:22:34 -06:00
Jeff Bolz
2abe9a4d34
Implement GL_NV_shader_subgroup_partitioned
2018-03-29 22:52:17 -05:00
GregF
fb03a55e0f
Only print legalization warning if optimizer disabled
2018-03-29 13:17:54 -06:00
John Kessenich
7be36647fc
Merge pull request #1319 from KhronosGroup/array-rationalization
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Array rationalization
2018-03-28 23:26:27 -06:00
John Kessenich
ead8622484
Non-functional. Rationalizations enabling future generalizations:
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- Use much simpler method to update implicit array sizes.
The previous overly complicated method was error prone.
- Rationalize all use of unsized arrays.
- Combine decorations when generating SPIR-V, to simplify
adding extensions.
2018-03-28 18:01:20 -06:00
Rex Xu
ae06d1fe94
Add int16 support to AMD_trinary_minmax and AMD_shader_ballot
2018-03-28 16:33:01 +08:00
John Kessenich
643e57cddf
Merge pull request #1313 from greg-lunarg/kg15
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Update SPIRV-Tools known good.
2018-03-27 00:46:18 -06:00
greg-lunarg
0b46c1edbf
Merge branch 'master' into kg15
2018-03-26 12:20:43 -06:00
GregF
eecb874c35
Update SPIRV-Tools known good.
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Also update spirv-opt recipes.
2018-03-26 12:11:55 -06:00
John Kessenich
859b0342b8
Types: Fix #1290 : Rationalize and correct "mixed" style array dimensioning.
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There a couple functional problems, which when reduced down also led to
some good simplifications and rationalization. So, this commit:
- corrects "mixed" functionality: int[A] f[B] -> f[B][A]
- correct multi-identifier decls: int[A] f[B], g[C] -> f and g are independently sized.
- increases symmetry between different places in the code that do this
- makes fewer ways to do the same thing; several methods are just gone now
- makes more clear when something is copied or shared
2018-03-26 00:38:53 -06:00
John Kessenich
1c3ab274b1
Test Results Only: Include size in implicitly sized arrays (change to unsized).
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This effects 60 tests, in a trivial way, but is critical to factor out this
noise from future planned changes.
2018-03-25 14:05:38 -06:00
Neil Roberts
1fe4a44759
Add locations to opaque types for OpenGL
2018-03-21 12:03:39 +01:00
John Kessenich
e7e081bda9
PP: don't give errors on some tokens under #if 0 (or similar).
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Fixes #1295 .
Tokens that are accepted by any version of HLSL or GLSL should be
allowed when #ifdef'd off, such that errors are not reported.
2018-03-19 00:43:18 -06:00
John Kessenich
5d610ee1dc
Implement SPV_GOOGLE_hlsl_functionality1.
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Enabled via -fhlsl_functionality1
2018-03-16 20:21:44 -06:00
John Kessenich
cd23a47566
Merge pull request #1291 from ben-clayton/add-nv-nopersp
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Add support for GL_NV_shader_noperspective_interpolation
2018-03-16 15:50:38 -06:00
Ben Clayton
f648083365
Add tests for GL_NV_shader_noperspective_interpolation
2018-03-16 16:49:29 +00:00
John Kessenich
647fccaf2f
AST: Fix shift conversions, which don't require matching types.
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The base and shift amount need to be integers, but not of the same type.
This fixes #1296 and replaces #1297 .
2018-03-15 21:11:36 -06:00
John Kessenich
137a24dffa
AST: Remove convertToBasicType() which was obfuscating the conversion design.
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Reinforces that conversion rules are operation-specific.
Side effect is that HLSL logical-operator conversions are more direct
(e.g. float -> bool, rather than float -> int -> bool).
2018-03-15 19:32:27 -06:00
Ben Clayton
017a567be1
Add support for GL_NV_shader_noperspective_interpolation
2018-03-13 15:55:18 +00:00
John Kessenich
e62d1baf3a
Merge branch 'fixup_sm_60_wording' of https://github.com/sheredom/glslang into sheredom-fixup_sm_60_wording
2018-03-07 14:20:11 -07:00
John Kessenich
ac3707921e
Revert the commits that change OpArrayLength type and bumped the version number.
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Now, version 5.* is all connected to making the uint type, which doesn't quite work.
Generator versions 4 and 6 do not do this.
2018-03-07 11:48:25 -07:00
Neil Henning
fd920b3b6a
WaveReadLaneFirst is the correct wording (was using WaveReadFirstLane previously...).
2018-03-07 17:04:20 +00:00
John Kessenich
66011cb2c2
SPV: Implement Vulkan 1.1 features and extensions.
2018-03-06 16:12:04 -07:00
John Kessenich
b2ae1d0521
Revert "Merge pull request #1274 from greg-lunarg/legal2"
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This reverts commit 2c65069ecdbc41dc16580ff58d9d99a2e80ac9ce, reversing
changes made to fa9b465b92b7e043623ef24d9002aacb32fab0d8.
2018-03-06 14:50:41 -07:00
John Kessenich
663b90d908
Build: Fix build issues with previous commit.
2018-03-06 14:20:16 -07:00
GregF
fd50f6a4c3
Legalization: Omit legalization warning when spirv-opt is linked.
2018-03-06 13:00:08 -07:00
John Kessenich
aa2295f1aa
Merge branch 'bugfix' of https://github.com/amdrexu/glslang into amdrexu-bugfix
2018-03-03 11:52:58 -07:00
John Kessenich
0216f24f0e
SPV: Bump up the generator number.
2018-03-03 11:47:07 -07:00
Rex Xu
e518772dc9
SPV: The result type of OpArrayLength should be UINT
2018-03-03 22:06:27 +08:00