Fix#2760.
Implement the optional function select_on_container_copy_contruction to
return a default-contructed allocator for containers that are
copy-constructed. This gives copy-constructed containers a pool
allocator for the current thead.
There may be a similar problem with the copy contructor which takes
allocators of type "Other" but, in practice, there is only one place
where this is being used and the allocators are always the same. (i.e.
executing from the same thread)
TPoolAllocator is not copy assignable, so this setter could never have
been used. After a recent change (878a24ee2), new versions of Clang
reject this code outright.
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
- the new C++ style interface now stands on its own, with the addition of glslang::InitializeProcess() and glslang::FinalizeProcess()
- more "global" pool names from a decade ago are fixed to be thread names
- StandAlone.cpp fully uses one of the old-style interface or new C++ style interface
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23851 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This includes
- doing prescan of shader to know version/profile before parsing it
- putting precision qualifiers on built-in ES symbols
- getting most built-in state correct for core/compatibility/missing profile
- adding gl_VertexID and gl_InstanceID, among other ES 300 built-in symbols
- adding the ES 300 gl_Max/Min constants
- accepting shaders that contain nothing but whitespace without generating an error
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20627 e7fa87d3-cd2b-0410-9028-fcbf551c1848