This CL updates the build scripts to only install to glslang/SPIRV
instead of also installing to the SPIRV/ folder. The deprecation notice
is also removed.
Note, this may cause downstream build issues if include directories have
not been updated
Fixes#1964#2216
There is a flag to disable the SPVRemapper during the GLSLang build.
That flag is check in some, but not all spots so if you try to build
with SPVRemapper disabled you get CMake errors and compile errors.
This CL fixs up the build so building with -DENABLE_SPVREMAPPER=0 will
complete correclty.
Currently the SPIRV/ folder will get installed into the include
directory. This folder is part of GLSLang, so it makes more sense under
glslang/SPIRV.
Currently, GLSLang will install a SPIRV/ folder while spirv-headers will
install a spirv/ folder. This is confusing and will cause issues on a
case sensitive filesystem if both are installed at the same time.
When capabilities are needed for specific SPIR-V instructions, it is
fragile to do so based on GLSL/AST usage; it should be based on actual
instructions they got translated to.
This reverts commit cfc69d95afed34e1ba1371df0ddb56f2f491a5cb.
* Change CMAKE_INSTALL_PREFIX default on Windows in order
to prevent permission denied errors when trying to install
to "Program Files".
* Use `GNUInstallDirs` in order to respect GNU conventions.
This is especially important for multi-arch/multi-lib setups.
* Specify position independent mode building properly, without
using the historic hack of adding `-fPIC` as a definition.
This makes the build system more portable.
* Only detect C++ (and not C) to slightly speed up configuring.
* Specify C++11 mode using modern CMake idioms.
* Fix some whitespace issues.
Makes it easier to include glslang in a larger CMake project---instead
of having to call `target_link_libraries(glslang OSDependent OGLCompiler
HLSL)`, for example, you only need to call
`target_link_libraries(glslang)` and it will pull in the helpers it
needs.
This is also better in terms of cleaning up the "public interface",
of sorts, for building glslang: end-users probably shouldn't need to
know or be explicitly dependent on internal targets.
- Support GL_AMD_shader_ballot (SPV_AMD_shader_ballot).
- Support GL_AMD_shader_trinary_minmax (SPV_AMD_shader_trinary_minmax).
- Support GL_AMD_shader_explicit_vertex_parameter
(SPV_AMD_shader_explicit_vertex_parameter).
- Support GL_AMD_gcn_shader (SPV_AMD_gcn_shader).
This adds solution folders that properly group gtest/glslang/hlsl.
This also marks gtest options as advanced so they don't show up
in cmake-gui by default.
* This also moves bison generated files into the source tree, so that
include of glslang_tab.cpp.h and includes from glslang_tab.cpp work
the same way.