1201 Commits

Author SHA1 Message Date
John Kessenich
6dbc0a7a33 Support a uniform block to hold global uniform variables.
Used initially just by HLSL, for $Global.  Could be an option
for GLSL -> Vulkan.
2016-09-29 10:25:15 -06:00
steve-lunarg
cf43e66125 Fix defects in uniform array flattening
Fix for two defects as follows:

- The IO mapping traverser was not setting inVisit, and would skip some AST nodes.
  Depending on the order of nodes, this could have prevented the binding from
  showing up in the generated SPIR-V.

- If a uniform array was flattened, each of the flattened scalars from the array
  is still a (now-scalar) uniform.  It was being converted to a temporary.
2016-09-22 15:58:06 -06:00
John Kessenich
02df206c9e Merge pull request #516 from amdrexu/feature3
SPV: Implement the extension SPV_KHR_shader_ballot
2016-09-22 10:54:18 -06:00
steve-lunarg
e0b9debda2 Flatten uniform arrays
This checkin adds a --flatten-uniform-arrays option which can break
uniform arrays of samplers, textures, or UBOs up into individual
scalars named (e.g) myarray[0], myarray[1], etc.  These appear as
individual linkage objects.

Code notes:

- shouldFlatten internally calls shouldFlattenIO, and shouldFlattenUniform,
  but is the only flattening query directly called.

- flattenVariable will handle structs or arrays (but not yet arrayed structs;
  this is tested an an error is generated).

- There's some error checking around unhandled situations.  E.g, flattening
  uniform arrays with initializer lists is not implemented.

- This piggybacks on as much of the existing mechanism for struct flattening
  as it can.  E.g, it uses the same flattenMap, and the same
  flattenAccess() method.

- handleAssign() has been generalized to cope with either structs or arrays.

- Extended test infrastructure to test flattening ability.
2016-09-22 08:47:48 -06:00
Rex Xu
5159664475 SPV: Implement the extension SPV_KHR_shader_ballot 2016-09-22 16:05:07 +08:00
steve-lunarg
7f7c2ed780 HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:

- Offsets may be given on the command line for all stages, or
  individually for one or more single stages, in which case the
  offset will be auto-selected according to the stage being
  compiled. There is also an API to set them. The new command line
  options are --shift-sampler-binding, --shift-texture-binding, and
  --shift-UBO-binding.

- Uniforms which are not given explicit bindings in the source code
  are auto-numbered if and only if they are in live code as
  determined by the algorithm used to build the reflection
  database, and the --auto-map-bindings option is given. This auto-numbering
  avoids using any binding slots which were explicitly provided in
  the code, whether or not that explicit use was live. E.g, "uniform
  Texture1D foo : register(t3);" with --shift-texture-binding 10 will
  reserve binding 13, whether or not foo is used in live code.

- Shorter synonyms for the command line options are available.  See
  the --help output.

The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-20 20:31:27 -06:00
John Kessenich
2572b19e94 HLSL: Turn on reflection, with basic test file, to catch regressions.
This is not a claim that reflection is working right, only a way to
see it is occurring and catch any regression.
2016-09-19 23:12:48 -06:00
John Kessenich
eee9d536bc Track separate entry-point names and mangled names...
... and use each in the correct way at consumption sites.
This completes issue #513.
2016-09-19 18:09:30 -06:00
steve-lunarg
55717302ef Refactor TLiveTraverser from the former reflection traverser, for future use in binding mapping.
This PR factors out the code that knows how to walk just the live parts of the AST.
The traverser in reflect.cpp is renamed to TReflectionTraverser, and inherits from
TLiveTraverser, which will also be used by a future binding offset PR.

The code is now smart about the entry point name (no longer hardcoded to "main").

There is an option to traverse all code (live+dead), because a consumer of the
class may wish to use it for both purposes without wanting a whole separate
class hierarchy.
2016-09-19 16:33:02 -06:00
John Kessenich
6fccb3cd75 Non-functional: Sweep through the stack for consistent with "main" and entry point.
Partially addresses issue #513.
2016-09-19 16:01:41 -06:00
John Kessenich
142785f324 HLSL: Change the final syntax-error printf to go to the infoLog.
Fixes issue #510.
2016-09-19 14:56:55 -06:00
John Kessenich
d4032293ce HLSL: Report an error if SPIR-V for Vulkan wasn't selected. 2016-09-09 11:43:11 -06:00
Rex Xu
99c4dd16db Preprocessor: UINT_MAX is translated to constant incorrectly. 2016-09-09 17:06:15 +08:00
Rex Xu
64bcfdb632 Parser: Add 64-bit type conversion for specialization constant. 2016-09-05 22:20:28 +08:00
John Kessenich
7d01bd6f0b HLSL: Handle swizzles on vectors of size 1. Addresses issue #453. 2016-09-02 22:21:25 -06:00
John Kessenich
841db35bb3 HLSL: Fix issue #442, smear and truncate shape conversions for == and !=. 2016-09-02 21:12:23 -06:00
John Kessenich
a305166ea4 HLSL: Error if funcion with return type doesn't return a value. 2016-09-02 19:13:36 -06:00
John Kessenich
5e56423046 Front-ends: Remove now defunct afterEOF and related, use scanner's instead.
Code using atEndOfFile was dead, instead do something useful with
the scanners atEndOfInput().  This allows a better error message
for early termination of cascading errors.
2016-08-31 13:46:50 -06:00
John Kessenich
81cd764b5f Non-functional: Add some missing const, related to signature selection. 2016-08-26 14:01:43 -06:00
John Kessenich
e3f2c8f98a HLSL: Include shape-changing conversions in overloaded signature selection.
This also enables vecN -> vec1 shape conversions for all places doing shape
conversions.

For signature selection, makes shape changes worse than any other comparison
when deciding what conversions are better than others.
2016-08-25 23:57:39 -06:00
John Kessenich
90dd70f752 HLSL: Allow arbitrary baseType -> baseType conversion of calling arguments.
This also puts a stake in the ground as to which is better when selection
from multiple signatures.
2016-08-25 10:51:29 -06:00
John Kessenich
ab89bbe702 Merge branch 'overloaded-400' of github.com:KhronosGroup/glslang 2016-08-23 18:30:20 -06:00
John Kessenich
32c169dbdf Front-end: Warn for likely missed change in default precisions.
This is part of the change to have desktop shaders respect precision
qualifiers on Vulkan, but since the defaults are all highp, and that's
different from ES fragment shaders, detect likely cases and warn about
them (but being careful to not be too noisy if it's unlikely to be a
problem).
2016-08-23 18:13:08 -06:00
John Kessenich
54571c2519 Vulkan: Have desktop shaders respect precision qualifiers.
Sets highp defaults for the appropriate types, for all stages,
and turns on precision qualifiers for non-ES shaders.  Required
fixing some qualifier orders for desktop built-in declarations
for pre-420 shaders.
2016-08-23 18:12:25 -06:00
John Kessenich
4d535640e4 Front-End: Non-ES trigger for processing precision qualifiers.
Initially non-functional: Have an independent test for whether to obey
precision qualifiers other than whether the profile is es.
2016-08-23 18:12:25 -06:00
steve-lunarg
efe9724795 HLSL: Add EHTokStringConstant, so that string attributes may be parsed 2016-08-22 17:13:17 -06:00
John Kessenich
370234888d Front-end: Add a function selector under implicit type conversion.
Use the new function selector for #version 400 and above,
parameterized for the GLSL #version 400 selection rules.

This can be used for both GLSL and HLSL, and other languages
as well.
2016-08-21 14:26:27 -06:00
John Kessenich
0a04b4df02 Front-end/Non-functional: Add some const/auto, useful for upcoming changes. 2016-08-19 07:27:28 -06:00
John Kessenich
2c6038ecf1 Merge branch 'cpp-headers' 2016-08-11 10:01:13 -06:00
John Kessenich
0a6fb85494 Infrastructure: Make shared symbol-table cache complete, delete work around.
Fixes issue #370 and replaces PR #371.
2016-08-09 19:15:17 -06:00
steve-lunarg
c4a1307403 HLSL: add implicit promotions for assignments and function returns. 2016-08-09 13:48:47 -06:00
John Kessenich
426542ba57 Front-end: Fix issue #443: dvec3 uses only 2 components of second location. 2016-08-08 15:34:00 -06:00
John Kessenich
4583b61e20 HLSL: Smear scalars to match vectors for relational operations.
Yield a vector relational compare and a vector result.
2016-08-07 19:14:22 -06:00
John Kessenich
267590d452 Whitespace: Nonfunctional: fix inconsistent white space, esp. no tabs. 2016-08-05 17:34:34 -06:00
John Kessenich
66ec80e01b Build: C++ headers: Replace PR #366 with a more directed version. 2016-08-05 14:04:23 -06:00
John Kessenich
9f9bad09b4 PP: Add missing atoms that effect -E mode.
When preprocessing only, some tokens were emitted as <bad token>.
This fixes them to preserve their original content.

This supplants PR #182, with a correction and test results.
2016-08-04 22:46:19 -06:00
John Kessenich
f6640761c4 Front-end: Implement 2nd task of issue #400; precision of result and operation.
From the ES spec + Bugzilla 15931 and GL_KHR_vulkan_glsl:
- Update precision qualifiers for all built-in function prototypes.
- Implement the new algorithm used to distinguish built-in function
  operation precisions from result precisions.
Also add tracking of separate result and operation precisions, and
use that in generating SPIR-V.
(SPIR-V cares about precision of operation, while the front-end
cares about precision of result, for propagation.)
2016-08-02 21:48:02 -06:00
John Kessenich
1176530bf5 SPV: Prevent issue #415 with better semantic checking. 2016-07-31 12:39:46 -06:00
John Kessenich
11e1a073f3 PP: Fix issue #407; handle empty identifier.
The sequence

  #define m()
  int m"

creates a token of no length (a string of 0 size).  Protect
against a string of 0 size as well as the existing protect
against a null string.
2016-07-30 13:39:52 -06:00
John Kessenich
7208473c69 PP: Non-functional; fix typos and blank spaces. 2016-07-30 13:25:33 -06:00
John Kessenich
73d4fb5bc5 PP: Fix issue #408: # as last character in macro.
This would look ahead for a second #, for token pasting, and if not
found, backup one token.  This is fine, unless at the end of line,
which would backup the #, rather than the look ahead.
2016-07-30 12:41:35 -06:00
John Kessenich
ff13213547 Front-ends GLSL/HLSL: Fix initializer lists for structs of one member.
Single member structs initialized with an initializer list had
an incorrect argument for constructor emulation.
2016-07-29 18:29:06 -06:00
John Kessenich
fea226ba43 HLSL: Add shape conversions for scalar -> vector assigments.
Also, this allows turning on the error check for a failed assigment
when parsing.

This makes 39 HLSL tests have a working assignment that was previously
silently dropped, due to lack of this functionality.
2016-07-28 18:41:20 -06:00
John Kessenich
a26a5170a3 Non-functional: Rationalize location and use of mapTypeToConstructor(). 2016-07-28 16:56:52 -06:00
John Kessenich
414f735443 Front-end: Fix issue #409, check for implicitly-sized binding arrays. 2016-07-27 14:55:06 -06:00
LoopDawg
6256146ef3 HLSL: enable #line extension by default for HLSL source. 2016-07-23 10:45:00 -06:00
John Kessenich
c8f6903b1d Front-end: Fix default layout(component) widths and correct for doubles.
Replaces PR #372.
2016-07-21 15:43:00 -06:00
John Kessenich
bc9e1d118a Infrastructure: Remove bad characters from file. 2016-07-21 15:41:10 -06:00
John Kessenich
75e547c0f2 Merge pull request #401 from steve-lunarg/samplers
HLSL: Add texture Load method & decomposition
2016-07-21 14:41:47 -06:00
LoopDawg
f245101954 HLSL: Add texture Load method & decomposition 2016-07-21 09:42:35 -06:00