87 Commits

Author SHA1 Message Date
steve-lunarg
d9cb832f9c HLSL: allow promotion from 1-vector types to scalars, e.g, float<-float1
Previously, an error was thrown when assigning a float1 to a scalar float,
or similar for other basic types.  This allows that.

Also, this allows calling functions accepting scalars with float1 params,
so for example sin(float1) will work.  This is a minor change in
HlslParseContext::findFunction().
2016-11-13 14:44:46 -07:00
steve-lunarg
a22f7dbb71 HLSL: Allow expressions in attributes
For example:

[numthreads(2+2, 2*3, (1+FOO)*BAR)]

This will result in a thread count (4, 6, 8).
2016-11-11 08:23:03 -07:00
John Kessenich
89df3c2dcb Merge pull request #572 from steve-lunarg/numthreads
HLSL: implement numthreads for compute shaders
2016-11-01 00:25:06 -06:00
steve-lunarg
3226b0835c HLSL: Add min*{float,int,uint} types
These HLSL types are guaranteed to have at least the given number of bits, but may have more.

min{16,10}float is mapped to EbtFloat at medium precision -> SPIRV RelaxedPrecision
min{16,12}int and min16uint are mapped to mediump -> SPIR-V RelaxedPrecision
2016-10-31 12:46:05 -06:00
steve-lunarg
1868b14435 HLSL: implement numthreads for compute shaders
This PR adds handling of the numthreads attribute for compute shaders, as well as a general
infrastructure for returning attribute values from acceptAttributes, which may be needed in other
cases, e.g, unroll(x), or merely to know if some attribute without params was given.

A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned.  It
can be queried with operator[] on the map.  In the future there may be a need to also handle
strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed.

New test is in hlsl.numthreads.comp.
2016-10-31 09:28:17 -06:00
John Kessenich
51634468da Merge pull request #568 from steve-lunarg/logicalop-fix
HLSL: allow component-wise operations for logical || and &&.
2016-10-26 23:01:16 -06:00
steve-lunarg
27939caa86 HLSL: allow component-wise operations for logical || and &&.
HLSL || and && can operate component-wise.
2016-10-26 12:54:56 -06:00
steve-lunarg
85244d7486 HLSL: Enable component-wise vector comparisons from operators
This PR only changes a few lines of code, but is subtle.

In HLSL, comparison operators (<,>,<=,>=,==,!=) operate component-wise
when given a vector operand.  If a whole vector equality or inequality is
desired, then all() or any() can be used on the resulting bool vector.

This PR enables this change.  Existing shape conversion is used when
one of the two arguments is a vector and one is a scalar.

Some existing HLSL tests had assumed == and != meant vector-wise
instead of component-wise comparisons.  These tests have been changed
to add an explicit any() or all() to the test source.  This verifably
does not change the final SPIR-V binary relative to the old behavior
for == and !=.  The AST does change for the (now explicit, formerly
implicit) any() and all().  Also, a few tests changes where they
previously had the return type wrong, e.g, from a vec < vec comparison
in hlsl.shapeConv.frag.

Promotion of comparison opcodes to vector forms
(EOpEqual->EOpVectorEqual) is handled in promoteBinary(), as is setting
the proper vector type of the result.

EOpVectorEqual and EOpVectorNotEqual are now accepted as either
aggregate or binary nodes, similar to how the other operators are
handled.  Partial support already existed for this: it has been
fleshed out in the printing functions in intermOut.cpp.

There is an existing defect around shape conversion with 1-vectors, but
that is orthogonal to this PR and not addressed by it.
2016-10-26 08:50:10 -06:00
John Kessenich
04e2dc164e Merge pull request #558 from steve-lunarg/image-atomics
HLSL: phase 4 of RWTexture support: add image atomics
2016-10-20 19:09:55 -06:00
steve-lunarg
22322361d6 HLSL: phase 4 of rwtexture support: add image atomics
This PR will turn Interlocked* intrinsics using rwtexture or rwbuffer
object as the first parameter into the proper OpImageAtomic* operations.
2016-10-19 10:25:23 -06:00
steve-lunarg
e5921f1309 HLSL: Fix unary and binary operator type conversion issues
This fixes defects as follows:

1. handleLvalue could be called on a non-L-value, and it shouldn't be.

2. HLSL allows unary negation on non-bool values.  TUnaryOperator::promote
   can now promote other types (e.g, int, float) to bool for this op.

3. HLSL allows binary logical operations (&&, ||) on arbitrary types, similar
   (2).

4. HLSL allows mod operation on arbitrary types, which will be promoted.
   E.g, int % float -> float % float.
2016-10-18 16:56:37 -06:00
John Kessenich
b50fd17acb HLSL: Support SV_Coverage and SV_DispatchThreadId; catch SV_GroupIndex. 2016-10-16 12:12:11 -06:00
John Kessenich
bf8a6ef750 Merge pull request #551 from steve-lunarg/rwbuffers-fmt
HLSL: phase 3 of rwtexture support: add sub-vec4 capabilities
2016-10-15 23:03:38 -06:00
John Kessenich
062b239d10 Merge pull request #549 from steve-lunarg/multidim-array
HLSL: allow multi-dimensional arrays
2016-10-15 22:43:43 -06:00
steve-lunarg
8b0227ced9 HLSL: phase 3b: Texture methods remember and return vector size.
Also makes a (correct) test change for global -> temp vars.
2016-10-14 18:44:32 -06:00
steve-lunarg
4f2da27aec HLSL: phase 3a: Add sub-vec4 rwtexture formats (qualifier.layoutFormat)
This PR sets the TQualifier layoutFormat according to the HLSL image type.
For instance:

  RWTexture1D <float2> g_tTex1df2;

becomes ElfRg32f.  Similar on Buffers, e.g, Buffer<float4> mybuffer;

The return type for image and buffer loads is now taken from the storage format.
Also, the qualifier for the return type is now (properly) a temp, not a global.
2016-10-14 18:44:32 -06:00
steve-lunarg
7b211a370b HLSL: allow multi-dimensional arrays
All the underpinnings are there; this just parses multiple array dimensions
and passes them through to the existing mechanisms.

Also, minor comment fixes, and add a new test for multi-dim arrays.
2016-10-13 12:32:04 -06:00
steve-lunarg
07830e805b HLSL: phase 2d: minor cleanup, & allow operator[] on non-rw textures
Improve comments.
A few tweaked lines allow [] on non-rw tx.  Add test case for this.
Improve VectorTimesScalar handling.
2016-10-12 12:39:44 -06:00
steve-lunarg
6b43d274e7 HLSL: phase 2a: add r-value operator[] for RWTexture/RWBuffer
This commit adds r-value support for RW textures and buffers.
Supported is:

- Function in parameter conversions
- conversion of rvalue use to imageLoad
2016-10-12 12:39:44 -06:00
John Kessenich
087a454af2 HLSL: Add shape conversions for return values. 2016-10-06 16:56:54 -06:00
John Kessenich
ed33e05762 HLSL: Do structure conversion for return type struct-punning on non-entry-point functions. 2016-10-06 13:06:13 -06:00
steve-lunarg
bb0183f817 HLSL: phase 1: add RWTexture and RWBuffer
There's a lot to do for RWTexture and RWBuffer, so it will be broken up into
several PRs.  This is #1.

This adds RWTexture and RWBuffer support, with the following limitations:
  * Only 4 component formats supported
  * No operator[] yet

Those will be added in other PRs.

This PR supports declarations and the Load & GetDimensions methods.  New tests are
added.
2016-10-06 10:51:52 -06:00
David Neto
1d3a966106 Gtests can be run on another source tree
The gtest executable accepts a --test-root option to specify
a root directory for test files.  It defaults to the Test directory
in the source tree from which the executable is built.

For example, this lets us run test exectuables built with MinGW on Linux
on a Windows machine with its own copy of the source tree.
2016-10-05 10:28:32 -04:00
steve-lunarg
2199c2404b HLSL: fix for flattening assignments from non-symbol R-values.
If a member-wise assignment from a non-flattened struct to a flattened struct sees a complex R-value
(not a symbol), it now creates a temporary to hold that value, to avoid repeating the R-value.
This avoids, e.g, duplicating a whole function call.  Also, it avoids re-using the AST node, making a
new one for each member inside the member loop.

The latter (re-use of AST node) was also an issue in the GetDimensions intrinsic decomposition,
so this PR fixes that one too.
2016-10-04 17:07:45 -06:00
John Kessenich
df98cc26d5 Add amend ability for anonymous blocks, so they can grow between function bodies. 2016-09-29 23:59:26 -06:00
steve-lunarg
265c0618b1 HLSL: allow implicit array sizing.
In HLSL array sizes need not be provided explicitly in all circumstances.
For example, this is valid (note no number between the [ ]):

  // no explicit array size
  uniform float g_array[] = { 1, 2, 3, 4, 5 };

This PR does not attempt to validate most invalid cases.

A new test is added to verify the resulting linker objects.
2016-09-27 14:28:26 -06:00
steve-lunarg
e0b9debda2 Flatten uniform arrays
This checkin adds a --flatten-uniform-arrays option which can break
uniform arrays of samplers, textures, or UBOs up into individual
scalars named (e.g) myarray[0], myarray[1], etc.  These appear as
individual linkage objects.

Code notes:

- shouldFlatten internally calls shouldFlattenIO, and shouldFlattenUniform,
  but is the only flattening query directly called.

- flattenVariable will handle structs or arrays (but not yet arrayed structs;
  this is tested an an error is generated).

- There's some error checking around unhandled situations.  E.g, flattening
  uniform arrays with initializer lists is not implemented.

- This piggybacks on as much of the existing mechanism for struct flattening
  as it can.  E.g, it uses the same flattenMap, and the same
  flattenAccess() method.

- handleAssign() has been generalized to cope with either structs or arrays.

- Extended test infrastructure to test flattening ability.
2016-09-22 08:47:48 -06:00
John Kessenich
86f7138706 HLSL: Add string basic type and recognize string declaration grammar.
This includes the "< decl ; decl ; >" syntax which has its own namespace.
This functionality is not implemented, just silently accepted.
2016-09-19 20:29:45 -06:00
John Kessenich
d2ce838a58 HLSL: Handle flatten for reads from flatten structs and parameter passing. 2016-09-16 20:24:14 -06:00
John Kessenich
cd0a78a0d9 HLSL: Flatten vertex input and fragment output structures.
Vulkan can't handle structures into the vertex stage or out
of the fragment stage.
2016-09-10 11:09:24 -06:00
steve-lunarg
297ae211f1 WIP: HLSL: Treat HLSL rows as GLSL columns.
WIP: HLSL: EOpGenMul arg reversal
2016-09-09 12:02:42 -06:00
John Kessenich
07350f3382 HLSL: Handle "fake" entry points, by undoing their built-in variable declarations. 2016-09-02 20:24:07 -06:00
John Kessenich
9e079535a0 HLSL: Handle greater/less depth modes. Fixes issue #489. 2016-09-02 20:05:52 -06:00
John Kessenich
6a70eb7161 HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480.
It also correctly handles output parameters from the entry point.
2016-08-28 20:13:07 -06:00
steve-lunarg
36e87d0871 HLSL: add precise keyword 2016-08-25 08:48:54 -06:00
John Kessenich
fcc0aa3b64 HLSL: Switch to generic selector, but using GLSL #version 400 rules.
Next step is to modify for HLSL rules.
2016-08-24 18:34:43 -06:00
steve-lunarg
efe9724795 HLSL: Add EHTokStringConstant, so that string attributes may be parsed 2016-08-22 17:13:17 -06:00
John Kessenich
b9e39120b4 HLSL: Partially address issue #463: accept GLSL layout(...).
This includes all "per variable" layout qualifiers, but the
key ones mattering and tested for now are:
  set=
  binding=
  constant_id=
  push_constant
2016-08-17 17:38:45 -06:00
steve-lunarg
c4a1307403 HLSL: add implicit promotions for assignments and function returns. 2016-08-09 13:48:47 -06:00
steve-lunarg
7dfcf4d1ad HLSL: Add GatherRed/Green/Blue/Alpha methods, inc 4-offset forms 2016-08-03 13:34:39 -06:00
steve-lunarg
cb88de5e5e HLSL: allow semicolons between global scope declarations. 2016-08-03 07:08:06 -06:00
steve-lunarg
fe5a3ff2f3 HLSL: allow trailing commas in initializer lists & scalar initialization 2016-07-30 10:47:33 -06:00
steve-lunarg
5964c64b2a HLSL: Fix a grammar error related to constructors in parenthetical expressions 2016-07-30 08:09:09 -06:00
John Kessenich
fea226ba43 HLSL: Add shape conversions for scalar -> vector assigments.
Also, this allows turning on the error check for a failed assigment
when parsing.

This makes 39 HLSL tests have a working assignment that was previously
silently dropped, due to lack of this functionality.
2016-07-28 18:41:20 -06:00
John Kessenich
c552aece83 Merge pull request #417 from steve-lunarg/buffers
HLSL: add Buffer support for Load method
2016-07-28 16:56:39 -06:00
steve-lunarg
2de329112b HLSL: allow uint literals, and add test for numeric suffixes 2016-07-28 14:49:48 -06:00
steve-lunarg
d53f717fd3 HLSL: add Buffer support for Load method 2016-07-27 15:57:31 -06:00
steve-lunarg
68f2c144e3 HLSL: Add CalculateLevelOfDetail, and unimplemented errors for *Unclamped and GetSamplePosition 2016-07-27 10:46:33 -06:00
John Kessenich
00957f8110 HLSL: Implement ?: grammar productions.
Missing are implicit conversions between int/bool/etc.
2016-07-27 10:39:57 -06:00
steve-lunarg
1e19d90043 HLSL: add 2DMS texture formats, and matching Load / GetDimensions support 2016-07-27 07:37:21 -06:00