- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
HLSL allows type keywords to also be identifiers, so a sequence such as "float half = 3" is
valid, or more bizzarely, something like "float.float = int.uint + bool;"
There are places this is not supported. E.g, it's permitted for struct members, but not struct
names or functions. Also, vector or matrix types such as "float3" are not permitted as
identifiers.
This PR adds that support, as well as support for the "half" type. In production shaders,
this was seen with variables named "half". The PR attempts to support this without breaking
useful grammar errors such as "; expected" at the end of unterminated statements, so it errs
on that side at the possible expense of failing to accept valid constructs containing a type
keyword identifier. If others are discovered, they can be added.
Also, half is now accepted as a valid type, alongside the min*float types.
These HLSL types are guaranteed to have at least the given number of bits, but may have more.
min{16,10}float is mapped to EbtFloat at medium precision -> SPIRV RelaxedPrecision
min{16,12}int and min16uint are mapped to mediump -> SPIR-V RelaxedPrecision
There's a lot to do for RWTexture and RWBuffer, so it will be broken up into
several PRs. This is #1.
This adds RWTexture and RWBuffer support, with the following limitations:
* Only 4 component formats supported
* No operator[] yet
Those will be added in other PRs.
This PR supports declarations and the Load & GetDimensions methods. New tests are
added.