3843 Commits

Author SHA1 Message Date
Corentin Wallez
5442b4fffc BUILD.gn: Add missing HLSL files. 2019-08-27 15:24:31 +02:00
John Kessenich
9f5a43a570
Merge pull request #1881 from baldurk/buffer-array-bind-reflection-fix
Dereference any array type before expanding root-level SSBO members
2019-08-26 21:36:09 -06:00
John Kessenich
32d18c552b
Merge pull request #1882 from Kangz/fix-chrome
GN build (for Chromium): enable HLSL in dependents.
2019-08-26 07:47:30 -06:00
Corentin Wallez
9757da4f8e GN build (for Chromium): enable HLSL in dependents.
The previous fix for this only enabled HLSL internally in glslang which
means that dependent using HLSL, for example shaderc, failed
compilation.
2019-08-26 14:13:54 +02:00
baldurk
1f1e5369ce Dereference any array type before expanding root-level SSBO members
If we don't do this then we get reflection output like so:

ArrayedBind[0].a.a: offset 0, type 1406, size 1, index 4, binding -1, stages 0
ArrayedBind[0].a.b: offset 4, type 1406, size 1, index 4, binding -1, stages 0
ArrayedBind[0].b.a: offset 4, type 1406, size 1, index 4, binding -1, stages 0
ArrayedBind[0].b.b: offset 8, type 1406, size 1, index 4, binding -1, stages 0
ArrayedBind[0].b: offset 4, type 1406, size 1, index 4, binding -1, stages 1

When the outer reflection loop that calls blowUpActiveAggregate incorrectly iterates over the struct members.
2019-08-26 12:59:38 +01:00
John Kessenich
d6a5cc6580
Merge pull request #1878 from dneto0/chrome-fix
GN build (for Chromium): enable HLSL
2019-08-26 02:03:44 -06:00
georgeouzou
d2b24ae5d7 Add support for GL_ARB_explicit_uniform_location 2019-08-25 00:16:10 +03:00
David Neto
96bec343d0 GN build (for Chromium): enable HLSL 2019-08-23 14:35:35 -04:00
Jeff Bolz
387657e4cf GL_NV_integer_cooperative_matrix support 2019-08-22 20:37:59 -05:00
John Kessenich
a3bc04b278 Bump revision. 2019-08-22 11:20:40 -06:00
John Kessenich
c190d5bc27
Merge pull request #1874 from KhronosGroup/inherit-memory-qualifiers
GLSL: Inherit memory qualifiers, both declaratively and in execution.
2019-08-22 11:20:17 -06:00
John Kessenich
9a5689f632 GLSL: Inherit memory qualifiers, both declaratively and in execution.
Fixes #1870, probably others.
2019-08-22 08:54:22 -06:00
John Kessenich
28f314d436
Merge pull request #1875 from jonahryandavis/extra-tokens
Fix conformance with -Wextra-tokens
2019-08-22 08:52:15 -06:00
Jonah Ryan-Davis
c27def379c Fix conformance with -Wextra-tokens 2019-08-22 10:36:12 -04:00
John Kessenich
c817600491 Bump version. 2019-08-21 11:12:43 -06:00
John Kessenich
ea69a29829
Merge pull request #1855 from KhronosGroup/web
Web:  Create a very small-footprint glslang for web use.
2019-08-21 11:07:01 -06:00
John Kessenich
369ffa9543 web: Fix accidental additon of refract() prototypes and update README. 2019-08-21 07:54:27 -06:00
John Kessenich
deec1933e9 Web: Turn off includes, independent preprocessing path, fine tune all.
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
2019-08-20 23:21:56 -06:00
John Kessenich
b9197c812e Web: Make switched methods all be non-virtual, more web-dependent code,
added a few more HLSL flag tests.  This was mostly focused on the SPV generator.
Saves about 17K.
2019-08-20 23:21:56 -06:00
John Kessenich
d8834df992 Web: Optional error management and error tightening.
Saves about 6.5K
2019-08-20 23:21:56 -06:00
John Kessenich
fb4f2333da Web: Use isEsProfile() instead of run-time testing; remove more atomics
Saves 2.5K, and design is better.
2019-08-20 23:21:56 -06:00
John Kessenich
155d351f86 Web: Remove unused stage functionality, SPIR-V logger, and hex_utils
Saves another 20K.
2019-08-20 23:21:56 -06:00
John Kessenich
39697cdb9d Web: Remove unnecessary GLSL numeric types, and some collateral.
This saves another 40K of x86 binary, which is about 13% of the target size.
2019-08-20 23:21:56 -06:00
John Kessenich
3e4b6ff76a Web: Tighten up sampling code and interfaces.
Saves about 9K.
2019-08-20 23:21:56 -06:00
John Kessenich
eaf4496312 Web: Complete the removal of vendor-specific #ifdef's, including CMake. 2019-08-20 23:21:56 -06:00
John Kessenich
441b2ac4d1 Web: Prune grammar and lexor down to needed subset.
About 60K smaller (20% the target size is these units of 300K).
Over 300 fewer #ifdef.

This adds a new glslang.m4 file that needs to be processed by m4 to get
the glslang.y file needed by bison.  See comment in glslang.m4 for more
detail.

This updates the updateGrammar script to do the .m4 -> .y processing,
to conditionally exclude grammar not needed for the web build.
2019-08-20 23:21:55 -06:00
John Kessenich
a28f7a75d1 Web: Generalize _EXTENSIONS* in SPIR-V back-end.
About 50 fewer #ifdefs.
About 14K smaller.
Note, the base size is ill-defined due to optimizer settings (size vs. performance),
compression, and target architecture.  Some recent %'s are accidentally reported as
3X the real savings.  Early %'s were accurate.  What matters though is that each
step got worthwhile gains, and what the final size ends up being.
2019-08-20 23:21:55 -06:00
John Kessenich
b6d3ee5aca Web: Turn off bracket-style attributes, reflection, and IO mapping. 2019-08-20 23:21:55 -06:00
John Kessenich
7015bd658e Web: Remove/rationalize a set of *_EXTENSIONS, using GLSLANG_WEB.
Focus was on the front end (not SPIR-V), minus the grammar.
Reduces #ifdef count by around 320 and makes the web build 270K smaller,
which is about 90% the  target size.

The grammar and scanner will be another step, as will the SPIR-V backend.
This makes heavy use of methods #ifdef'd to return false as a global way
of turning off code, relying on C++ DCE to do the rest.
2019-08-20 23:21:55 -06:00
John Kessenich
e66dace97e Web: First pass of tabling the built-in function declarations.
Doing this much saved about 11.5K, including adding all the infrastructure.
2019-08-20 23:21:55 -06:00
John Kessenich
23d27751e8 Web: Selectively remove a few key features, using #ifndef GLSLANG_WEB
Save about 100K.

N.B.: This is done by eliminating a function call, at a high level,
not by #ifdef'ing a bunch of code.

Also, removed no longer needed *_EXTENSION #ifdef in the code not
needed by GLSLANG_WEB.
2019-08-20 23:21:55 -06:00
John Kessenich
bfc21ff1a9 Web: Change a bunch of HLSL methods from dynamic to compile-time known.
This saves about 7K.
By changing just a few methods to be compile-time known, a bunch of
scattered code becomes DCE.
2019-08-20 23:21:55 -06:00
John Kessenich
d4ed5158d1 Web: Remove a few additional HLSL constructs with ENABLE_HLSL.
Saves about 3K.
2019-08-20 23:21:55 -06:00
John Kessenich
13761069b5 Web: Add sanity check test suite for smaller-footprint builds.
For the smallest builds, google tests will not be present, in
addition to a large number of tests not being capable of running.
2019-08-20 23:21:55 -06:00
John Kessenich
34cccdc65d
Merge pull request #1872 from kainino0x/js-interface
make glslang.js easy to use and work on node, and related changes
2019-08-20 23:06:10 -06:00
John Kessenich
3aac2d44b2 Bump revision. 2019-08-20 22:42:40 -06:00
Kai Ninomiya
a761284f70 convert_glsl_to_spirv: fail early, reduce copies, remove input buffer allocation 2019-08-20 13:29:14 -07:00
Kai Ninomiya
b16a4bc45e make glslang.js easy to use 2019-08-20 13:13:42 -07:00
Kai Ninomiya
a91561d583 enable build for node 2019-08-20 13:10:53 -07:00
John Kessenich
95609e6d92 Set theme jekyll-theme-merlot 2019-08-14 21:35:57 -06:00
John Kessenich
37fc4d27d6
Merge pull request #1867 from zoddicus/addWebBuild
Add WASM build target for Web version of glslang
2019-08-10 05:24:48 -06:00
Ryan Harrison
7eb3e6e07a Make non-emscripten flags platform agnostic. 2019-08-09 11:19:07 -04:00
Ryan Harrison
c1063cd5e2 Converted ENABLE_HLSL to a dependent option, so it can be always disabled in web builds 2019-08-09 10:56:51 -04:00
Ryan Harrison
734176a25c Move build instructions to README.md 2019-08-09 10:32:47 -04:00
Ryan Harrison
c96e42dca8 Add WASM build target for Web version of glslang
This adds build rules to support generating a WASM binary to be used
on the web. The API exposed to web applications is definated in the
new glslang.js.cpp file.
2019-08-08 15:08:10 -04:00
James Rumble
c6f7294ced
Handle install vs build include directories
Fix target_include_directories to appropriately handle build-tree and the install-tree.
2019-08-06 15:29:31 +01:00
James Rumble
ab6d1499e1
Export glslang targets on installation
This allows the targets to be used in other cmake projects. See the following for more details:
https://cmake.org/cmake/help/latest/manual/cmake-packages.7.html#creating-packages
https://foonathan.net/blog/2016/07/07/cmake-dependency-handling.html
2019-08-06 14:47:51 +01:00
John Kessenich
3cea2e5882 Bump revision and give the bots another chance to work. 2019-08-02 06:34:15 -06:00
John Kessenich
a0eb5efd2b
Merge pull request #1860 from zoddicus/fixShaderCRoll
Add in header for uint32_t definition
2019-08-02 01:37:37 -06:00
Ryan Harrison
1f6fedd3b5 Add in header for uint32_t definition
This is needed for stricter/newer MSVC builds of downstream users.
2019-08-01 15:07:18 -04:00