This partially addressess issue #670, for when the matrix swizzle degenerates to a component or column: m[c], m[c][r] (where HLSL swaps rows and columns for user's view). An error message is given for the arbitrary cases not covered. These cases will work for arbitrary use of l-values. Future work will handle more arbitrary swizzles, which might not work as arbitrary l-values.
149 lines
5.3 KiB
Plaintext
Executable File
149 lines
5.3 KiB
Plaintext
Executable File
hlsl.matrixSwizzle.vert
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Shader version: 450
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0:? Sequence
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0:2 Function Definition: ShaderFunction(f1; (temp void)
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0:2 Function Parameters:
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0:2 'inf' (layout(location=0 ) in float)
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0:? Sequence
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0:5 move second child to first child (temp float)
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0:5 direct index (temp float)
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0:5 direct index (temp 4-component vector of float)
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0:5 'm' (temp 3X4 matrix of float)
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0:5 Constant:
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0:5 2 (const int)
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 1.000000
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0:6 move second child to first child (temp float)
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0:6 direct index (temp float)
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0:6 direct index (temp 4-component vector of float)
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0:6 'm' (temp 3X4 matrix of float)
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0:6 Constant:
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0:6 2 (const int)
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0:6 Constant:
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0:6 3 (const int)
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0:6 Constant:
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0:6 2.000000
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 direct index (temp 4-component vector of float)
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0:8 'm' (temp 3X4 matrix of float)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 3.000000
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0:8 3.000000
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0:8 3.000000
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0:8 3.000000
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 direct index (temp 4-component vector of float)
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0:9 'm' (temp 3X4 matrix of float)
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 3.000000
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0:9 3.000000
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0:9 3.000000
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0:9 3.000000
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0:? Linker Objects
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0:? 'inf' (layout(location=0 ) in float)
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:2 Function Definition: ShaderFunction(f1; (temp void)
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0:2 Function Parameters:
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0:2 'inf' (layout(location=0 ) in float)
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0:? Sequence
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0:5 move second child to first child (temp float)
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0:5 direct index (temp float)
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0:5 direct index (temp 4-component vector of float)
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0:5 'm' (temp 3X4 matrix of float)
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0:5 Constant:
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0:5 2 (const int)
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 1.000000
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0:6 move second child to first child (temp float)
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0:6 direct index (temp float)
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0:6 direct index (temp 4-component vector of float)
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0:6 'm' (temp 3X4 matrix of float)
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0:6 Constant:
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0:6 2 (const int)
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0:6 Constant:
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0:6 3 (const int)
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0:6 Constant:
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0:6 2.000000
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 direct index (temp 4-component vector of float)
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0:8 'm' (temp 3X4 matrix of float)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 3.000000
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0:8 3.000000
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0:8 3.000000
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0:8 3.000000
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 direct index (temp 4-component vector of float)
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0:9 'm' (temp 3X4 matrix of float)
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 3.000000
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0:9 3.000000
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0:9 3.000000
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0:9 3.000000
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0:? Linker Objects
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0:? 'inf' (layout(location=0 ) in float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 29
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "ShaderFunction" 28
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Name 4 "ShaderFunction"
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Name 10 "m"
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Name 28 "inf"
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Decorate 28(inf) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeMatrix 7(fvec4) 3
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9: TypePointer Function 8
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11: TypeInt 32 1
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12: 11(int) Constant 2
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13: 6(float) Constant 1065353216
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14: TypeInt 32 0
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15: 14(int) Constant 3
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16: TypePointer Function 6(float)
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18: 6(float) Constant 1073741824
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20: 11(int) Constant 0
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21: 6(float) Constant 1077936128
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22: 7(fvec4) ConstantComposite 21 21 21 21
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23: TypePointer Function 7(fvec4)
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25: 11(int) Constant 1
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27: TypePointer Input 6(float)
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28(inf): 27(ptr) Variable Input
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4(ShaderFunction): 2 Function None 3
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5: Label
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10(m): 9(ptr) Variable Function
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17: 16(ptr) AccessChain 10(m) 12 15
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Store 17 13
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19: 16(ptr) AccessChain 10(m) 12 15
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Store 19 18
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24: 23(ptr) AccessChain 10(m) 20
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Store 24 22
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26: 23(ptr) AccessChain 10(m) 25
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Store 26 22
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Return
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FunctionEnd
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