Files
glslang/Test/spv.400.frag
Maciej Jesionowski 04b3e8746f SPV: PrimitiveId in frag shader will emit Geometry capability
Using PrimitiveId in a fragment shader requires declaring
an OpCapability with either Geometry or Tessellation.
2016-09-27 10:35:09 +02:00

8.4 KiB