114 lines
5.3 KiB
Plaintext
114 lines
5.3 KiB
Plaintext
hlsl.frag
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'input' (temp 4-component vector of float)
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 add (temp 4-component vector of float)
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0:7 component-wise multiply (temp 4-component vector of float)
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0:7 'input' (temp 4-component vector of float)
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0:7 'input' (temp 4-component vector of float)
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0:7 component-wise multiply (temp 4-component vector of float)
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0:7 'input' (temp 4-component vector of float)
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0:7 'input' (temp 4-component vector of float)
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0:8 Branch: Return with expression
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 'input' (temp 4-component vector of float)
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0:8 component-wise multiply (temp 4-component vector of float)
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0:8 'input' (temp 4-component vector of float)
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0:8 'input' (temp 4-component vector of float)
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0:8 'input' (temp 4-component vector of float)
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0:9 Branch: Return with expression
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0:9 component-wise multiply (temp 4-component vector of float)
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0:9 Pre-Increment (temp 4-component vector of float)
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0:9 'input' (temp 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 Pre-Decrement (temp 4-component vector of float)
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0:9 'input' (temp 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 Post-Increment (temp 4-component vector of float)
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0:10 'input' (temp 4-component vector of float)
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0:10 Pre-Increment (temp 4-component vector of float)
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0:10 'input' (temp 4-component vector of float)
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'input' (temp 4-component vector of float)
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 add (temp 4-component vector of float)
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0:7 component-wise multiply (temp 4-component vector of float)
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0:7 'input' (temp 4-component vector of float)
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0:7 'input' (temp 4-component vector of float)
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0:7 component-wise multiply (temp 4-component vector of float)
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0:7 'input' (temp 4-component vector of float)
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0:7 'input' (temp 4-component vector of float)
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0:8 Branch: Return with expression
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 'input' (temp 4-component vector of float)
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0:8 component-wise multiply (temp 4-component vector of float)
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0:8 'input' (temp 4-component vector of float)
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0:8 'input' (temp 4-component vector of float)
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0:8 'input' (temp 4-component vector of float)
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0:9 Branch: Return with expression
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0:9 component-wise multiply (temp 4-component vector of float)
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0:9 Pre-Increment (temp 4-component vector of float)
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0:9 'input' (temp 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 Pre-Decrement (temp 4-component vector of float)
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0:9 'input' (temp 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 Post-Increment (temp 4-component vector of float)
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0:10 'input' (temp 4-component vector of float)
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0:10 Pre-Increment (temp 4-component vector of float)
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0:10 'input' (temp 4-component vector of float)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 45
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 100
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Name 4 "PixelShaderFunction"
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Name 9 "input"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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27: 6(float) Constant 1065353216
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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9(input): 8(ptr) Variable Function
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10: 7(fvec4) Load 9(input)
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11: 7(fvec4) Load 9(input)
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12: 7(fvec4) FMul 10 11
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13: 7(fvec4) Load 9(input)
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14: 7(fvec4) Load 9(input)
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15: 7(fvec4) FMul 13 14
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16: 7(fvec4) FAdd 12 15
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ReturnValue 16
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FunctionEnd
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