glslang/Test/baseResults/hlsl.wavequery.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

123 lines
4.7 KiB
Plaintext

hlsl.wavequery.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Test condition and select ( temp void)
0:3 Condition
0:3 subgroupElect ( temp bool)
0:3 true case
0:? Sequence
0:5 Branch: Return with expression
0:5 Constant:
0:5 1.000000
0:5 2.000000
0:5 3.000000
0:5 4.000000
0:3 false case
0:? Sequence
0:9 Branch: Return with expression
0:9 Constant:
0:9 4.000000
0:9 3.000000
0:9 2.000000
0:9 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Test condition and select ( temp void)
0:3 Condition
0:3 subgroupElect ( temp bool)
0:3 true case
0:? Sequence
0:5 Branch: Return with expression
0:5 Constant:
0:5 1.000000
0:5 2.000000
0:5 3.000000
0:5 4.000000
0:3 false case
0:? Sequence
0:9 Branch: Return with expression
0:9 Constant:
0:9 4.000000
0:9 3.000000
0:9 2.000000
0:9 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10300
// Generated by (magic number): 8000a
// Id's are bound by 30
Capability Shader
Capability GroupNonUniform
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 28
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 9 "@PixelShaderFunction("
Name 28 "@entryPointOutput"
Decorate 28(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeBool
12: TypeInt 32 0
13: 12(int) Constant 3
17: 6(float) Constant 1065353216
18: 6(float) Constant 1073741824
19: 6(float) Constant 1077936128
20: 6(float) Constant 1082130432
21: 7(fvec4) ConstantComposite 17 18 19 20
24: 7(fvec4) ConstantComposite 20 19 18 17
27: TypePointer Output 7(fvec4)
28(@entryPointOutput): 27(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
29: 7(fvec4) FunctionCall 9(@PixelShaderFunction()
Store 28(@entryPointOutput) 29
Return
FunctionEnd
9(@PixelShaderFunction(): 7(fvec4) Function None 8
10: Label
14: 11(bool) GroupNonUniformElect 13
SelectionMerge 16 None
BranchConditional 14 15 23
15: Label
ReturnValue 21
23: Label
ReturnValue 24
16: Label
Unreachable
FunctionEnd