glslang/Test/baseResults
John Kessenich 103bef9d74 SPV: Handle GLSL bool loads from a uniform buffer as a conversion from int -> bool.
SPIR-V bool is abstract; it has no bit pattern for storage with transparent memory.
OpenGL's convention is a bool in a uniform buffer is 32-bit int with non-0 being 'true'.
2016-02-08 21:41:30 -07:00
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