259 lines
14 KiB
Plaintext
Executable File
259 lines
14 KiB
Plaintext
Executable File
hlsl.semantic.geom
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Shader version: 500
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invocations = -1
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max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Parameters:
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0:12 'VertexID' ( in 3-element array of uint)
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0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:14 Branch: Return with expression
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0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:12 Sequence
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0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 move second child to first child ( temp float)
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0:? 'OutputStream_clip0' ( out float ClipDistance)
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0:12 clip0: direct index for structure ( temp float)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 0 (const int)
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0:12 move second child to first child ( temp float)
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0:? 'OutputStream_cull0' ( out float CullDistance)
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0:12 cull0: direct index for structure ( temp float)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 1 (const int)
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0:12 move second child to first child ( temp uint)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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0:12 vpai: direct index for structure ( temp uint)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 2 (const int)
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0:12 move second child to first child ( temp uint)
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0:? 'OutputStream_rtai' ( out uint Layer)
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0:12 rtai: direct index for structure ( temp uint)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 3 (const int)
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0:12 move second child to first child ( temp int)
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0:12 ii: direct index for structure ( temp int)
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0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
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0:12 Constant:
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0:12 0 (const int)
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0:12 ii: direct index for structure ( temp int)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 4 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream' (layout( location=1) out structure{ temp int ii})
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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Linked geometry stage:
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Shader version: 500
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invocations = 1
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max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Parameters:
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0:12 'VertexID' ( in 3-element array of uint)
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0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:14 Branch: Return with expression
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0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:12 Sequence
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0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 move second child to first child ( temp float)
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0:? 'OutputStream_clip0' ( out float ClipDistance)
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0:12 clip0: direct index for structure ( temp float)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 0 (const int)
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0:12 move second child to first child ( temp float)
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0:? 'OutputStream_cull0' ( out float CullDistance)
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0:12 cull0: direct index for structure ( temp float)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 1 (const int)
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0:12 move second child to first child ( temp uint)
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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0:12 vpai: direct index for structure ( temp uint)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 2 (const int)
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0:12 move second child to first child ( temp uint)
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0:? 'OutputStream_rtai' ( out uint Layer)
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0:12 rtai: direct index for structure ( temp uint)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 3 (const int)
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0:12 move second child to first child ( temp int)
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0:12 ii: direct index for structure ( temp int)
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0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
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0:12 Constant:
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0:12 0 (const int)
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0:12 ii: direct index for structure ( temp int)
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0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:12 Constant:
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0:12 4 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream' (layout( location=1) out structure{ temp int ii})
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0:? 'OutputStream_vpai' ( out uint ViewportIndex)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 66
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Capability Geometry
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Capability ClipDistance
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Capability CullDistance
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Capability MultiViewport
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 25 35 40 45 50 56 65
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputLineStrip
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ExecutionMode 4 OutputVertices 4
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Source HLSL 500
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Name 4 "main"
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Name 12 "S"
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MemberName 12(S) 0 "clip0"
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MemberName 12(S) 1 "cull0"
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MemberName 12(S) 2 "vpai"
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MemberName 12(S) 3 "rtai"
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MemberName 12(S) 4 "ii"
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Name 17 "@main(u1[3];struct-S-f1-f1-u1-u1-i11;"
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Name 15 "VertexID"
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Name 16 "OutputStream"
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Name 19 "s"
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Name 23 "VertexID"
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Name 25 "VertexID"
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Name 27 "flattenTemp"
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Name 28 "OutputStream"
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Name 29 "param"
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Name 31 "param"
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Name 35 "OutputStream_clip0"
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Name 40 "OutputStream_cull0"
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Name 45 "OutputStream_vpai"
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Name 50 "OutputStream_rtai"
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Name 54 "S"
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MemberName 54(S) 0 "ii"
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Name 56 "@entryPointOutput"
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Name 63 "S"
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MemberName 63(S) 0 "ii"
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Name 65 "OutputStream"
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Decorate 25(VertexID) Location 0
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Decorate 35(OutputStream_clip0) BuiltIn ClipDistance
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Decorate 40(OutputStream_cull0) BuiltIn CullDistance
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Decorate 45(OutputStream_vpai) BuiltIn ViewportIndex
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Decorate 50(OutputStream_rtai) BuiltIn Layer
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Decorate 56(@entryPointOutput) Location 0
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Decorate 65(OutputStream) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: 6(int) Constant 3
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8: TypeArray 6(int) 7
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9: TypePointer Function 8
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10: TypeFloat 32
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11: TypeInt 32 1
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12(S): TypeStruct 10(float) 10(float) 6(int) 6(int) 11(int)
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13: TypePointer Function 12(S)
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14: TypeFunction 12(S) 9(ptr) 13(ptr)
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24: TypePointer Input 8
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25(VertexID): 24(ptr) Variable Input
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34: TypePointer Output 10(float)
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35(OutputStream_clip0): 34(ptr) Variable Output
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36: 11(int) Constant 0
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37: TypePointer Function 10(float)
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40(OutputStream_cull0): 34(ptr) Variable Output
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41: 11(int) Constant 1
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44: TypePointer Output 6(int)
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45(OutputStream_vpai): 44(ptr) Variable Output
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46: 11(int) Constant 2
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47: TypePointer Function 6(int)
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50(OutputStream_rtai): 44(ptr) Variable Output
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51: 11(int) Constant 3
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54(S): TypeStruct 11(int)
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55: TypePointer Output 54(S)
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56(@entryPointOutput): 55(ptr) Variable Output
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57: 11(int) Constant 4
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58: TypePointer Function 11(int)
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61: TypePointer Output 11(int)
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63(S): TypeStruct 11(int)
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64: TypePointer Output 63(S)
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65(OutputStream): 64(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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23(VertexID): 9(ptr) Variable Function
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27(flattenTemp): 13(ptr) Variable Function
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28(OutputStream): 13(ptr) Variable Function
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29(param): 9(ptr) Variable Function
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31(param): 13(ptr) Variable Function
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26: 8 Load 25(VertexID)
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Store 23(VertexID) 26
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30: 8 Load 23(VertexID)
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Store 29(param) 30
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32: 12(S) FunctionCall 17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;) 29(param) 31(param)
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33: 12(S) Load 31(param)
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Store 28(OutputStream) 33
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Store 27(flattenTemp) 32
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38: 37(ptr) AccessChain 27(flattenTemp) 36
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39: 10(float) Load 38
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Store 35(OutputStream_clip0) 39
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42: 37(ptr) AccessChain 27(flattenTemp) 41
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43: 10(float) Load 42
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Store 40(OutputStream_cull0) 43
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48: 47(ptr) AccessChain 27(flattenTemp) 46
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49: 6(int) Load 48
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Store 45(OutputStream_vpai) 49
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52: 47(ptr) AccessChain 27(flattenTemp) 51
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53: 6(int) Load 52
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Store 50(OutputStream_rtai) 53
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59: 58(ptr) AccessChain 27(flattenTemp) 57
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60: 11(int) Load 59
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62: 61(ptr) AccessChain 56(@entryPointOutput) 36
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Store 62 60
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Return
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FunctionEnd
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17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;): 12(S) Function None 14
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15(VertexID): 9(ptr) FunctionParameter
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16(OutputStream): 13(ptr) FunctionParameter
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18: Label
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19(s): 13(ptr) Variable Function
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20: 12(S) Load 19(s)
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ReturnValue 20
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FunctionEnd
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