glslang/Test/baseResults/hlsl.semantic.geom.out

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Executable File

hlsl.semantic.geom
Shader version: 500
invocations = -1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Parameters:
0:12 'VertexID' ( in 3-element array of uint)
0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:14 Branch: Return with expression
0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:12 Sequence
0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 move second child to first child ( temp float)
0:? 'OutputStream_clip0' ( out float ClipDistance)
0:12 clip0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp float)
0:? 'OutputStream_cull0' ( out float CullDistance)
0:12 cull0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp uint)
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
0:12 vpai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp uint)
0:? 'OutputStream_rtai' ( out uint Layer)
0:12 rtai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 ii: direct index for structure ( temp int)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream' (layout( location=1) out structure{ temp int ii})
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
Linked geometry stage:
Shader version: 500
invocations = 1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Parameters:
0:12 'VertexID' ( in 3-element array of uint)
0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? Sequence
0:14 Branch: Return with expression
0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:12 Sequence
0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 move second child to first child ( temp float)
0:? 'OutputStream_clip0' ( out float ClipDistance)
0:12 clip0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp float)
0:? 'OutputStream_cull0' ( out float CullDistance)
0:12 cull0: direct index for structure ( temp float)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp uint)
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
0:12 vpai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp uint)
0:? 'OutputStream_rtai' ( out uint Layer)
0:12 rtai: direct index for structure ( temp uint)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp int)
0:12 ii: direct index for structure ( temp int)
0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:12 Constant:
0:12 0 (const int)
0:12 ii: direct index for structure ( temp int)
0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
0:12 Constant:
0:12 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream' (layout( location=1) out structure{ temp int ii})
0:? 'OutputStream_vpai' ( out uint ViewportIndex)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 66
Capability Geometry
Capability ClipDistance
Capability CullDistance
Capability MultiViewport
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 25 35 40 45 50 56 65
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 4
Source HLSL 500
Name 4 "main"
Name 12 "S"
MemberName 12(S) 0 "clip0"
MemberName 12(S) 1 "cull0"
MemberName 12(S) 2 "vpai"
MemberName 12(S) 3 "rtai"
MemberName 12(S) 4 "ii"
Name 17 "@main(u1[3];struct-S-f1-f1-u1-u1-i11;"
Name 15 "VertexID"
Name 16 "OutputStream"
Name 19 "s"
Name 23 "VertexID"
Name 25 "VertexID"
Name 27 "flattenTemp"
Name 28 "OutputStream"
Name 29 "param"
Name 31 "param"
Name 35 "OutputStream_clip0"
Name 40 "OutputStream_cull0"
Name 45 "OutputStream_vpai"
Name 50 "OutputStream_rtai"
Name 54 "S"
MemberName 54(S) 0 "ii"
Name 56 "@entryPointOutput"
Name 63 "S"
MemberName 63(S) 0 "ii"
Name 65 "OutputStream"
Decorate 25(VertexID) Location 0
Decorate 35(OutputStream_clip0) BuiltIn ClipDistance
Decorate 40(OutputStream_cull0) BuiltIn CullDistance
Decorate 45(OutputStream_vpai) BuiltIn ViewportIndex
Decorate 50(OutputStream_rtai) BuiltIn Layer
Decorate 56(@entryPointOutput) Location 0
Decorate 65(OutputStream) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: 6(int) Constant 3
8: TypeArray 6(int) 7
9: TypePointer Function 8
10: TypeFloat 32
11: TypeInt 32 1
12(S): TypeStruct 10(float) 10(float) 6(int) 6(int) 11(int)
13: TypePointer Function 12(S)
14: TypeFunction 12(S) 9(ptr) 13(ptr)
24: TypePointer Input 8
25(VertexID): 24(ptr) Variable Input
34: TypePointer Output 10(float)
35(OutputStream_clip0): 34(ptr) Variable Output
36: 11(int) Constant 0
37: TypePointer Function 10(float)
40(OutputStream_cull0): 34(ptr) Variable Output
41: 11(int) Constant 1
44: TypePointer Output 6(int)
45(OutputStream_vpai): 44(ptr) Variable Output
46: 11(int) Constant 2
47: TypePointer Function 6(int)
50(OutputStream_rtai): 44(ptr) Variable Output
51: 11(int) Constant 3
54(S): TypeStruct 11(int)
55: TypePointer Output 54(S)
56(@entryPointOutput): 55(ptr) Variable Output
57: 11(int) Constant 4
58: TypePointer Function 11(int)
61: TypePointer Output 11(int)
63(S): TypeStruct 11(int)
64: TypePointer Output 63(S)
65(OutputStream): 64(ptr) Variable Output
4(main): 2 Function None 3
5: Label
23(VertexID): 9(ptr) Variable Function
27(flattenTemp): 13(ptr) Variable Function
28(OutputStream): 13(ptr) Variable Function
29(param): 9(ptr) Variable Function
31(param): 13(ptr) Variable Function
26: 8 Load 25(VertexID)
Store 23(VertexID) 26
30: 8 Load 23(VertexID)
Store 29(param) 30
32: 12(S) FunctionCall 17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;) 29(param) 31(param)
33: 12(S) Load 31(param)
Store 28(OutputStream) 33
Store 27(flattenTemp) 32
38: 37(ptr) AccessChain 27(flattenTemp) 36
39: 10(float) Load 38
Store 35(OutputStream_clip0) 39
42: 37(ptr) AccessChain 27(flattenTemp) 41
43: 10(float) Load 42
Store 40(OutputStream_cull0) 43
48: 47(ptr) AccessChain 27(flattenTemp) 46
49: 6(int) Load 48
Store 45(OutputStream_vpai) 49
52: 47(ptr) AccessChain 27(flattenTemp) 51
53: 6(int) Load 52
Store 50(OutputStream_rtai) 53
59: 58(ptr) AccessChain 27(flattenTemp) 57
60: 11(int) Load 59
62: 61(ptr) AccessChain 56(@entryPointOutput) 36
Store 62 60
Return
FunctionEnd
17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;): 12(S) Function None 14
15(VertexID): 9(ptr) FunctionParameter
16(OutputStream): 13(ptr) FunctionParameter
18: Label
19(s): 13(ptr) Variable Function
20: 12(S) Load 19(s)
ReturnValue 20
FunctionEnd