glslang/Test/baseResults/spv.forLoop.frag.out
John Kessenich e770b3e6cf SPV return from main: Simplify a legacy design such returns are not jumps to exit block.
Structured control-flow rules allow leaving the middle of a construct through
a return, but not through a jump to a block that does a return.

Addresses issue #58.
2015-09-14 21:08:58 -06:00

198 lines
9.0 KiB
Plaintext
Executable File

spv.forLoop.frag
Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 122
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "color"
Name 11 "BaseColor"
Name 15 "i"
Name 22 "Count"
Name 27 "bigColor"
Name 35 "gl_FragColor"
Name 38 "sum"
Name 40 "i"
Name 50 "v4"
Name 59 "i"
Name 65 "tv4"
Name 83 "r"
Name 89 "i"
Name 97 "f"
Name 110 "i"
Decorate 11(BaseColor) Smooth
Decorate 35(gl_FragColor) BuiltIn FragColor
Decorate 97(f) Smooth
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypePointer Input 7(fvec4)
11(BaseColor): 10(ptr) Variable Input
13: TypeInt 32 1
14: TypePointer Function 13(int)
16: 13(int) Constant 0
21: TypePointer UniformConstant 13(int)
22(Count): 21(ptr) Variable UniformConstant
24: TypeBool
26: TypePointer UniformConstant 7(fvec4)
27(bigColor): 26(ptr) Variable UniformConstant
32: 13(int) Constant 1
34: TypePointer Output 7(fvec4)
35(gl_FragColor): 34(ptr) Variable Output
37: TypePointer Function 6(float)
39: 6(float) Constant 0
45: 13(int) Constant 4
47: TypeInt 32 0
48: TypeVector 47(int) 4
49: TypePointer UniformConstant 48(ivec4)
50(v4): 49(ptr) Variable UniformConstant
70: 47(int) Constant 4
84: TypeVector 6(float) 3
96: TypePointer Input 6(float)
97(f): 96(ptr) Variable Input
115: 13(int) Constant 16
4(main): 2 Function None 3
5: Label
9(color): 8(ptr) Variable Function
15(i): 14(ptr) Variable Function
38(sum): 37(ptr) Variable Function
40(i): 14(ptr) Variable Function
59(i): 14(ptr) Variable Function
65(tv4): 8(ptr) Variable Function
83(r): 8(ptr) Variable Function
89(i): 14(ptr) Variable Function
110(i): 14(ptr) Variable Function
12: 7(fvec4) Load 11(BaseColor)
Store 9(color) 12
Store 15(i) 16
Branch 17
17: Label
20: 13(int) Load 15(i)
23: 13(int) Load 22(Count)
25: 24(bool) SLessThan 20 23
LoopMerge 18 None
BranchConditional 25 19 18
19: Label
28: 7(fvec4) Load 27(bigColor)
29: 7(fvec4) Load 9(color)
30: 7(fvec4) FAdd 29 28
Store 9(color) 30
31: 13(int) Load 15(i)
33: 13(int) IAdd 31 32
Store 15(i) 33
Branch 17
18: Label
36: 7(fvec4) Load 9(color)
Store 35(gl_FragColor) 36
Store 38(sum) 39
Store 40(i) 16
Branch 41
41: Label
44: 13(int) Load 40(i)
46: 24(bool) SLessThan 44 45
LoopMerge 42 None
BranchConditional 46 43 42
43: Label
51: 13(int) Load 40(i)
52: 48(ivec4) Load 50(v4)
53: 47(int) VectorExtractDynamic 52 51
54: 6(float) ConvertUToF 53
55: 6(float) Load 38(sum)
56: 6(float) FAdd 55 54
Store 38(sum) 56
57: 13(int) Load 40(i)
58: 13(int) IAdd 57 32
Store 40(i) 58
Branch 41
42: Label
Store 59(i) 16
Branch 60
60: Label
63: 13(int) Load 59(i)
64: 24(bool) SLessThan 63 45
LoopMerge 61 None
BranchConditional 64 62 61
62: Label
66: 13(int) Load 59(i)
67: 13(int) Load 59(i)
68: 48(ivec4) Load 50(v4)
69: 47(int) VectorExtractDynamic 68 67
71: 47(int) IMul 69 70
72: 6(float) ConvertUToF 71
73: 7(fvec4) Load 65(tv4)
74: 7(fvec4) VectorInsertDynamic 73 72 66
Store 65(tv4) 74
75: 13(int) Load 59(i)
76: 13(int) IAdd 75 32
Store 59(i) 76
Branch 60
61: Label
77: 6(float) Load 38(sum)
78: 7(fvec4) CompositeConstruct 77 77 77 77
79: 7(fvec4) Load 65(tv4)
80: 7(fvec4) FAdd 78 79
81: 7(fvec4) Load 35(gl_FragColor)
82: 7(fvec4) FAdd 81 80
Store 35(gl_FragColor) 82
85: 7(fvec4) Load 11(BaseColor)
86: 84(fvec3) VectorShuffle 85 85 0 1 2
87: 7(fvec4) Load 83(r)
88: 7(fvec4) VectorShuffle 87 86 4 5 6 3
Store 83(r) 88
Store 89(i) 16
Branch 90
90: Label
93: 13(int) Load 89(i)
94: 13(int) Load 22(Count)
95: 24(bool) SLessThan 93 94
LoopMerge 91 None
BranchConditional 95 92 91
92: Label
98: 6(float) Load 97(f)
99: 7(fvec4) Load 83(r)
100: 7(fvec4) CompositeInsert 98 99 3
Store 83(r) 100
101: 13(int) Load 89(i)
102: 13(int) IAdd 101 32
Store 89(i) 102
Branch 90
91: Label
103: 7(fvec4) Load 83(r)
104: 84(fvec3) VectorShuffle 103 103 0 1 2
105: 7(fvec4) Load 35(gl_FragColor)
106: 84(fvec3) VectorShuffle 105 105 0 1 2
107: 84(fvec3) FAdd 106 104
108: 7(fvec4) Load 35(gl_FragColor)
109: 7(fvec4) VectorShuffle 108 107 4 5 6 3
Store 35(gl_FragColor) 109
Store 110(i) 16
Branch 111
111: Label
114: 13(int) Load 110(i)
116: 24(bool) SLessThan 114 115
LoopMerge 112 None
BranchConditional 116 113 112
113: Label
117: 6(float) Load 97(f)
118: 7(fvec4) Load 35(gl_FragColor)
119: 7(fvec4) VectorTimesScalar 118 117
Store 35(gl_FragColor) 119
120: 13(int) Load 110(i)
121: 13(int) IAdd 120 45
Store 110(i) 121
Branch 111
112: Label
Return
FunctionEnd