Structured control-flow rules allow leaving the middle of a construct through a return, but not through a jump to a block that does a return. Addresses issue #58.
62 lines
2.7 KiB
Plaintext
Executable File
62 lines
2.7 KiB
Plaintext
Executable File
spv.whileLoop.frag
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Linked fragment stage:
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// Module Version 99
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// Generated by (magic number): 51a00bb
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// Id's are bound by 31
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Source GLSL 110
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginLowerLeft
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Name 4 "main"
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Name 9 "color"
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Name 11 "BaseColor"
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Name 19 "d"
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Name 24 "bigColor"
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Name 29 "gl_FragColor"
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Decorate 11(BaseColor) Smooth
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Decorate 29(gl_FragColor) BuiltIn FragColor
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypePointer Input 7(fvec4)
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11(BaseColor): 10(ptr) Variable Input
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18: TypePointer UniformConstant 6(float)
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19(d): 18(ptr) Variable UniformConstant
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21: TypeBool
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23: TypePointer UniformConstant 7(fvec4)
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24(bigColor): 23(ptr) Variable UniformConstant
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28: TypePointer Output 7(fvec4)
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29(gl_FragColor): 28(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(color): 8(ptr) Variable Function
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12: 7(fvec4) Load 11(BaseColor)
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Store 9(color) 12
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Branch 13
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13: Label
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16: 7(fvec4) Load 9(color)
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17: 6(float) CompositeExtract 16 0
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20: 6(float) Load 19(d)
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22: 21(bool) FOrdLessThan 17 20
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LoopMerge 14 None
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BranchConditional 22 15 14
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15: Label
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25: 7(fvec4) Load 24(bigColor)
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26: 7(fvec4) Load 9(color)
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27: 7(fvec4) FAdd 26 25
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Store 9(color) 27
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Branch 13
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14: Label
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30: 7(fvec4) Load 9(color)
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Store 29(gl_FragColor) 30
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Return
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FunctionEnd
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