695 lines
25 KiB
C++
695 lines
25 KiB
C++
//
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//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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//Copyright (C) 2013 LunarG, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _SYMBOL_TABLE_INCLUDED_
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#define _SYMBOL_TABLE_INCLUDED_
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//
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// Symbol table for parsing. Has these design characteristics:
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//
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// * Same symbol table can be used to compile many shaders, to preserve
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// effort of creating and loading with the large numbers of built-in
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// symbols.
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//
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// --> This requires a copy mechanism, so initial pools used to create
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// the shared information can be popped. Done through "clone"
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// methods.
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//
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// * Name mangling will be used to give each function a unique name
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// so that symbol table lookups are never ambiguous. This allows
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// a simpler symbol table structure.
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//
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// * Pushing and popping of scope, so symbol table will really be a stack
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// of symbol tables. Searched from the top, with new inserts going into
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// the top.
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//
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// * Constants: Compile time constant symbols will keep their values
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// in the symbol table. The parser can substitute constants at parse
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// time, including doing constant folding and constant propagation.
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//
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// * No temporaries: Temporaries made from operations (+, --, .xy, etc.)
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// are tracked in the intermediate representation, not the symbol table.
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//
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#include "../Include/Common.h"
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#include "../Include/intermediate.h"
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#include "../Include/InfoSink.h"
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namespace glslang {
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//
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// Symbol base class. (Can build functions or variables out of these...)
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//
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class TVariable;
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class TFunction;
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class TAnonMember;
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class TSymbol {
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public:
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POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
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explicit TSymbol(const TString *n) : name(n), numExtensions(0), extensions(0), writable(true) { }
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virtual TSymbol* clone() const = 0;
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virtual ~TSymbol() { } // rely on all symbol owned memory coming from the pool
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virtual const TString& getName() const { return *name; }
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virtual void changeName(const TString* newName) { name = newName; }
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virtual const TString& getMangledName() const { return getName(); }
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virtual TFunction* getAsFunction() { return 0; }
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virtual const TFunction* getAsFunction() const { return 0; }
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virtual TVariable* getAsVariable() { return 0; }
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virtual const TVariable* getAsVariable() const { return 0; }
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virtual const TAnonMember* getAsAnonMember() const { return 0; }
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virtual const TType& getType() const = 0;
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virtual TType& getWritableType() = 0;
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virtual void setUniqueId(int id) { uniqueId = id; }
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virtual int getUniqueId() const { return uniqueId; }
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virtual void setExtensions(int num, const char* const exts[])
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{
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assert(extensions == 0);
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assert(num > 0);
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numExtensions = num;
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extensions = NewPoolObject(exts[0], num);
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for (int e = 0; e < num; ++e)
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extensions[e] = exts[e];
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}
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virtual int getNumExtensions() const { return numExtensions; }
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virtual const char** getExtensions() const { return extensions; }
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virtual void dump(TInfoSink &infoSink) const = 0;
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virtual bool isReadOnly() const { return ! writable; }
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virtual void makeReadOnly() { writable = false; }
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protected:
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explicit TSymbol(const TSymbol&);
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TSymbol& operator=(const TSymbol&);
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const TString *name;
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unsigned int uniqueId; // For cross-scope comparing during code generation
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// For tracking what extensions must be present
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// (don't use if correct version/profile is present).
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int numExtensions;
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const char** extensions; // an array of pointers to existing constant char strings
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//
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// N.B.: Non-const functions that will be generally used should assert on this,
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// to avoid overwriting shared symbol-table information.
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//
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bool writable;
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};
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//
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// Variable class, meaning a symbol that's not a function.
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//
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// There could be a separate class hierarchy for Constant variables;
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// Only one of int, bool, or float, (or none) is correct for
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// any particular use, but it's easy to do this way, and doesn't
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// seem worth having separate classes, and "getConst" can't simply return
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// different values for different types polymorphically, so this is
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// just simple and pragmatic.
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//
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class TVariable : public TSymbol {
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public:
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TVariable(const TString *name, const TType& t, bool uT = false )
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: TSymbol(name),
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userType(uT),
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constSubtree(nullptr) { type.shallowCopy(t); }
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virtual TVariable* clone() const;
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virtual ~TVariable() { }
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virtual TVariable* getAsVariable() { return this; }
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virtual const TVariable* getAsVariable() const { return this; }
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virtual const TType& getType() const { return type; }
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virtual TType& getWritableType() { assert(writable); return type; }
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virtual bool isUserType() const { return userType; }
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virtual const TConstUnionArray& getConstArray() const { return constArray; }
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virtual TConstUnionArray& getWritableConstArray() { assert(writable); return constArray; }
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virtual void setConstArray(const TConstUnionArray& array) { constArray = array; }
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virtual void setConstSubtree(TIntermTyped* subtree) { constSubtree = subtree; }
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virtual TIntermTyped* getConstSubtree() const { return constSubtree; }
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virtual void dump(TInfoSink &infoSink) const;
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protected:
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explicit TVariable(const TVariable&);
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TVariable& operator=(const TVariable&);
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TType type;
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bool userType;
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// we are assuming that Pool Allocator will free the memory allocated to unionArray
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// when this object is destroyed
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// TODO: these two should be a union
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// A variable could be a compile-time constant, or a specialization
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// constant, or neither, but never both.
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TConstUnionArray constArray; // for compile-time constant value
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TIntermTyped* constSubtree; // for specialization constant computation
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};
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//
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// The function sub-class of symbols and the parser will need to
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// share this definition of a function parameter.
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//
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struct TParameter {
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TString *name;
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TType* type;
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void copyParam(const TParameter& param)
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{
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if (param.name)
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name = NewPoolTString(param.name->c_str());
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else
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name = 0;
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type = param.type->clone();
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}
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};
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//
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// The function sub-class of a symbol.
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//
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class TFunction : public TSymbol {
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public:
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explicit TFunction(TOperator o) :
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TSymbol(0),
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op(o),
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defined(false), prototyped(false) { }
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TFunction(const TString *name, const TType& retType, TOperator tOp = EOpNull) :
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TSymbol(name),
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mangledName(*name + '('),
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op(tOp),
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defined(false), prototyped(false) { returnType.shallowCopy(retType); }
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virtual TFunction* clone() const;
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virtual ~TFunction();
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virtual TFunction* getAsFunction() { return this; }
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virtual const TFunction* getAsFunction() const { return this; }
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virtual void addParameter(TParameter& p)
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{
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assert(writable);
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parameters.push_back(p);
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p.type->appendMangledName(mangledName);
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}
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virtual const TString& getMangledName() const { return mangledName; }
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virtual const TType& getType() const { return returnType; }
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virtual TType& getWritableType() { return returnType; }
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virtual void relateToOperator(TOperator o) { assert(writable); op = o; }
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virtual TOperator getBuiltInOp() const { return op; }
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virtual void setDefined() { assert(writable); defined = true; }
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virtual bool isDefined() const { return defined; }
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virtual void setPrototyped() { assert(writable); prototyped = true; }
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virtual bool isPrototyped() const { return prototyped; }
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virtual int getParamCount() const { return static_cast<int>(parameters.size()); }
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virtual TParameter& operator[](int i) { assert(writable); return parameters[i]; }
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virtual const TParameter& operator[](int i) const { return parameters[i]; }
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virtual void dump(TInfoSink &infoSink) const;
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protected:
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explicit TFunction(const TFunction&);
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TFunction& operator=(const TFunction&);
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typedef TVector<TParameter> TParamList;
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TParamList parameters;
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TType returnType;
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TString mangledName;
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TOperator op;
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bool defined;
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bool prototyped;
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};
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//
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// Members of anonymous blocks are a kind of TSymbol. They are not hidden in
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// the symbol table behind a container; rather they are visible and point to
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// their anonymous container. (The anonymous container is found through the
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// member, not the other way around.)
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//
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class TAnonMember : public TSymbol {
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public:
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TAnonMember(const TString* n, unsigned int m, const TVariable& a, int an) : TSymbol(n), anonContainer(a), memberNumber(m), anonId(an) { }
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virtual TAnonMember* clone() const;
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virtual ~TAnonMember() { }
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virtual const TAnonMember* getAsAnonMember() const { return this; }
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virtual const TVariable& getAnonContainer() const { return anonContainer; }
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virtual unsigned int getMemberNumber() const { return memberNumber; }
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virtual const TType& getType() const
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{
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const TTypeList& types = *anonContainer.getType().getStruct();
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return *types[memberNumber].type;
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}
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virtual TType& getWritableType()
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{
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assert(writable);
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const TTypeList& types = *anonContainer.getType().getStruct();
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return *types[memberNumber].type;
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}
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virtual int getAnonId() const { return anonId; }
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virtual void dump(TInfoSink &infoSink) const;
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protected:
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explicit TAnonMember(const TAnonMember&);
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TAnonMember& operator=(const TAnonMember&);
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const TVariable& anonContainer;
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unsigned int memberNumber;
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int anonId;
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};
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class TSymbolTableLevel {
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public:
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POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
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TSymbolTableLevel() : defaultPrecision(0), anonId(0) { }
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~TSymbolTableLevel();
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bool insert(TSymbol& symbol, bool separateNameSpaces)
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{
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//
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// returning true means symbol was added to the table with no semantic errors
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//
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tInsertResult result;
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const TString& name = symbol.getName();
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if (name == "") {
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// An empty name means an anonymous container, exposing its members to the external scope.
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// Give it a name and insert its members in the symbol table, pointing to the container.
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char buf[20];
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snprintf(buf, 20, "%s%d", AnonymousPrefix, anonId);
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symbol.changeName(NewPoolTString(buf));
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bool isOkay = true;
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const TTypeList& types = *symbol.getAsVariable()->getType().getStruct();
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for (unsigned int m = 0; m < types.size(); ++m) {
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TAnonMember* member = new TAnonMember(&types[m].type->getFieldName(), m, *symbol.getAsVariable(), anonId);
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result = level.insert(tLevelPair(member->getMangledName(), member));
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if (! result.second)
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isOkay = false;
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}
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++anonId;
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return isOkay;
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} else {
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// Check for redefinition errors:
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// - STL itself will tell us if there is a direct name collision, with name mangling, at this level
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// - additionally, check for function-redefining-variable name collisions
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const TString& insertName = symbol.getMangledName();
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if (symbol.getAsFunction()) {
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// make sure there isn't a variable of this name
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if (! separateNameSpaces && level.find(name) != level.end())
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return false;
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// insert, and whatever happens is okay
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level.insert(tLevelPair(insertName, &symbol));
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return true;
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} else {
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result = level.insert(tLevelPair(insertName, &symbol));
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return result.second;
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}
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}
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}
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TSymbol* find(const TString& name) const
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{
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tLevel::const_iterator it = level.find(name);
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if (it == level.end())
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return 0;
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else
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return (*it).second;
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}
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void findFunctionNameList(const TString& name, TVector<TFunction*>& list)
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{
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size_t parenAt = name.find_first_of('(');
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TString base(name, 0, parenAt + 1);
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tLevel::const_iterator begin = level.lower_bound(base);
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base[parenAt] = ')'; // assume ')' is lexically after '('
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tLevel::const_iterator end = level.upper_bound(base);
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for (tLevel::const_iterator it = begin; it != end; ++it)
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list.push_back(it->second->getAsFunction());
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}
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// See if there is already a function in the table having the given non-function-style name.
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bool hasFunctionName(const TString& name) const
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{
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tLevel::const_iterator candidate = level.lower_bound(name);
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if (candidate != level.end()) {
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const TString& candidateName = (*candidate).first;
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TString::size_type parenAt = candidateName.find_first_of('(');
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if (parenAt != candidateName.npos && candidateName.compare(0, parenAt, name) == 0)
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return true;
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}
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return false;
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}
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// See if there is a variable at this level having the given non-function-style name.
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// Return true if name is found, and set variable to true if the name was a variable.
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bool findFunctionVariableName(const TString& name, bool& variable) const
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{
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tLevel::const_iterator candidate = level.lower_bound(name);
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if (candidate != level.end()) {
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const TString& candidateName = (*candidate).first;
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TString::size_type parenAt = candidateName.find_first_of('(');
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if (parenAt == candidateName.npos) {
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// not a mangled name
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if (candidateName == name) {
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// found a variable name match
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variable = true;
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return true;
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}
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} else {
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// a mangled name
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if (candidateName.compare(0, parenAt, name) == 0) {
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// found a function name match
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variable = false;
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return true;
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}
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}
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}
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return false;
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}
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// Use this to do a lazy 'push' of precision defaults the first time
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// a precision statement is seen in a new scope. Leave it at 0 for
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// when no push was needed. Thus, it is not the current defaults,
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// it is what to restore the defaults to when popping a level.
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void setPreviousDefaultPrecisions(const TPrecisionQualifier *p)
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{
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// can call multiple times at one scope, will only latch on first call,
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// as we're tracking the previous scope's values, not the current values
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if (defaultPrecision != 0)
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return;
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defaultPrecision = new TPrecisionQualifier[EbtNumTypes];
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for (int t = 0; t < EbtNumTypes; ++t)
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defaultPrecision[t] = p[t];
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}
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void getPreviousDefaultPrecisions(TPrecisionQualifier *p)
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{
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// can be called for table level pops that didn't set the
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// defaults
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if (defaultPrecision == 0 || p == 0)
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return;
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for (int t = 0; t < EbtNumTypes; ++t)
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p[t] = defaultPrecision[t];
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}
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void relateToOperator(const char* name, TOperator op);
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void setFunctionExtensions(const char* name, int num, const char* const extensions[]);
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void dump(TInfoSink &infoSink) const;
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TSymbolTableLevel* clone() const;
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void readOnly();
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protected:
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explicit TSymbolTableLevel(TSymbolTableLevel&);
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TSymbolTableLevel& operator=(TSymbolTableLevel&);
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typedef std::map<TString, TSymbol*, std::less<TString>, pool_allocator<std::pair<const TString, TSymbol*> > > tLevel;
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typedef const tLevel::value_type tLevelPair;
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typedef std::pair<tLevel::iterator, bool> tInsertResult;
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tLevel level; // named mappings
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TPrecisionQualifier *defaultPrecision;
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int anonId;
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};
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class TSymbolTable {
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public:
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TSymbolTable() : uniqueId(0), noBuiltInRedeclarations(false), separateNameSpaces(false), adoptedLevels(0)
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{
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//
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// This symbol table cannot be used until push() is called.
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//
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}
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~TSymbolTable()
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{
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// this can be called explicitly; safest to code it so it can be called multiple times
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// don't deallocate levels passed in from elsewhere
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while (table.size() > adoptedLevels)
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pop(0);
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}
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void adoptLevels(TSymbolTable& symTable)
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{
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for (unsigned int level = 0; level < symTable.table.size(); ++level) {
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table.push_back(symTable.table[level]);
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++adoptedLevels;
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}
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uniqueId = symTable.uniqueId;
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noBuiltInRedeclarations = symTable.noBuiltInRedeclarations;
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separateNameSpaces = symTable.separateNameSpaces;
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}
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//
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// While level adopting is generic, the methods below enact a the following
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// convention for levels:
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// 0: common built-ins shared across all stages, all compiles, only one copy for all symbol tables
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// 1: per-stage built-ins, shared across all compiles, but a different copy per stage
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// 2: built-ins specific to a compile, like resources that are context-dependent, or redeclared built-ins
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// 3: user-shader globals
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//
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protected:
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static const int globalLevel = 3;
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bool isSharedLevel(int level) { return level <= 1; } // exclude all per-compile levels
|
|
bool isBuiltInLevel(int level) { return level <= 2; } // exclude user globals
|
|
bool isGlobalLevel(int level) { return level <= globalLevel; } // include user globals
|
|
public:
|
|
bool isEmpty() { return table.size() == 0; }
|
|
bool atBuiltInLevel() { return isBuiltInLevel(currentLevel()); }
|
|
bool atGlobalLevel() { return isGlobalLevel(currentLevel()); }
|
|
|
|
void setNoBuiltInRedeclarations() { noBuiltInRedeclarations = true; }
|
|
void setSeparateNameSpaces() { separateNameSpaces = true; }
|
|
|
|
void push()
|
|
{
|
|
table.push_back(new TSymbolTableLevel);
|
|
}
|
|
|
|
void pop(TPrecisionQualifier *p)
|
|
{
|
|
table[currentLevel()]->getPreviousDefaultPrecisions(p);
|
|
delete table.back();
|
|
table.pop_back();
|
|
}
|
|
|
|
//
|
|
// Insert a visible symbol into the symbol table so it can
|
|
// be found later by name.
|
|
//
|
|
// Returns false if the was a name collision.
|
|
//
|
|
bool insert(TSymbol& symbol)
|
|
{
|
|
symbol.setUniqueId(++uniqueId);
|
|
|
|
// make sure there isn't a function of this variable name
|
|
if (! separateNameSpaces && ! symbol.getAsFunction() && table[currentLevel()]->hasFunctionName(symbol.getName()))
|
|
return false;
|
|
|
|
// check for not overloading or redefining a built-in function
|
|
if (noBuiltInRedeclarations) {
|
|
if (atGlobalLevel() && currentLevel() > 0) {
|
|
if (table[0]->hasFunctionName(symbol.getName()))
|
|
return false;
|
|
if (currentLevel() > 1 && table[1]->hasFunctionName(symbol.getName()))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return table[currentLevel()]->insert(symbol, separateNameSpaces);
|
|
}
|
|
|
|
//
|
|
// To allocate an internal temporary, which will need to be uniquely
|
|
// identified by the consumer of the AST, but never need to
|
|
// found by doing a symbol table search by name, hence allowed an
|
|
// arbitrary name in the symbol with no worry of collision.
|
|
//
|
|
void makeInternalVariable(TSymbol& symbol)
|
|
{
|
|
symbol.setUniqueId(++uniqueId);
|
|
}
|
|
|
|
//
|
|
// Copy a variable or anonymous member's structure from a shared level so that
|
|
// it can be added (soon after return) to the symbol table where it can be
|
|
// modified without impacting other users of the shared table.
|
|
//
|
|
TSymbol* copyUpDeferredInsert(TSymbol* shared)
|
|
{
|
|
if (shared->getAsVariable()) {
|
|
TSymbol* copy = shared->clone();
|
|
copy->setUniqueId(shared->getUniqueId());
|
|
return copy;
|
|
} else {
|
|
const TAnonMember* anon = shared->getAsAnonMember();
|
|
assert(anon);
|
|
TVariable* container = anon->getAnonContainer().clone();
|
|
container->changeName(NewPoolTString(""));
|
|
container->setUniqueId(anon->getAnonContainer().getUniqueId());
|
|
return container;
|
|
}
|
|
}
|
|
|
|
TSymbol* copyUp(TSymbol* shared)
|
|
{
|
|
TSymbol* copy = copyUpDeferredInsert(shared);
|
|
table[globalLevel]->insert(*copy, separateNameSpaces);
|
|
if (shared->getAsVariable())
|
|
return copy;
|
|
else {
|
|
// return the copy of the anonymous member
|
|
return table[globalLevel]->find(shared->getName());
|
|
}
|
|
}
|
|
|
|
TSymbol* find(const TString& name, bool* builtIn = 0, bool *currentScope = 0)
|
|
{
|
|
int level = currentLevel();
|
|
TSymbol* symbol;
|
|
do {
|
|
symbol = table[level]->find(name);
|
|
--level;
|
|
} while (symbol == 0 && level >= 0);
|
|
level++;
|
|
if (builtIn)
|
|
*builtIn = isBuiltInLevel(level);
|
|
if (currentScope)
|
|
*currentScope = isGlobalLevel(currentLevel()) || level == currentLevel(); // consider shared levels as "current scope" WRT user globals
|
|
|
|
return symbol;
|
|
}
|
|
|
|
bool isFunctionNameVariable(const TString& name) const
|
|
{
|
|
if (separateNameSpaces)
|
|
return false;
|
|
|
|
int level = currentLevel();
|
|
do {
|
|
bool variable;
|
|
bool found = table[level]->findFunctionVariableName(name, variable);
|
|
if (found)
|
|
return variable;
|
|
--level;
|
|
} while (level >= 0);
|
|
|
|
return false;
|
|
}
|
|
|
|
void findFunctionNameList(const TString& name, TVector<TFunction*>& list, bool& builtIn)
|
|
{
|
|
// For user levels, return the set found in the first scope with a match
|
|
builtIn = false;
|
|
int level = currentLevel();
|
|
do {
|
|
table[level]->findFunctionNameList(name, list);
|
|
--level;
|
|
} while (list.empty() && level >= globalLevel);
|
|
|
|
if (! list.empty())
|
|
return;
|
|
|
|
// Gather across all built-in levels; they don't hide each other
|
|
builtIn = true;
|
|
do {
|
|
table[level]->findFunctionNameList(name, list);
|
|
--level;
|
|
} while (level >= 0);
|
|
}
|
|
|
|
void relateToOperator(const char* name, TOperator op)
|
|
{
|
|
for (unsigned int level = 0; level < table.size(); ++level)
|
|
table[level]->relateToOperator(name, op);
|
|
}
|
|
|
|
void setFunctionExtensions(const char* name, int num, const char* const extensions[])
|
|
{
|
|
for (unsigned int level = 0; level < table.size(); ++level)
|
|
table[level]->setFunctionExtensions(name, num, extensions);
|
|
}
|
|
|
|
void setVariableExtensions(const char* name, int num, const char* const extensions[])
|
|
{
|
|
TSymbol* symbol = find(TString(name));
|
|
if (symbol)
|
|
symbol->setExtensions(num, extensions);
|
|
}
|
|
|
|
int getMaxSymbolId() { return uniqueId; }
|
|
void dump(TInfoSink &infoSink) const;
|
|
void copyTable(const TSymbolTable& copyOf);
|
|
|
|
void setPreviousDefaultPrecisions(TPrecisionQualifier *p) { table[currentLevel()]->setPreviousDefaultPrecisions(p); }
|
|
|
|
void readOnly()
|
|
{
|
|
for (unsigned int level = 0; level < table.size(); ++level)
|
|
table[level]->readOnly();
|
|
}
|
|
|
|
protected:
|
|
TSymbolTable(TSymbolTable&);
|
|
TSymbolTable& operator=(TSymbolTableLevel&);
|
|
|
|
int currentLevel() const { return static_cast<int>(table.size()) - 1; }
|
|
|
|
std::vector<TSymbolTableLevel*> table;
|
|
int uniqueId; // for unique identification in code generation
|
|
bool noBuiltInRedeclarations;
|
|
bool separateNameSpaces;
|
|
unsigned int adoptedLevels;
|
|
};
|
|
|
|
} // end namespace glslang
|
|
|
|
#endif // _SYMBOL_TABLE_INCLUDED_
|