 4586dbdc1b
			
		
	
	
		4586dbdc1b
		
	
	
	
	
		
			
			git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22602 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			230 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			230 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| ERROR: 0:6: '=' :  cannot convert from 'const uint' to 'int'
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| ERROR: 0:20: '' : numeric literal too big 
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| ERROR: 0:21: '' : hexidecimal literal too big 
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| ERROR: 0:37: 'view' : redefinition 
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| ERROR: 0:68: 'lightPosition' : redefinition 
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| ERROR: 0:69: 'uniform' :  cannot initialize this type of qualifier  
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| ERROR: 0:71: 'Material' : only uniform interface blocks are supported 
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| ERROR: 0:79: 'Light' : only uniform interface blocks are supported 
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| ERROR: 0:83: 'ColoredTexture' : only uniform interface blocks are supported 
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| ERROR: 0:87: 'Color' : redefinition 
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| ERROR: 0:89: 'gl_' : reserved built-in name 
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| ERROR: 0:92: 'origin_upper_left' : unrecognized layout identifier 
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| ERROR: 0:92: 'gl_' : reserved built-in name 
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| ERROR: 0:92: 'gl_FragCoord' : redefinition 
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| ERROR: 0:93: 'pixel_center_integer' : unrecognized layout identifier 
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| ERROR: 0:93: 'gl_' : reserved built-in name 
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| ERROR: 0:93: 'gl_FragCoord' : redefinition 
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| ERROR: 0:94: 'origin_upper_left' : unrecognized layout identifier 
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| ERROR: 0:94: 'pixel_center_integer' : unrecognized layout identifier 
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| ERROR: 0:94: 'gl_' : reserved built-in name 
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| ERROR: 0:94: 'gl_FragCoord' : redefinition 
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| ERROR: 0:96: 'early_fragment_tests' : unrecognized layout identifier 
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| ERROR: 0:99: 'local_size_x' : there is no such layout identifier taking an assigned value 
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| ERROR: 0:99: 'local_size_y' : there is no such layout identifier taking an assigned value 
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| ERROR: 0:100: 'local_size_x' : there is no such layout identifier taking an assigned value 
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| ERROR: 0:102: 'color' : redefinition 
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| ERROR: 0:103: 'index' : there is no such layout identifier taking an assigned value 
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| ERROR: 0:106: 'depth_greater' : unrecognized layout identifier 
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| ERROR: 0:106: 'gl_' : reserved built-in name 
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| ERROR: 0:109: 'gl_' : reserved built-in name 
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| ERROR: 0:109: 'gl_FragDepth' : redefinition 
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| ERROR: 0:112: 'depth_any' : unrecognized layout identifier 
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| ERROR: 0:112: 'gl_' : reserved built-in name 
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| ERROR: 0:112: 'gl_FragDepth' : redefinition 
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| ERROR: 0:115: 'depth_greater' : unrecognized layout identifier 
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| ERROR: 0:115: 'gl_' : reserved built-in name 
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| ERROR: 0:115: 'gl_FragDepth' : redefinition 
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| ERROR: 0:118: 'depth_less' : unrecognized layout identifier 
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| ERROR: 0:118: 'gl_' : reserved built-in name 
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| ERROR: 0:118: 'gl_FragDepth' : redefinition 
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| ERROR: 0:121: 'depth_unchanged' : unrecognized layout identifier 
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| ERROR: 0:121: 'gl_' : reserved built-in name 
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| ERROR: 0:121: 'gl_FragDepth' : redefinition 
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| ERROR: 0:123: 'gl_' : reserved built-in name 
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| ERROR: 0:124: 'gl_' : reserved built-in name 
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| ERROR: 0:124: 'gl_Color' : redefinition 
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| ERROR: 0:150: 'constructor' : constructing from a non-dereferenced array 
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| ERROR: 0:152: '=' :  cannot convert from 'const 2-element array of 4-component vector of float' to '3-element array of 4-component vector of float'
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| ERROR: 0:172: 'x' : undeclared identifier 
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| ERROR: 0:172: '[]' : scalar integer expression required 
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| ERROR: 0:172: 'length' : illegal vector field selection 
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| ERROR: 0:172: '' : function call, method, or subroutine call expected 
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| ERROR: 0:172: '' : no matching overloaded function found 
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| ERROR: 0:175: 'x' : undeclared identifier 
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| ERROR: 0:175: '[]' : scalar integer expression required 
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| ERROR: 0:175: 'b' :  left of '[' is not of type array, matrix, or vector  
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| ERROR: 0:175: 'a' :  dot operator requires structure, array, vector, or matrix on left hand side 
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| ERROR: 0:175: 'length' :  dot operator requires structure, array, vector, or matrix on left hand side 
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| ERROR: 0:175: '' : function call, method, or subroutine call expected 
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| ERROR: 0:175: '' : no matching overloaded function found 
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| ERROR: 0:178: '[]' : scalar integer expression required 
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| ERROR: 0:178: 's' : undeclared identifier 
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| ERROR: 0:178: 's' :  left of '[' is not of type array, matrix, or vector  
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| ERROR: 0:178: 'a' :  dot operator requires structure, array, vector, or matrix on left hand side 
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| ERROR: 0:178: 'length' :  dot operator requires structure, array, vector, or matrix on left hand side 
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| ERROR: 0:178: '' : function call, method, or subroutine call expected 
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| ERROR: 0:178: '' : no matching overloaded function found 
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| ERROR: 0:193: '=' :  cannot convert from 'const int' to 'structure'
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| ERROR: 0:198: 'e' : redefinition 
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| ERROR: 0:217: '=' :  cannot convert from 'const float' to 'unsized array of float'
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| ERROR: 0:219: '=' :  cannot convert from 'unsized array of float' to '5-element array of float'
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| ERROR: 0:223: '=' :  assigning non-constant to 'const float'
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| ERROR: 0:226: 'in' : only allowed at global scope 
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| ERROR: 0:227: 'in' : only allowed at global scope 
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| ERROR: 0:228: 'in' : only allowed at global scope 
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| ERROR: 0:232: 'out' : only allowed at global scope 
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| ERROR: 76 compilation errors.  No code generated.
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| 
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| ERROR: node is still EOpNull!
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| 0:5  Sequence
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| 0:5    move second child to first child (int)
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| 0:5      'a' (int)
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| 0:5      -1 (const int)
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| 0:7  Sequence
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| 0:7    move second child to first child (uint)
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| 0:7      'c' (uint)
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| 0:7      4294967295 (const uint)
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| 0:8  Sequence
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| 0:8    move second child to first child (uint)
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| 0:8      'd' (uint)
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| 0:8      4294967295 (const uint)
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| 0:9  Sequence
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| 0:9    move second child to first child (int)
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| 0:9      'e' (int)
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| 0:9      -1 (const int)
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| 0:13  Sequence
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| 0:13    move second child to first child (uint)
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| 0:13      'f' (uint)
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| 0:13      4294967295 (const uint)
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| 0:17  Sequence
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| 0:17    move second child to first child (int)
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| 0:17      'g' (int)
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| 0:17      -1294967296 (const int)
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| 0:19  Sequence
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| 0:19    move second child to first child (int)
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| 0:19      'h' (int)
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| 0:19      -1610612736 (const int)
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| 0:20  Sequence
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| 0:20    move second child to first child (int)
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| 0:20      'i' (int)
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| 0:20      -1 (const int)
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| 0:21  Sequence
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| 0:21    move second child to first child (int)
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| 0:21      'j' (int)
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| 0:21      -1 (const int)
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| 0:22  Sequence
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| 0:22    move second child to first child (int)
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| 0:22      'k' (int)
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| 0:22      -2147483648 (const int)
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| 0:23  Sequence
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| 0:23    move second child to first child (int)
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| 0:23      'l' (int)
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| 0:23      -2147483648 (const int)
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| 0:25  Sequence
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| 0:25    move second child to first child (float)
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| 0:25      'fb' (float)
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| 0:25      1.500000
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| 0:26  Sequence
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| 0:26    move second child to first child (double)
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| 0:26      'fd' (double)
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| 0:26      2.000000
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| 0:127  Function Definition: foo(f1[5]; (5-element array of float)
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| 0:127    Function Parameters: 
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| 0:127      '' (in 5-element array of float)
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| 0:129    Sequence
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| 0:129      Branch: Return with expression
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| 0:129        3.400000
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| 0:129        4.200000
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| 0:129        5.000000
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| 0:129        5.200000
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| 0:129        1.100000
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| 0:137  Function Definition: main( (void)
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| 0:137    Function Parameters: 
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| 0:140    Sequence
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| 0:140      Sequence
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| 0:140        Sequence
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| 0:140          move second child to first child (5-element array of float)
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| 0:140            'a' (5-element array of float)
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| 0:140            3.400000
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| 0:140            4.200000
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| 0:140            5.000000
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| 0:140            5.200000
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| 0:140            1.100000
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| 0:143      Sequence
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| 0:143        Sequence
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| 0:143          move second child to first child (5-element array of float)
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| 0:143            'a' (5-element array of float)
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| 0:143            3.400000
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| 0:143            4.200000
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| 0:143            5.000000
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| 0:143            5.200000
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| 0:143            1.100000
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| 0:?       Sequence
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| 0:149        Sequence
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| 0:149          move second child to first child (2-element array of 4-component vector of float)
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| 0:149            'b' (2-element array of 4-component vector of float)
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| 0:149            0.000000
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| 0:149            0.000000
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| 0:149            0.000000
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| 0:149            0.000000
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| 0:149            0.100000
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| 0:149            0.100000
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| 0:149            0.100000
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| 0:149            0.100000
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| 0:150        Sequence
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| 0:150          move second child to first child (3-element array of 4-component vector of float)
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| 0:150            'a3' (3-element array of 4-component vector of float)
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| 0:150            Construct vec4 (3-element array of 4-component vector of float)
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| 0:?       Sequence
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| 0:159        Sequence
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| 0:159          Sequence
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| 0:159            move second child to first child (5-element array of float)
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| 0:159              'b' (5-element array of float)
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| 0:159              'a' (5-element array of float)
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| 0:162        Sequence
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| 0:162          Sequence
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| 0:162            move second child to first child (5-element array of float)
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| 0:162              'b' (5-element array of float)
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| 0:162              'a' (5-element array of float)
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| 0:165        Sequence
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| 0:165          Sequence
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| 0:165            move second child to first child (5-element array of float)
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| 0:165              'b' (5-element array of float)
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| 0:165              1.000000
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| 0:165              2.000000
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| 0:165              3.000000
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| 0:165              4.000000
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| 0:165              5.000000
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| 0:167        5 (const int)
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| 0:?       Sequence
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| 0:171        3 (const int)
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| 0:172        0.000000
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| 0:175      0.000000
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| 0:178      0.000000
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| 0:216      Sequence
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| 0:216        Sequence
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| 0:216          move second child to first child (5-element array of float)
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| 0:216            'a' (5-element array of float)
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| 0:216            3.400000
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| 0:216            4.200000
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| 0:216            5.000000
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| 0:216            5.200000
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| 0:216            1.100000
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| 0:218        Sequence
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| 0:218          move second child to first child (5-element array of float)
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| 0:218            'c' (5-element array of float)
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| 0:218            'a' (5-element array of float)
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| 0:?   Linker Objects
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| 0:?     'normal' (smooth in 3-component vector of float)
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| 0:?     'TexCoord' (centroid smooth in 2-component vector of float)
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| 0:?     'Color' (invariant centroid smooth in 4-component vector of float)
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| 0:?     'temperature' (noperspective in float)
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| 0:?     'myColor' (flat in 3-component vector of float)
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| 0:?     'myTexCoord' (centroid noperspective in 2-component vector of float)
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| 0:?     'gl_FragCoord' (smooth in 4-component vector of float)
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| 0:?     'factor' (layout(location=3 ) out 4-component vector of float)
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| 0:?     'gl_FragDepth' (out float)
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| 0:?     'gl_Color' (smooth in 4-component vector of float)
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| 
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